From the Warrior forum. OP?
You can see the signet on his bar even before he pops it and prepare for it, just dodge, blind or use elite instead of blocking, it’s not that hard.
Apart from that a warrior would have to drop a stance for that which would make him weaker overall.
So eh… really no big deal.
As someone who plays Warrior & Guardian in PvP, what Keksmuffin said is pretty spot on. Pay attention, and save dodges/blinds for when the warrior pops the sig.
#allisvain
Well the reverse is kinda true too… they just wait until we use shelter…
Free of Fate
Sanctum of Rall
Pretty strange buff IMO. It wasn’t really needed, kittens was already good. If they really wanted to change it to timed instead of number of hits, 3-4 seconds would make more sense.. but 6 seems pretty high. Lets see what happens.
Zerker stance + signet of might = double dodge and pop elite
As an Engineer that usually rocks Shield offhand and Toolkit I feel you. I only recently learned of the existence of this signet when I finally noticed a warrior was completely negating my blocks. Maybe it’s not commonly used, but without a doubt this buff will make it a lot more appealing to players.
Pretty strange buff IMO. It wasn’t really needed, kittens was already good. If they really wanted to change it to timed instead of number of hits, 3-4 seconds would make more sense.. but 6 seems pretty high. Lets see what happens.
I predict it will get nerfed at some point.
6 seconds can be very long, especially if they combine it with an immobilize & cripple
That would effectively make a warrior able to burst down anybody who doesn’t happen to have an ability handy that makes them invulnerable.
Really they should have changed the concept of it.
Something like
“Whenever you attack you grant might to nearby allies for X seconds”
that would have been much more warrior like and easier to balance.
warriors dont run that signet, since it means dropping something outside of zerker, balance, and signet of stamina. Usually full signet is a condi warrior
Might be kind okittenward if that Warrior signet bug makes a reappearance.
The changed Might Signet will still be low use. It competes with much more desirable utilities. Currently, it only makes it into specific Kill Shot spike builds (or PvE when soloing). Ignoring PvE, g’luck with Kill Shot viability unless you run with a partner stealther with you.
As a long-time sPvP and WvW Warrior, Berserker’s Stance and Balanced Stance/Dolyak Signet are basically required for Warriors (no comparable).
The last utility spot goes to Endure Pain, Signet of Stamina, or Bull’s Charge.
Signet of Fury will now also compete with that last spot because of the Warrior Adrenaline changes. Basically the Warrior changes will affect the typical Warrior build meta to far more condition focused (since Adrenaline is not required in these builds) or WvW Thrill of the Kill/Signet of Fury Hammer. For sPvP, Hambow or Warrior conditions will remain unchanged.
Both builds will still have no room for Signet of Might. Berserker’s Stance adrenaline being nerfed has -0- impact compared to invulnerability to conditions (every Warrior will run this and now be required to pop it at the beginning of the fight … it’ll become the Warriors sad crutch).
(edited by Artaz.3819)
Can it be combined with Juggernaut? Cuz it’s gonna be hardcore considering you won’t be able to kite a Jugg with the update to it.
[TTBH] [HATE], Yak’s Bend(NA)
Just saw this on the warrior forum and thought I’d share this with those who weren’t available for Ready Up
What I’d like the Guardians to know in particular was this:
- Signet of Might – You now have 6 seconds to deliver as many unblockable attacks as you can instead of only 5 attacks.
Thoughts on this from a Guardian perspective?
Counter play is good for the game. The way I see it is like this, the change doesn’t make it that much different than it is now. Its not like they will be able to hit a dozen times in a 6 seconds. Instead of having 5 attacks that bypass block, it may end up being 7 or so. But no big deal imo.
Windows 10
Can it be combined with Juggernaut? Cuz it’s gonna be hardcore considering you won’t be able to kite a Jugg with the update to it.
You can’t use any utilities with Rampage up. In theory you could activate Signet of Might, activate Rampage (1s activation) and then have the next 5 or so seconds of unblockable once every 2 and 1/2 minutes.
The only good use of Rampage is with Fiery Great Sword (Elementalist elite) and that’s about it.
Battle Standard (cuz its nigh broken in WvW) and Signet of Rage (for when you want to take care of yourself) are so much better that there is no comparison. Rampage change is moot (all of the attacks are super slow).