Guardian hp, is it fair?

Guardian hp, is it fair?

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Posted by: Streps.9784

Streps.9784

No idea if this has been done before but i want to see what people have to say anyway, i made a guard not that long ago love it to bits awesome class that tanks direct damage really well but i mean the hp on a normal WvW guard is pretty low and conditions when they build up just chew me right down i normally just go down to condition’s building up,
now yes i can have the condition remove traits and signet (i do use the signet) but even still fighting against necro’s or any bleed built class is crazy with such sad hp, my warrior has better hp and condition removal and damage and that just dose not seem right.

really in the end i just don’t know why a heavy armor class that’s built to support has such low hp compared to light and medium armor classes and even the only other heavy armor class.

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Posted by: Vayne.8563

Vayne.8563

Because with all the other damage mitigation affects he has, it’s be so overpowered with more health, it isn’t funny.

Guardian is already one of the sturdiest professions in the game, with one of the highest amounts of viable builds.

I’m sure being killed in WvW is frustrating, but this isn’t the profession that needs help at this point in time.

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Posted by: kokiman.2364

kokiman.2364

I don’t understand your last sentence. HP Pools are not categorized by professions. There are 3 tiers.

GuildWars 2

Currently playing Heart of Thorns.

Guardian hp, is it fair?

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Posted by: Vayne.8563

Vayne.8563

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

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Posted by: Streps.9784

Streps.9784

@ vayne
so your saying that my lack of hp is to = me out to high damage dealing classes that have more in fight mobility

that sounds fair…

Guardian hp, is it fair?

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Posted by: Streps.9784

Streps.9784

O and just as much condition removal as me if not more + a d/d ele has alot of healing as well

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Posted by: Shaterz.2703

Shaterz.2703

yup guardians hp is a joke. jsut a 2k buff would be enough imo. or smthing like that. but atm its waaaay too low. and dont even bother trying to make a dps guardian. cause its jsut not viable with 12k hp and no mobility.

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Posted by: Taku.6352

Taku.6352

Hmmm.. Guardian bunker with 30k hp, sounds balanced allright.

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Posted by: Anna Kruse.3941

Anna Kruse.3941

yeah its kinda anoying with that low hp

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Posted by: Vayne.8563

Vayne.8563

@ vayne
so your saying that my lack of hp is to = me out to high damage dealing classes that have more in fight mobility

that sounds fair…

Guardians have tons of tricks up their sleeve. You almost never see anyone complaining that guardians are underpowered. It’s very rare. You don’t often here people complaining about how hard it is to survive as a guardian. You hear this complaint from thieves and eles all the time.

More mobility doesn’t make you less squishy. The truth is eles and thieves both have a higher skill requirement for basic survival than guardians do. If your’e really comparing your survivability over all to eles and thieves…you have no argument.

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Posted by: Kaiem.8297

Kaiem.8297

What build are you running, what are your stats and what role do you try and play in wvw? I have both a warrior and guardian I play in wvw and I find the two quite comparable in terms of survivability during large battles. Guardians with higher base hp would likely be insane and would need to lose some of their bunker abilities which would change the feel of the class.

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Posted by: kokiman.2364

kokiman.2364

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

But you have more armor.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Dawdler.8521

Dawdler.8521

Yeah its totally unfair because Guardian is also the weakest class in the game!

Wait, no it isnt. Its the strongest class in the game.

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Posted by: Bearhugger.4326

Bearhugger.4326

Having less health but taking less damage is a far better deal than 27,000 health because it’s much easier to regen the damage.

As the game stands right now, guardian in zerker with nothing but damage traits are tankier than a warrior in defense/support traits and also do more damage. I’d laugh if it wasn’t that I rolled a warrior to be tanky…

Guardian hp, is it fair?

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Posted by: Streps.9784

Streps.9784

did anyone read my original post lol i said i have no probs with Direct damage so armor is not the problem its the fact that the Hp is so low that if u come across a condition class or if your running in a zerg and i wanna help my friends (im a damage shout guard but my healing power is not bad) i use save your self (awesome for solo fights) but in a zerg BAM conditions vill i bleed to death behind my armor and all the buffs i get do nothing to save me from that

to show u i also run a condition built necro and i fined the fastest people i kill are guards that dose not seem right to me since they are a heavy support class meant to fill the role of a front line healer whats the point of doing that if i cant even risk pulling conditions off my friends

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Posted by: Streps.9784

Streps.9784

im not asking for a huge hp buff or anything like that what one of the other people in the post said is good maybe even just 2k hp that way i don’t bleed to death behind all that armor everyone seems so keen on

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Posted by: Anna Kruse.3941

Anna Kruse.3941

would also love beeing able to do dmg as a guardian and actually be viable. theres bunker and support. meditation builds and shout builds. aaaaaaaaand thats it xD o yeah guardian got lots of builds!

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Posted by: Streps.9784

Streps.9784

also the fact that everyone seems to point out a warr takes more damage so they need more hp is untrue my warr has more hp and toughness and just as much condition removal but i hit 2x’s harder then my guard i can actually stand still on my warr that is pretty much full bez gear and let people beat on me before i even have to think about doing anything then i can just kill them with the crazy crit rate that i have after i pop my 8k heal and my 4 sec invun and use my last 2 utility’s to knock people over i dont want my guard to do more damage then a warr because thats just silly it is a support class in my eye’s and thats fine but whats the point of being a support class if i die faster and move slower then every other class around me

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Posted by: MidnightCorutin.7084

MidnightCorutin.7084

Here are my thoughts on this situation. (Agreeing with Streps)
Now:
Warrior: Has the highest natural hp – I’ve seen builds with 3200+ attack, 2000+ power 200-400 healing 3100+ armor 2500+ toughness and 25000 health. Now how is this possible for a guardian and/or equal to a guardian? Simple question. It isn’t.

Thief: Has the most evasion – There are build that do run normally with 14-16k hp with 3000+ attack and around 2500 power with roughly 1400 toughness. Thieves can survive with low hp due to their mass invisibility no problems here. Yet they have more survivability than a guardian which is only suppose to survive with “armor and healing”

Elementalist: Has mass aoe damage and mobility: These guys can heal for just as much, have skills, which can give them near invulnerability. They can put out a ton of damage while still being able to escape/evade/heal everything that was done. Guardians? Bah 1 invuln isn’t enough to compare? 300 hammer leap? Jesus better get a car to catch up. Wait a 600 leap with greatsword? Now you’re just pushing the broken limit here.

Ranger: Mass crowd control and damage – Rangers are, at the current state, broken. They are able to do mass damage while being able to evade almost every attack with the right weapon setup. Now if they aren’t running their evasion weapons they can just use their immobolises and pets to put a ton of pressure on. Can guardians send a pet that deals a general 1750-2500 attack? Can they send out a animal that can take punishment from mutiple people while they sit back and do mass damage? The answer to these is easy. No

Other Classes?
They will be added depending on how this works.

Guardians can tank IF they build pure hp/toughness.
Guardians can do damage IF they build Damage/Crit blah blah
Guardians can support if they sacrifice HP/Tough for Healing which provides little bonuses to vit and tough.

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Posted by: Vayne.8563

Vayne.8563

also the fact that everyone seems to point out a warr takes more damage so they need more hp is untrue my warr has more hp and toughness and just as much condition removal but i hit 2x’s harder then my guard i can actually stand still on my warr that is pretty much full bez gear and let people beat on me before i even have to think about doing anything then i can just kill them with the crazy crit rate that i have after i pop my 8k heal and my 4 sec invun and use my last 2 utility’s to knock people over i dont want my guard to do more damage then a warr because thats just silly it is a support class in my eye’s and thats fine but whats the point of being a support class if i die faster and move slower then every other class around me

I read your original post and the question you actually asked in your OP is, is it fair.

Yes, it’s fair. Because conditions hurt thieves and eles too, who have the same health and less armor. Because over all, you have one of the most powerful professions in the game and you’re asking for it to be made MORE powerful or more survivable.

Every profession needs an achilles heel. And everyone knows how hard it is to kill a good guardian.

If you ask the question “is it fair”, the answer is yes. The guardian of all the professions is probably the one that needs the least amount of love.

Guardian hp, is it fair?

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Posted by: Streps.9784

Streps.9784

i actually don’t think that’s true since both thief and ele as pure bez can both mass heal conditions of them self’s as much as a guardian if they have the right traits (just as a guard would need) but they also have the same hp and more damage + mobility yes they take more damage from direct hits but can escape Quickly if need be and all in all i guess thats fair but like i said whats the point of being a support Class if i can not support my friends because pulling conditions is to risky in numbers even small numbers like a party conditions built up on everyone is enough to kill me before my heals (that everyone talks about and they are mostly regen) kill me and i can not run away and heal like a thief or ele nor do i have another hp bar or hp pool or condition bounce like a necro yet they all have higher hp + mobility to deal with the problem of taking damage from some for or another and then healing it and yes a good guard is good i have seen alot of good guards i have only been 80 for a few days so im still learning and maybe i will over come this but as it stands my self on my guard i have very poor hp and condition removal compared to every other class i have played and i also have no way to counter this low hp pool no mobility to escape with if the conditions get to bad no way to splash heal conditions i have to wait for my passive to remove them 1 at a time

Guardian hp, is it fair?

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Posted by: Kaiem.8297

Kaiem.8297

How have you set your build up to deal with conditions? That may be a better way for you to look at this. I used to really struggle on my warrior with conditions so I altered my build and runes to better help me deal with them. Now I only have a problem in the biggest fights.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

The low hp pool is fair. Guardians have a tremendous amount of damage mitigation. A good guardian will know how and when to use Blind, Aegis and Protection to the best of their abilities.

If you feel you’re seriously lacking in condition removal, may I suggest looking at Pure of Voice?

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Bearhugger.4326

Bearhugger.4326

Guardians can tank IF they build pure hp/toughness.
Guardians can do damage IF they build Damage/Crit blah blah
Guardians can support if they sacrifice HP/Tough for Healing which provides little bonuses to vit and tough.

At least you get to be good at different things. Guardians are easily the most complete class right now.

Those other classes you mentionned may be good -even OP- at one thing but you forgot to mention that most other builds are subpar or useless.

I spec my warrior in tankiness and she’s still a worse tank than a damage guardian, and no she doesn’t do more damage when traited that way. Ditto for support. The only thing that works is pure damage but that’s not my playstyle at all so I parked her despite being my main.

I’m sorry but I don’t have a lot of sympathy for guardians given the problems of other classes. Do guardians have problems? Yes, but like I said, they’re probably the most complete class right now.

Guardian hp, is it fair?

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Posted by: MidnightCorutin.7084

MidnightCorutin.7084

Guardians only do lots of damage when someone builds pure damage.
Warriors can build pure damage while having more hp and armor.
How is this fair to a class designed to help support/tank when a class designed to do mass damage and eliminate anything with more hp/armor?

All of you beserker users need to realise a beserker warrior/thief/ele/ranger/necro+ will have more hp than a beserker guardian.

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Posted by: Palleon.1657

Palleon.1657

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Hmmm. Might need to compare what gear they have to see how much vit you’re getting from gear. Then also check which trait lines you’ve gone down. Did you do 30 in water? Did you do 30 in honor?

http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession

Wiki suggests that they have the same base.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

My guardian can go from almost no health to full the easiest :P AH, staff 4, 3 shouts, f1/2/3 then RF.

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Posted by: Streps.9784

Streps.9784

Guardians can tank IF they build pure hp/toughness.
Guardians can do damage IF they build Damage/Crit blah blah
Guardians can support if they sacrifice HP/Tough for Healing which provides little bonuses to vit and tough.

I spec my warrior in tankiness and she’s still a worse tank than a damage guardian, and no she doesn’t do more damage when traited that way. Ditto for support. The only thing that works is pure damage but that’s not my playstyle at all so I parked her despite being my main.

I’m sorry but I don’t have a lot of sympathy for guardians given the problems of other classes. Do guardians have problems? Yes, but like I said, they’re probably the most complete class right now.

i spec my warr for pretty much for pure damage and i have more hp tank and damage then my guard + i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

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Posted by: Vayne.8563

Vayne.8563

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

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Posted by: DigitalKirin.9714

DigitalKirin.9714

i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

I burn off conditions equally as fast on my warrior as I do my guardian. They are both fully capable of doing so equally as fast. Guardian can potentially wipe conditions faster, I do believe, but it isn’t as optimal, in my humble opinion.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Streps.9784

Streps.9784

i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

I burn off conditions equally as fast on my warrior as I do my guardian. They are both fully capable of doing so equally as fast. Guardian can potentially wipe conditions faster, I do believe, but it isn’t as optimal, in my humble opinion.

yes but to get the same condition burn i have to drop ALOT of damage making me of no use in small gang fights i just become a slow low hp blob of armor trying to keep my friends alive

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Posted by: DigitalKirin.9714

DigitalKirin.9714

i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

I burn off conditions equally as fast on my warrior as I do my guardian. They are both fully capable of doing so equally as fast. Guardian can potentially wipe conditions faster, I do believe, but it isn’t as optimal, in my humble opinion.

yes but to get the same condition burn i have to drop ALOT of damage making of no use in small gang fights i just become a slow low hp blob of armor trying to keep my friends alive

What’s your current build, and what build do you think of when you talk about a “slow low hp blob”?

I am curious if maybe we can help you create a better build.

Edit: I noticed that you said you geared your warrior dd but specced survivability. Is there something wrong with doing so with your Guardian?

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

Why would you go full zerker/expect to do warrior damage on a Guardian? :P

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Posted by: MidnightCorutin.7084

MidnightCorutin.7084

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

No one other than a beserker trash user will add no hp on to their build. There are plenty of builds that require additional hp. All of those are not beserkers. We are talking about a support guardian that DOESN’T need to put out DAMAGE but instead HEAL their ALLIES. Do you understand that? This isn’t a damage thread it’s giving the guardians that little bit more health to stay in a massive fight and help their wounded allies. This isn’t crappy structured man on man. This is a all round post saying guardians are a little underbalanced. Rangers have been having buffs for the past few patches because crappy little beserker trash said “we cnt slo rn pls buf” When rangers were classes as a zerg support class. Now they’re one of the most powerful solo runners out. Understand that not every class needs to be doing insane damage while maintaining massive damage. Some builds are there to help others. Go find out what supporting means. If i had it my way. Every beserker class would be nerfed till they weren’t the only thing used.

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Posted by: Zi Yang.5387

Zi Yang.5387

Bring this combo Absolute Resolution + Virtue of Resolve. Activate virtue of resolve right after save yourself.Pure of Voice for additional condition remove.Or just bring Contemplation of Purity.
Also Guardians already have mess condition remove, they don’t need mess hp pool to survive that.Besides they also have many protection and regeneration to stay alive. Warriors on the other hand ……

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Posted by: Vayne.8563

Vayne.8563

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

No one other than a beserker trash user will add no hp on to their build. There are plenty of builds that require additional hp. All of those are not beserkers. We are talking about a support guardian that DOESN’T need to put out DAMAGE but instead HEAL their ALLIES. Do you understand that? This isn’t a damage thread it’s giving the guardians that little bit more health to stay in a massive fight and help their wounded allies. This isn’t crappy structured man on man. This is a all round post saying guardians are a little underbalanced. Rangers have been having buffs for the past few patches because crappy little beserker trash said “we cnt slo rn pls buf” When rangers were classes as a zerg support class. Now they’re one of the most powerful solo runners out. Understand that not every class needs to be doing insane damage while maintaining massive damage. Some builds are there to help others. Go find out what supporting means. If i had it my way. Every beserker class would be nerfed till they weren’t the only thing used.

I’m not disagreeing with nerfing bezerker at all. I’m disagreeing that guardians have an unfair lot in this game. Do you know how many engineers are laughing at this thread right now?

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Posted by: Streps.9784

Streps.9784

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

yes but to get the same hp to damage ratio i would have to have no hp guardian already has almost no mobility so now i have no mobility no hp high damage and okish armor with some buffs to give me protection and regen fantastic against maybe a tank melee class but not against conditions or other Bez classes because they have more fight control then a guard

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Posted by: MidnightCorutin.7084

MidnightCorutin.7084

I know engineers need a lot of love, i’ve got one. But guardians are a tank. They need the stats of a tank. HP is pretty important in most tank build. Since numbers can easily make a tank useless. My guardian does pretty well in fights and zergs due to how i play. But when i’m up against mass amounts of beserker builds or any sort of damage build really :P I get rendered mute. Try and understand a POV from a tank. Realise it may seem unfair in a 1v1 fight. But usually maps have more than that going on unless it’s a duel. HP on a guard is needed. HP = that added safety of helping/staying alive others in a zerg.

(edited by MidnightCorutin.7084)

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

My guardian is a Soldier/Valkyrie mix :P Two shouts have swiftness, and staff 3.

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Posted by: Streps.9784

Streps.9784

Bring this combo Absolute Resolution + Virtue of Resolve. Activate virtue of resolve right after save yourself.Pure of Voice for additional condition remove.Or just bring Contemplation of Purity.
Also Guardians already have mess condition remove, they don’t need mess hp pool to survive that.Besides they also have many protection and regeneration to stay alive. Warriors on the other hand ……

warr on the other hand have mass burst damage at close and long range + invun for 4 sec that they can use and attack with not to mention a larger hp pool to tank some conditions with now ofc that is the role of a warr to be a huge damage dealer and force the close combat lines but a guard is ment to be up there next to a warrior fighting in the close combat and again people post all the traits u need for mass condition removal but in doing that u become a bunker and u have 0 damage and still a kittenty hp pool awesome i have more armor then a ele or a thief but i cant run away like they can hell even a warrior can run away from fights that are not in there favor

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Posted by: Streps.9784

Streps.9784

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

No one other than a beserker trash user will add no hp on to their build. There are plenty of builds that require additional hp. All of those are not beserkers. We are talking about a support guardian that DOESN’T need to put out DAMAGE but instead HEAL their ALLIES. Do you understand that? This isn’t a damage thread it’s giving the guardians that little bit more health to stay in a massive fight and help their wounded allies. This isn’t crappy structured man on man. This is a all round post saying guardians are a little underbalanced. Rangers have been having buffs for the past few patches because crappy little beserker trash said “we cnt slo rn pls buf” When rangers were classes as a zerg support class. Now they’re one of the most powerful solo runners out. Understand that not every class needs to be doing insane damage while maintaining massive damage. Some builds are there to help others. Go find out what supporting means. If i had it my way. Every beserker class would be nerfed till they weren’t the only thing used.

I’m not disagreeing with nerfing bezerker at all. I’m disagreeing that guardians have an unfair lot in this game. Do you know how many engineers are laughing at this thread right now?

yes awesome our retaliation makes engi’s suffer awesome that’s 1 class that’s suffers bad from retal and only if they use Flame thrower of grenades there’s allot of other build that a engi can have where they don’t suffer from retal i have a engi and im a bunker confusion build using the pry bar no retal for me guards with there low hp just melt from the confusion that i can apply

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Posted by: DigitalKirin.9714

DigitalKirin.9714

people post all the traits u need for mass condition removal but in doing that u become a bunker and u have 0 damage and still a kittenty hp pool

Calm down. Breathe a second. Use some punctuation, friend.

30 points into Honor won’t kill your damage that badly. As I asked before, what’s your current Guardian setup?

How about doing Full zerk + ruby orbs for gear, or adding in knights or ruby where you feel like you might be lacking in defensive stats.

Then try 0/30/10/30/0 with Sword/Focus? For your Honor Traits, I’d go with Superior Aria, Empowering MIght, Pure of Voice.

Grab 3 shouts (Save Yourselves, Hold the Line, Retreat/Stand your Ground).

Renewed focus and your choice on Heal.

That’s not particularly bunkerish, don’t you think?

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

DPS is highly overrated :P Yeah, I went there.

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Posted by: Streps.9784

Streps.9784

people post all the traits u need for mass condition removal but in doing that u become a bunker and u have 0 damage and still a kittenty hp pool

Calm down. Breathe a second. Use some punctuation, friend.

30 points into Honor won’t kill your damage that badly. As I asked before, what’s your current Guardian setup?

How about doing Full zerk + ruby orbs for gear, or adding in knights or ruby where you feel like you might be lacking in defensive stats.

Then try 0/30/10/30/0 with Sword/Focus? For your Honor Traits, I’d go with Superior Aria, Empowering MIght, Pure of Voice.

Grab 3 shouts (Save Yourselves, Hold the Line, Retreat/Stand your Ground).

Renewed focus and your choice on Heal.

That’s not particularly bunkerish, don’t you think?

this is not a thread about my spelling and grammar this is about the bad hp pool a guard has for being a support heal class there damage is fine my guard has awesome damage what your putting there im now a shout bez build and guess what that’s what i have. i have a bit of bez gear thrown through to give me some crit damage so i don’t fail in the face of danger the rest is magi and rings and stuff are bez i only have 3 bits of magi and that gives me some healing power so im not just another Bez fit guard trying to help but i cant keep up with the warrs and have to wait for them to turn around and come to me i already have my traits as 0/0/10/30/30 the traits are fine i have 15k hp and that still seems low to me for a melee combat class that is made to draw conditions and again i would like to say im not looking for a Hp pool like a warr your right that is crazy OP but since we have no leap/dash skills why cant we just have a extra 2k hp so we don’t die when we are falling behind everyone who is leaping and blinking ahead that would make me 17k hp it dose not seem like much to anything if u ask me in fact most bez built classes wont even notice that but it would give the guard a little flex with conditions Thats all im saying not that we need more damage or anything only that our hp pool is so low and yes we have alot of heals but we also have to use alot more heals because of the fact our hp is so low

Guardian hp, is it fair?

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

Eh if you’re a shout build, we gain the most healing over time :P Also I’m close to 20k hp.

Guardian hp, is it fair?

in Guardian

Posted by: Silver.3284

Silver.3284

You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.

Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.

I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.

PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.

Edit: I just realised the build you are running. Sorry, but this is crazy. Since your argument is that “Guardians are supposed to be a support healing class and therefore needs more hp”, since when are support healing classes supposed to do high damage? A guardian using vitality gear (which you are not) will have sufficient hp.

(edited by Silver.3284)

Guardian hp, is it fair?

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Posted by: Mortifer.2946

Mortifer.2946

Survivability of guardian in WvW is quite low because when enemies see one, they immediately go to take him down – at least that’s what were happening to me many times. So I geared myself with full soldier equipment and traits and even though damage is low, I do like it quite a lot Pretty awesome feeling to survive InstaDown AoE which downs my entire party in dungeon

Guardian hp, is it fair?

in Guardian

Posted by: MidnightCorutin.7084

MidnightCorutin.7084

You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.

Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.

I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.

PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.

I’m a healing/tank and I disagree with this. Yes we have multiple skills and virtues. Which also have a massive cooldown in an intense fight. One of our ultimates may renew those virtues they still have a long cooldown. Now look at elementalists. They have 4 different sets of skills which each grant massive bonuses towards them. Pretty much every class has excellent mobility skills. What do we have? A few shouts and 1 swiftness skill. That’ll do good in a fight with people leaping and teleporting to you. Warriors don’t need any skills a guardian has because guardians are for supporting and soaking damage so classes like the warrior can deal as much damage without being shot down. If a warrior had any sort of the skills you said then they would be broken due to shielding and stable defense. They naturally are tanky and mobile while guardians can be built minor tanky with barely any mobility. Guardians need a small increase in health. They are incredibly hard to balance out unless you’re a beserker trash troop.

Edit: Also this is mainly talking about the WvW not some crappy Structured Brawls or Player vs meatbags. In those situations they are great. Don’t give a kitten about. But in WvW the rules are different and there is difficulty to it.

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

yes but im not a bunker i dont wanna be a bunker but i dont wanna have hp so low that if i run into a necro i may as well stand still and die because i have no hp to deal with none stop conditions or the fact i have no leap skills to deal with the fact i might be frozen to the ground or being crippled by pets (not that pets are hard to deal with i mean a few hits kill em but if u forget and get crippled and u try to leap of faith and only go half way u cant do much to close the gap) and again i can sit there and burn his conditions away but in time my utility skills will sink out of time and i will die and to anyone that says its easy to catch people witha guard should come tell me your magic because if i miss my Gs pull and my leap of faith i have to stumble around till they cool down even with the cool down trait its still a long time