Elite spec - What would you like it to be?
based on the leak, I’d love it when it ends up like this concept and will be named in the end Exorcist
Virtues will be changed versions like DH just changed the Core versions of the virtue Skills
Justice: Blade of Justice
Grants your used Weapon an Aura of Justice giving it a magical blade of light that increases the range of the weapon slightly and removes boons and conditions from the hit foes as long its effect is active.
Resolve: Veil of Resolve
Grants you temporarely Stability, Resistance and Protection on activation.
Get healed when those Boons should get removed from you, before their durations ended
Courage: Heart of Courage
Sacrifice yourself to ressurrect up to 2 nearby allies of yours with 33% of their Health.
The ressurrected Allies will have temporarely all Boons for 5 seconds. You summon at your death spot also a “Blade of Retribution” for a minute, a spiritual Greatsword that will attack for some time all foes in its near, which grants periodically nearby allies Retaliation and Might also. If its still there if you got revived in time before its duration ends, then you can command it and let it remove Boons with its Command Attack
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Axe Skills
Auto: Ethereal Light
Swing your axe and create with the swign a mid ranged crescent light blade that hits up to 5 targets in front of you for a range of 600. If that light touches allies, then they will lose a condition. if they were under 50% Health. Were they over 50% then the light grants Fury to allies that get in contact with your Ethereal Light.
2) Holy Strike
Leap at your target and cause on impact a pillar of light that purges foes. It removes Conditions, except Burning from foes. But for each removed condition deals the pillar of light 10% extra damage and causes at the end of the strike a longer lasting Burning
3) Judge’s Insight
Grants you Retaliation and Might for a some time.
While the Effect of this Skill is active, do you counter melee attacks with Judge’s Intervention automatically.
If Judge’s Intervention has been triggered based on Judge’s Insight then you gain after a successful counterattack also Aegis.
If able to wield both hands, then also
4) Symbol of Purge
Grants Quickness on actibation priodically while standing in the Symbol for you/allies.
Smash the Axe into the ground and create a Symbol of Purge, which damages foes over time and removes also conditions and boons periodically.
5) Reversal of Fortune
Converts the next incoming Damage into a Healing instead.
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Skill Mechanic added for Utilities, Heal and Elite Skill would be Tomes
Each Tome when activated will replace the Weapon Skills with a Set of Tome Skills and Tomes basically work liek “Kits”, so the Skills are as long as active as like you want to use the Tome with 1 hook. As long as you use the Tomes actively, can’t you perform Dodge Rolls and your Movement Speed is reduced, therefore are the Tome Skilsl more powerful than the Axe Weapon Skills and have more range.
(edited by Orpheal.8263)
The leaked spec has Tomes replacing the Virtues, not as skills.
hmm, haven’t seen that leak in details yet, so I didn#t know, if the tome gameplay mechanic was leaked as well.
Howev,er it was just a leak, not the final product.
In regard of this I will change my concept to Tomes being F Skills then
The 3 mentioned Virtue Skill will be then reworked into utility Skills instead.
has that leak also revelead what kind of utility skill type the specialization will use if not Tomes??
Kits?, Glyphs? Stances? anything known about that? Was pretty sure, that if Tomes return, that ANet would turn them into an own Skill Type so that they could be a bit more creative on new Tomes, than just only letting the class have 3
The new skill type is Mantras, though it’s not certain.
Tomes will be like engineering kits and skills will be mantras.
One of the leakers actually said the utilities were mantras, in addition to posting that picture. I’m more curious about the range on the axe, and the initiative-ish gauge next to tomes. The axe in the leaked image is definitely magic-based like the necromancer’s axe, but the range on it in that image isn’t very clear.
Was pretty sure, that if Tomes return, that ANet would turn them into an own Skill Type so that they could be a bit more creative on new Tomes, than just only letting the class have 3
Would’ve been pretty unnecessary. There only really need to be tomes for justice/smiting, resolve/healing, and courage/protection; those pretty much cover all bases. After enough theorizing on the next elite spec, I kind of figured they’d do this since 6 tomes is major overkill.
They would never do 6 tomes, and do them well. They would be like Elementalist’s Conjure Weapons, either they suck, or they have 1-2 good skills. They couldn’t make them like kits, because it would be too much for the class, since we can swap weapons, unlike engi.
Having them replace Virtues is the best choice, you get 3 types of tomes, that like Fashion Mage said, cover all bases with offense, healing and boonshare/defense, and with the Initiative system, you have some form of gating that isn’t super unfun and long cooldowns.