Hello hammer guardian players!
During recent theory-crafting/experimentation, an issue has become apparent.
I’ll outline the main points that led me to my conclusion before sharing other thoughts.
- A new symbol of the same type overwrites the last one.
- Writ of persistence increases duration, which adds a pulse of heal/protection
- Quickness increases hammer chain speed.
- Hammer chains usually take 3.7s
- Quickness brings that down to about 2.4s
- Symbols of Protection with Writ of Persistence last 4s
I believe the result under quickness is:
- Sumbols are overwritten before pulsing their extra damage/prot from Honor.
- This could account for a ~11% loss of hammer damage
I feel like this has been overlooked by Anet, as quickness traditionally adds 50% to auto attack damage, but here there is an artificial limit.
This actually reduces the value of Symbolic Power and Symbolic Exposure.
With boon duration boosts from a revenant and/or bountiful utility item, boon sharing from melee mesmers or dagger/warhorn eles, is it possible that honor is sup-optimal or even redundant?
With all the other boons thrown around, virtues can offer healing, and perhaps around 27% damage.
Valor can offer ferocity, allied toughness, extra aegis, and more.
Radiance can give more crit, blinds, 10% damage under retal, extra burn, etc.
Other combinations are: valor/virtues, virtues radiance, virtues zeal, valor/zeal, valor radiance. More damage mitigation, soft cc, and more direct damage amplification/sources.
Currently my main reasons for even bringing Dragonhunter to a fight despite the delay to F2 (inc. possible interrupt) are the F3 duration-based (rather than count-based, eg. focus) block and cripple uptime from traps, which may be even redundant in an organised team. (As an aside I feel like fragments of faith offers far more than procession of blades to a group.).
Essentially, honor’s relevance in organised, instanced group content depends upon foe mobility and closeness of ally stacking. It’s also inefficient for ranged weapons. Given the small redundancy in the damage available, coming from a bonus offered by the GRANDMASTER trait, the value of this trait line seems quite limited.
This post isn’t here to tell people not to bother with honor, or to discredit what has been achieved in both playing this build/role, and expanding the meta-playing audience’s vision from the generic GS/LB/mace builds. It is powerful, and has its relevance, but the limitations make whether a revenant could get more out of my ascended gear worth consideration. Utility should be freeing, no?
The aim here is open discussion about other viable hammer builds. I feel quite boxed in with this “meta” build, and the redundancies leave the build somewhat underwhelming.
Please do share thoughts, data, or other suggestions, and for goodness sake do correct me thoroughly if I’m mistaken.
(edited by Meld.1629)