Firebrand quickness idea

Firebrand quickness idea

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

Hi guys, i have to say i dont play guardian (he felt kind of boring to me, sry) but i am rly hyped about firebrand. In my oppinion he brings much more depth to this class. After i saw traits and some spells in this topic:

https://forum-en.gw2archive.eu/forum/professions/guardian/All-Firebrand-Skills-Traits

I came up with an idea for 100 quickness uptime on party.

it uses new healing skill “Mantra of solace” and shouts “retreat” and “Stand your ground” with new traits “liberators vow” “Stalward speed” and old “pure of voice”

[when you use a heal skill 2 s of quickness (12 s cd), when you give aegis or stability 2 s of quickness (5 s cd),]

Gear can be clasical chronomancer (sigil of concentration, leadership runes one commander piece/dublons and food) + the new stat combination (Power Condi, fereocity precision)

The rotation looks like this:
Swap and cast prepared mantra (this gives 4 s of quickness and proc “Stalward speed” because it gives aegis – another 4 s of quickness)
Wait 5-7 seconds (so that “Stalward speed” is ready again but you still have sigil of concentration) and cast one of 2 shouts (“Stalward speed”-4 s of quickness)
when mantra is recharged again repeat.

Do you think this enough to consider it instead of chrono in pve?

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Posted by: abullenfla.9632

abullenfla.9632

There are a couple of problems with this.
First you have to go into the honor traitline in order to get the cooldown of your shouts to 24 seconds which would be mandatory to have 1 ready for each 12 second rotation.
You could also run the elite stab mantra instead of the shouts but that would lead to the second problem.

Second you have 0 room for error however this can easily bypassed by using feel my wrath which adds with 100% boon duration and the shout trait 3,33 seconds for errors/latency and without the shout trait it adds 2.67 but you cant proc stalward speed everytime with your other two shouts if you don’t pick the trait in honor.

And the most important thing is that quickness guardian is only a consideration if you con deal so much more damage than a chrono would do including the additional damage your subgroup deals with perma alacrity. And renegade doesn’t look too well fitted to grant alacrity and damage at the same time from what we have seen so far. You could also try to run a quickness guardian and a chrono focused on only granting alacrity which could increase the damage the chrono does because you don’t have to get boon duration duration to do so but that seems hardly worth it unless firebrand deals some significant damage while providing quickness which seems unlikely considering you have to go honor in order to get reduced shouts.

Edit: However if you could get perma alacrity from another source your shouts would get reduced to 22.5 seconds which would be enough without having to go into the honor traitline. Your feel my wrath would add 3.56 seconds of quickness in a 12 second window with alacrity and untraited. Unfortunately you are still bound to the 12 second window of the internal cooldown since alacrity only affects traits that cast a copy of a spell like the chronos illusionary inspiration but does not affect traits that have the cooldown on themself like the warriors king of fires trait or the ele trait blinding ashes. Unfortunatly both of the firebrand trait fall into the later category and are not affected by alacrity which would make your rotation kinda weird since your heal would have a 9 second recharge time so you would need to wait 3 seconds before you cast your next heal without a time indicator you could rely on same goes for the 5 second internal cooldown so its harder to time it 5-7 seconds after using your heal charge.

So the only thing quickness firebrand has going for it is that the quickness rotation is on instant spells and shouldn’t interfere with your damage rotation and if that’s not enough to outdamage the benefits of alacrity or if there isn’t a way to give alacrity other than the current chrono build than i don’t really see quickness guard as a wanted class for optimal groups

(edited by abullenfla.9632)

Firebrand quickness idea

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

Another idea is to run shild so the rotation would be heal shild4 heal shout heal shild 4 heal shout but that doesnt look so smooth.
With this you have 2 trait lines free to go damage + the new trait which gives burning on atack to anyone who gets quickness looks rly good in my oppinion.

The idea of feel my wrath was there to give you small room for error but i didnt post it cause it isnt needed for the rotation

With alacrity it is obviously hard to judge exact time but those 5 seconds of internal cd can be calculated by time left on weaponswap

Thanks for your points

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Posted by: RabbitUp.8294

RabbitUp.8294

I believe the default mantra recharge is 15 seconds (12 with the trait), so the heal recharge won’t match the trait icd.

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

According to the post, it is 12 without any modification. But it is not live yet so there might be mistake/changes.

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Posted by: RabbitUp.8294

RabbitUp.8294

Nvm, ignore me, you are right, I assumed all mantras shared the same recharge timer, but it seems some of them are 12 and some 15.

Firebrand quickness idea

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

The trait that gives reducet recharger ale grants imobilize on final use and on all of them you can see imobilize in final charge exept the healing one so it should be 12 seconds

Btw is loremaster or quickfire better? My first impresion was that quickfire is awsome but maybe beeing able to use tomes without losing the pasive efect might be better

(edited by ButcherofMalakir.4067)

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Posted by: RabbitUp.8294

RabbitUp.8294

If Ashes scale with your allies stats, then it might be the better trait for full support builds with mistrel gear or similar and firebrand will replace chrono for the condi subgroup.

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

Why change stats when you can do it with offensive build? I am not saying it is not viable or anything. I just dont know what you gain in trade for your ofensive power. As i said i never played guardian so i dont know him that well (90 percent of things i am talking about here i basicaly learn this night). Can you explain the changes you would make to zeal/radiance/firebrand?

I get that both variants would have pros and cons. I guess full support variant is better to carry less experianced players and full damage would be better when you can count on your party members (similar to berserkr/minstrel chrono)

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Posted by: RabbitUp.8294

RabbitUp.8294

Boon duration on food and gear (like platinum doubloons) is getting changed to concentration with much lower values, so it might be impossible to realistically maintain perma quickness without investing in contentration armour/weapons.

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

Do you have a link to all changes so i can try to modify it or there are no revaled details yet?

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Posted by: RabbitUp.8294

RabbitUp.8294

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

if it is so hard to get 100 boon duration now, maybe the best idea (and i have to say i hate it) is to run 2 full damage firebrands in each subgroup. If dragonhunter can now deal almost 30k dmg and chrono is at 14. With this nerfs, chrono will be even lower and my opinion is that firebrand wont fall as much in terms of damage thanks to grieving stats (and also axe looks good in my opinion)

Hopefully it is not the case

EDIT: Now that i looked at it sigils and runes are not changed so we only need concentration to provide us with 37 percent boon duration (555 concentration) and consumables will provide i guess 150 together so we only need 405, we just have to w8 how much you can get from dublons

(edited by ButcherofMalakir.4067)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Another possibility is that Chrono, Firebrand, and Renegade only intend to provide ~50% uptime each, so you’ll need to take a combination to reach 100% uptime. However, this crowds out dps slots, so you’ll have to build your comp around hitting certain thresholds of Quickness and Alacrity and adjust your dps accordingly (cooldown or AA based).

I’d actually prefer that option, as it opens up more than just a single uber comp that brings everything anyone might want.

Fishsticks

Firebrand quickness idea

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Posted by: ButcherofMalakir.4067

ButcherofMalakir.4067

I have to say i prefer when one player/character is responsible for al the might/quickness/fury/alacrity/protection… everyone can see if you are doing it well/wrog base on your uptime and and also if you just go full damage and hust have boons because you can make the experiance from playing all the clases much more similar i my opinion.

I too prefer comp variability but that should come with multiple characters providing same stuff (quickness) + something that makes them diferent from the other so you have to chose. Thats why i am so excited about quickess firebrand or maybe might stacking renegade (if it works)

Btw if it is the case, i guess minstrell chrono + dps > 2 berserker chrono (the dps loss is not as bad for chrono) so the comp wont change that much