Hi all, thought some might find this useful.
I have used my excel client of gw2 to calculate effective power and then estimated dps of a variety of specs while using a variety of gear setups.
The specs I tested were:
*15/15/0/20/20
*15/25/0/20/10
*10/30/0/5/25
*10/25/0/10/25
*20/30/0/10/10
*20/25/0/0/25
*0/0/30/30/10
The gear setups I tested were (sigils were always force + accuracy unless otherwise specified):
*Full zerker with night sigil, night + force when duel wielding.
*Full zerker.
*Valk armor/weapons, zerker trinkets.
*Knight armor/weapons, zerker trinkets.
*Soldier armor/weapons, zerker trinkets.
*Full valk.
*Full knight.
*Full soldier.
*Full celestial.
Assumptions I made:
*Scholar runes at all times.
*Spotter (150 precision).
*Banner (170 precision, 15 crit damage).
*25 might.
*25 stacks of bloodlust.
*100% fury.
*100 power, 10% crit damage food.
*+10% damage potion.
*5 active boons power of the virtuous where applicable.
*No unscathed contender.
*25% vulnerability.
Radiance X, Zeal II, Zeal VII for GS & Zeal IX for scepter. Writ of Persistence in Honor whenever possible. RHS whenever 30 in honor.
How did I calculate dps?
By using the effective power / base power to find an overall modifier to the base damage of a weapon. I used 416.8 as the base dps of 1h, 420 as the base dps of non-WoP hammer, 520 as the base dps of WoP hammer, 489 as the base dps of greatsword, 467 as the base dps of scepter. (Note on scepter : I assume all orbs connect. This is highly unlikely unless you’re fighting a large stationary target. This is the best case scenario). All of these numbers reconcile with the skill coefficients and numbers found on the wiki or through testing in the event that the wiki was incorrect (such as whirling wrath).
For average 1h+GS rotations I used:
(
( (Sword EP/916) * (416.8*10) )
+
( (GS EP/916) * (1428+1428+1016+3726) )
)
/24
..where the 1428+1428+1016+3726 shows the two whirling wraths, symbol, and 9 seconds of auto attack.
I also found that even in the typical hammer specs, swapping from hammer to GS for some burst resulted in a dps increase in some scenarios.
All effective power numbers should be reproducible via websites like buildcraft, which I believe uses the same behind the scenes mechanisms as I do.
Anyway, here’s the results in a jpg format:
http://s27.postimg.org/nf571pco3/guarddps.jpg
As you can see.. for gear zerker is obviously the highest dps, usually followed by valk/zerk, then knight/zerk, then soldier/zerk, then full valk, then full celestial, then full knight, then full soldier.
All of the specs performed close to each other besides the 30 val 30 hon spec. The 15/25/0/20/10 hammer build manages to keep up with the 1h/gs ones, being only ~5% or so behind, while the 15/15 variant drops another ~10% or so in exchange for the perma prot & everything else which comes with that type of build. For single target fights I’m a fan of the scepter, but it loses a whole lot of dps when the target is moving or small enough to avoid most of the orbs. I would like to see this turned into a real symbol which guarantees the damage.
I also added damage reduction, hp, and effective hp.. which should act as a way of indicating how much burst damage you can take before you die (otherwise I would have included healing, which becomes far too variable). From this you can see that valk not only out-damaged knight but has more effective hp without heals. I suppose the question on valk vs knight for a touch of survivability comes down to a question of what you see yourself dying from most – burst 1shots etc or a slow war of attrition.
As a bonus I added a full cleric/boon 0/0/30/30/10 selfish build to show that at best it can use hammer + WoP to achieve just under 1/3 the damage a real zerker will do. Not great. With staff camping I’d guess less than half of that, so you may as well just assume this guy is doing 0 dps. Better hope the heals and boons are worth it.
Any questions please ask.
(edited by fadeaway.2807)