Enemies running away?

Enemies running away?

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Posted by: Drakkonis.2768

Drakkonis.2768

I play a Guardian and there is this thing where, after I whack the enemy down to around 20% of health, they start going the opposite direction. And it’s not that tethering thing, where if you pull them far enough they’ll return and reset. They just go the opposite direction and then return at me.

Naturally, this means they are constantly leaving my range. Mostly, I use a greatsword and this doesn’t happen with multiple opponents, maybe because I finish them off faster than I would a single opponent. This doesn’t happen always, but it does from time to time.

I haven’t had similar experiences with other professions I played, so I’m curious. Has anyone else noticed this?

Chaos is the only true answer.

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Posted by: TheGreatA.4192

TheGreatA.4192

Can’t say I’ve come across this problem any more than with other classes.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

Enemies running away?

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Posted by: Catalyst.8075

Catalyst.8075

If you are talking about them resetting and going invulnerable, its the most annoying thing ever

Enemies running away?

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Posted by: Yareon.2835

Yareon.2835

To me it usually happen with ascalonian peasants. Like they got scared and try to run away.

Enemies running away?

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Posted by: Bullfrog.1324

Bullfrog.1324

I’ve noticed certain mobs run away when their health gets low. Most “yellow” wildlife (like Moas), Ascalonian peasants, the “yellow” dredge excavators, skale, and critters that don’t seem to be made for combat in general. I thought it was a nice touch that non-combat mobs would flee when their health got low.

Something to notice, even though they run away, they’ll return in a few moments if you let them be. It’s like certain mobs have an invisible fear effect that triggers at a certain HP level.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: akamon.2769

akamon.2769

i almost feel like this is a bug. if we’re talking about the same thing.
a lot of “yellow” wildlife mobs do do that. whereas aggressive mobs sometimes will just seem to have switched off. and they turn away like they weren’t even fighting me or i’m not even there. i try to keep hitting them. they’re “invincible”. and their health regens. then after a while, they’ll switch back on and start fighting or taking dmg again.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: LATVIAN.7853

LATVIAN.7853

When mobs run away and then come back when they are low hp isn’t a bug.
It is just a game mechanic.
A lot of mmo’s that I have played has this and to be honest it doesn’t bother me 1 bit

Enemies running away?

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Posted by: Bullfrog.1324

Bullfrog.1324

If you’re seeing the word “invulnerable” while the mob is running away, then you’ve triggered the anti-exploit code. If the mob can’t hit you, then it goes immune and resets. I think this is to stop people from standing on pillars, large rocks, and the like while mowing down mobs from range without fear of being hit. This happens to me all the time when fighting under water, but has happened only once or twice on land.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast

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Posted by: escobert.9024

escobert.9024

I’ve run into the invulnerable creatures once in awhile. Haven’t sun into one in a week or so. gets ready for everything he attacks to go invulnerable now

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Posted by: toxicfury.7582

toxicfury.7582

This usually happens to me with enemies with ranged weapons. Maybe is a glitch that is randomly tripped that causes the enemy to run away so they can fire their weapon at you.

Enemies running away?

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