21. End game, builds and accessories
These are the builds i play mostly with atm and i will only present the distribution of points. Remember that they are mainly wvw builds but i also use them in fractals at +30.
Armor
PVT armor, i got three different sets with divinity runes, melandru and soldiers.
As a compliment i have clerics chest and leggings with berserker orbs and PVT head/hands/shoulders//feet with 2*monk and 2*water.
Personally i like knights better but still ended up with soldiers because i felt knights had to little power and i still wanted toughness. Hopefully Anet introduces a gear with power/toughness/prec, that would be really sweet.
Weapons
Berserkers or soldiers and from time to time i also swing a cleric hammer and staff. Hammer, GS, Staff, scepter, sword, focus, shield and torch are the weapons i use. They all serve a purpose and ofc i have them in both berserker and soldier.
Sigils
Energy, enough said. Bloodlust as back up for pve farming but in wvw/tpvp nothing beats energy imo.
Trinkets, ascended
Back (Berserker and soldier)
Amulet (Berserker and cleric)
Accessories (Berserker)
Rings (2*Berskerker/valkyrie, 2* prec/pow/tough, 1*cavalier, 1*cleric)
Consumables
I use master maintenance oil and sharpening stone. I want to have over 40% crit when playing so depending on gear and build i balance it.
For food i use a bunch:
Bowl of buttnut squash soup (100 prec and 10% critical damage)
Omnomberry pies (66% chance to steal life)
Plates of truffle steak (100 power and 70 prec)
Spicy chocolate cookies (100 heal power and 70 prec)
Bowls of truffle ravioli (100 toughness and 70 precision)
Bowls of poultry and leek soup (36% condition duration and 60 vitality), sure i could use Bowl of Lemongrass Poultry Soup but for 100 more health and 4% condition duration im not willing to pay 4 times the price.
0/5/30/30/5 and 0/0/30/30/10 are my two main builds for wvw. When in divinitys i go for pure of voice and when using soldiers runes i swap PoV for EM, larger symbols and heal on symbols. Hammer+GS are main weapons when zerging. In small parties the gs is swapped for a staff. And i also swap 2-4 pieces of armor for more boonduration.
Ofc with three shouts as main support as the base line but i also swap in 2*consecrations and judges intervention.
I also play around with 0/25/30/10/5 and when i do i use my melandru armor or my soldiers armor för conditionremoval. If i choose the divinity armor i swap AH for monks focus and run with triple meditations but most of the times when i run triple meditations i use 1h weapons (sword and scepter) and use a 0/30/30/5/5.
The reason why i dont use fiery wrath is that it either requires to choose utility for having burns up or you have to be passively reliant on your team to start the fire. None of these are favorable imo. I actually played a lot with fiery wrath and in dungeons it works but in wvw the contribution just isnt reliable enough.
Unbuffed stats and role in wvw with a 0/5/30/30/5 build.
Pic 1
All round with decent stats all over. Can pretty much do everything even huge bursts and frontline pushing in zergs. Its just a matter of setting it up.
This is the standard build for me, if i dont know what to do, i choose this one due to its versatility. Divinity runes so i run with PoV, rings are berserker/valk and pre/tough/pow and the rest is berserker. Soldier weapons
Pic 2
Primarily dps. Suitable for smaller groups and cant really storm in the front in zergs. Trinkets are berserker except rings that are berserker/valkyrie.
Pic 3
same as pic but swapped the berserker/valk rings for pre/pow/tough. Really nice mix of dps adn survivability. I use this with 1h weapons and swap 2h mastery for EM.
Pic 4
Frontline symbol bombing, rune of the soldier, soldier weapons, solider back and pre/tough/pow rings and the rest is berserker. PoV is swapped for EM.
Pic 5
Boon duration/support.
Divinity chest and legs. monk/water on feet, hands, shoulders and head, head is knights armor btw. Berserker trinkets and berserker/valk rings.
Pic 6
1k dodge roller (buffed) with decent dps and armor. Legs and chest are clerics with ruby orb and the rest is soldier/divnity. Clercis amulet and ring.. Second ring is berserker/valk. Rest is berserker. Pretty nice when sieging and heal the guys at the siege engines.
Pic 7
Heal and boon duration.
Frankly i only included this so people realise what they miss out on when going for healing and boon duration. Virtually useless on the battlefield.
Pic 8
Melandru. This is use when i go meditations and dont invest in PoV. With the right food nothing really sticks and the few long lasting ones you remove with smite conditions.
Here you can find fully buffed end game stats.
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-30-pts-in-valor-gameplay-Hammer/page/12#post3199084