*This build has been used in level 48 fractals, WvW zerg and solo, Dungeons (all paths) as well as used to augment various speed runs.
After playing near 20 years of MMOs as a pure healer I was thrown for a loop when GW2 launched and they broke the trinity (Tank/Healer/DPS) So, I adjusted and from beta up until today have played only a Guardian. I have run every build imaginable including many of the “name brand” builds and there are some AMAZING builds out there, believe me! (love the Boonway)
That said, I have been trying to buck the system a bit and build the best healer I’m allowed in GW2 and after a year of playing I’ve found that in this build so far.
PLEASE understand this is not the end all be all healer build and in fact I’m still tweaking as I write this and I KNOW that there are better ways to maximize this build but there is also a fun factor in here for myself….FULLY optimized builds are great but not always fun to play for YOU.
This guide won’t go into HUGE amounts of detail as I feel that it needs to be tried first hand to see it in action but without further ado!
The Guild Wars 2 Cleric:
Purpose: Total selfless group support through boons and healing (YOU hit like a wet noodle)
Primary Stat: Healing power (over 1600 is a good goal but 1800 is very doable 2k+ requires some work)
Secondary Stat: Toughness (you are mainly a toe to toe healer and often running through the thick of it)
Primary Weapons: Mace and Shield (Sup. Sigil of Water and Life) – Secondary: Staff (Sup. Sigil of Energy) The staff is mainly a Might stacking stick and the energy rune is great for stacking up some vigor for the dodge heals.
Gear: ALL Clerics including Ascended (Exotic works just fine if you are not there yet)
Runes: Sup. Monk x2, Sup. Earth x2 and Sup. Water x2 (Healing bonus + Boon duration+Protection duration) There is some flexibility here, use what you feel works for you.
Best and often missed aspect of this build? 220-290 group wide regeneration ticking off every second for just you BEING there.
Trait Lines:
*As always swap traits depending on specific situations but below is the foundation of the build.
Valor 20: Strength in Numbers, Mace of Justice. 150 toughness for your group, 250 extra healing from the mace and 5% bonus damage.
Honor 30: Writ of Exaltation, Writ of Persistence, Battle Presence. Larger longer lasting symbols and group wide regen ticking off at 220-290 points per second based on healing power and a Virtues traits.
Virtues 20: Vengeful and Absolute Resolution. 25% retal. duration and condition removal and stronger passive group regen
Food: Anything that adds healing via % of or direct number OR Boon duration if you want 65-70% Boon up time.
Skills and a few tips:
This varies so much based on the situation im only going to point out a few things:
1) At this level of healing power Healing Breeze becomes a powerful player
2) Merciful intervention saw some changes in the last patch as to how it uses healing power, it’s now a pretty kitten nice heal for a member of the group about to go down, it can restore 40-60% of their health in one go * BY THE WAY – Traiting for “using meditations heals you” turns this into a huge self-heal… try it!*
3) Shouts will be benefiting from your boon durations and especially protection due to runes.
4) I almost always have Signet of Mercy slotted for the boost in overall healing unless I really need the slot for an instance specific skill. The full rez is also nice as well but can be hard to get off sometimes.
5) Getting just the right rotation on skills can really lay down some incredible healing, play with it!
Im looking forward to hearing from others on this build, Im a big boy and like to hear constructive criticism from the other heal and support guards out there but give this build a try, if you enjoy playing that nearly forgotten role of support in GW2 this build may just put a smile on your face!