During the AMA the dev’s requested that we provide idea and input for some of the new traits and some of the current skills. These are my suggestion on the design and inherent play-styles of the new traits. Feel free to openly discuss them because the more discussion we have the more rounded the class will become. Try to keep things civilized and open minded, the less troll infestation we have the more the devs will look into these topics.
To help keep this clean and easy to read I placed each trait line behind a spoiler.
Here is a spreadsheet that has incorporated my feedback and the feedback of others. This details position changes of traits and mechanical changes. I realize none of this may ever matter and never change the current design but I have a passion for designing games. If the devs use any of it then it was worth it!
Guardian Trait Revision Sheet – this sheet will be evolving as the discussion continues.
Minor
-All bonuses to symbols which creates a new focus on area denial and symbol combinations.
Adept
-Wrathful Spirit: This trait seems out of place in the zeal tree. It is also along the lines of a build trap. It provides a buff that is already readily available from other traits, skills, and weapons. Players will deviate from this because 10% more damage or gain might with scepter is going to be the for sure choice. 10% increased damage has been the guaranteed choice for a long time.
-Zealous Scepter: This is in a similar position to Wrathful spirit, the usability is not as efficient as Fiery Wrath. Each trait tier needs to be a choice for the player. “Should I choose A or B? I really want both but I can only choose 1!” I recommend having this trait either provide a damage increase of 5% with scepter and reduce the CD of scepter skills. This makes it a true choice between 10% more damage with all weapons or focusing on scepter. This trait may be better in the master tier if it was given these bonuses and Binding Jeopardy or Kindled Zeal could be swapped with it.
Master
-Zealous Blade: This seems like a joke with most of Anet designers. The skill is good for the damage increase. But the heal is rather low and doesn’t provide a benefit. How about we do away with the healing and put something in it’s place? Perhaps reduced recharge with greatsword abilities or “Activating a greatsword ability heals for your virtue of resolves passive heal tick of 1 second.” (6 GS skills will heal anywhere from 100-175) If you make the changes above to Zealous scepter and place it in Master tier with any of these changes to Zealous blade then the player will have a very hard time deciding which he wants more. Both skills will now reflect the same pattern, using other parts of the guardian virtues to provide a benefit.
Grandmaster
-Expeditious Spirit: since spirit weapons are target-able and kill-able I suggest moving this to Adept tier to replace Wrathful Spirit. The only issue is that it loses synergy with Fiery Wrath.
-Shatered Aegis: This skill is decent but with the changes to Symbolic Avenger most people playing GS and Hammer will always go for more damage while in the symbol. You guys already have a theme of “something while block.” Make this instead a trait that deals aoe damage on block or applies an aoe vulnerability on block. These may need internal CD of 3-5 seconds but that comes with testing.
Minor
-these traits seem fine, all very good benefits and focusing on blinds, virtue of justice and crits. These fall into line with the rest of the tree. My only suggestions is swapping Radiant power with Retribution. I explain this later.
Adept
-Healer’s Retribution: This is another build trap, not as much as Wrathful spirit but it could have a better option. Why would a player choose this over Inner Fire or Right-Hand Strength? They gain retaliation from many other sources so the benefits later in the tree for retaliation seem kind of null. While I don’t have an obvious replacement perhaps something like “Gain Fury & Retaliation upon healing.” Something else needs to be added to this skill to make it a viable choice over the other two.
Master
-These all seem reasonable. I noticed one of the designers mentioned Radiant Fire needing looked at and perhaps being scaled back but the 6sec ICD seems to be enough to warrant enough of a balance.
Grandmaster
-All of these also seem reasonable choices. Amplified Wrath will probably be the one most people choose though. Radiant Retaliation may need something else like gain retaliation when blocking OR when aegis is removed!
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(edited by Kanashi.5104)