From the Warrior forum. OP?

From the Warrior forum. OP?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Just saw this on the warrior forum and thought I’d share this with those who weren’t available for Ready Up

:https://forum-en.gw2archive.eu/forum/professions/warrior/Ready-Up-Warrior-Balance-Changes-Discussion/first#post4275698

What I’d like the Guardians to know in particular was this:

  • Signet of Might – You now have 6 seconds to deliver as many unblockable attacks as you can instead of only 5 attacks.

Thoughts on this from a Guardian perspective?

“Be like water” – Bruce Lee

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Posted by: Keksmuffin.1450

Keksmuffin.1450

You can see the signet on his bar even before he pops it and prepare for it, just dodge, blind or use elite instead of blocking, it’s not that hard.

Apart from that a warrior would have to drop a stance for that which would make him weaker overall.

So eh… really no big deal.

Bullet Punch

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Posted by: Serdoc.7261

Serdoc.7261

As someone who plays Warrior & Guardian in PvP, what Keksmuffin said is pretty spot on. Pay attention, and save dodges/blinds for when the warrior pops the sig.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: Kyle.3856

Kyle.3856

Well the reverse is kinda true too… they just wait until we use shelter…

Kyne
Free of Fate
Sanctum of Rall

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Posted by: Rabidd.9458

Rabidd.9458

Pretty strange buff IMO. It wasn’t really needed, kittens was already good. If they really wanted to change it to timed instead of number of hits, 3-4 seconds would make more sense.. but 6 seems pretty high. Lets see what happens.

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Posted by: Booms.2594

Booms.2594

Zerker stance + signet of might = double dodge and pop elite

gerdian

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Posted by: Ameno.6813

Ameno.6813

As an Engineer that usually rocks Shield offhand and Toolkit I feel you. I only recently learned of the existence of this signet when I finally noticed a warrior was completely negating my blocks. Maybe it’s not commonly used, but without a doubt this buff will make it a lot more appealing to players.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Pretty strange buff IMO. It wasn’t really needed, kittens was already good. If they really wanted to change it to timed instead of number of hits, 3-4 seconds would make more sense.. but 6 seems pretty high. Lets see what happens.

I predict it will get nerfed at some point.

6 seconds can be very long, especially if they combine it with an immobilize & cripple

That would effectively make a warrior able to burst down anybody who doesn’t happen to have an ability handy that makes them invulnerable.

Really they should have changed the concept of it.

Something like
“Whenever you attack you grant might to nearby allies for X seconds”
that would have been much more warrior like and easier to balance.

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Posted by: Charak.9761

Charak.9761

warriors dont run that signet, since it means dropping something outside of zerker, balance, and signet of stamina. Usually full signet is a condi warrior

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Posted by: Bran.7425

Bran.7425

Might be kind okittenward if that Warrior signet bug makes a reappearance.

Pets have been hidden due to rising Player complaints.

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Posted by: Artaz.3819

Artaz.3819

The changed Might Signet will still be low use. It competes with much more desirable utilities. Currently, it only makes it into specific Kill Shot spike builds (or PvE when soloing). Ignoring PvE, g’luck with Kill Shot viability unless you run with a partner stealther with you.

As a long-time sPvP and WvW Warrior, Berserker’s Stance and Balanced Stance/Dolyak Signet are basically required for Warriors (no comparable).

The last utility spot goes to Endure Pain, Signet of Stamina, or Bull’s Charge.

Signet of Fury will now also compete with that last spot because of the Warrior Adrenaline changes. Basically the Warrior changes will affect the typical Warrior build meta to far more condition focused (since Adrenaline is not required in these builds) or WvW Thrill of the Kill/Signet of Fury Hammer. For sPvP, Hambow or Warrior conditions will remain unchanged.

Both builds will still have no room for Signet of Might. Berserker’s Stance adrenaline being nerfed has -0- impact compared to invulnerability to conditions (every Warrior will run this and now be required to pop it at the beginning of the fight … it’ll become the Warriors sad crutch).

(edited by Artaz.3819)

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Posted by: Seras.5702

Seras.5702

Can it be combined with Juggernaut? Cuz it’s gonna be hardcore considering you won’t be able to kite a Jugg with the update to it.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Aza.2105

Aza.2105

Just saw this on the warrior forum and thought I’d share this with those who weren’t available for Ready Up

:https://forum-en.gw2archive.eu/forum/professions/warrior/Ready-Up-Warrior-Balance-Changes-Discussion/first#post4275698

What I’d like the Guardians to know in particular was this:

  • Signet of Might – You now have 6 seconds to deliver as many unblockable attacks as you can instead of only 5 attacks.

Thoughts on this from a Guardian perspective?

Counter play is good for the game. The way I see it is like this, the change doesn’t make it that much different than it is now. Its not like they will be able to hit a dozen times in a 6 seconds. Instead of having 5 attacks that bypass block, it may end up being 7 or so. But no big deal imo.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Artaz.3819

Artaz.3819

Can it be combined with Juggernaut? Cuz it’s gonna be hardcore considering you won’t be able to kite a Jugg with the update to it.

You can’t use any utilities with Rampage up. In theory you could activate Signet of Might, activate Rampage (1s activation) and then have the next 5 or so seconds of unblockable once every 2 and 1/2 minutes.

The only good use of Rampage is with Fiery Great Sword (Elementalist elite) and that’s about it.

Battle Standard (cuz its nigh broken in WvW) and Signet of Rage (for when you want to take care of yourself) are so much better that there is no comparison. Rampage change is moot (all of the attacks are super slow).