Healway with Traveler for WvW Roaming
You need 3 things for roaming.
1.damage
2. Escapabilty/chaseability
3. Sustain
Healway just has sustain, and while it is a lot of sustain, its not enough
http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)
You need 3 things for roaming.
1.damage2. Escapabilty/chaseability
3. Sustain
Healway just has sustain, and while it is a lot of sustain, its not enough
http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)
Thansk for the advice, and I don’t want to be rude, but thats far from what I’ve asked. I asked if Healway is still viable. Believe me when I played with it I encounter very few ppl that I couldn’t take down (really tanky Warrior were a problem, they did nice damage while aving good regen but I had moe regen than them so they also couldn’t take me down). Sure it last a bit more than a damage build to take out ppl but it did well.
I see I have to try it on my own, I ask for advice about 1 build and you guys show me another totally different
You need 3 things for roaming.
1.damage2. Escapabilty/chaseability
3. Sustain
Healway just has sustain, and while it is a lot of sustain, its not enough
http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)Thansk for the advice, and I don’t want to be rude, but thats far from what I’ve asked. I asked if Healway is still viable. Believe me when I played with it I encounter very few ppl that I couldn’t take down (really tanky Warrior were a problem, they did nice damage while aving good regen but I had moe regen than them so they also couldn’t take me down). Sure it last a bit more than a damage build to take out ppl but it did well.
I see I have to try it on my own, I ask for advice about 1 build and you guys show me another totally different
Yes Healway is viable, it’s actually even better now imo. Thanks to the new Zealot gear, this allows it to hit much hard. Yet still retain very good survivability. This is my Healway build I use for roaming solo and with my guild. I also use it in zergs.
Heavens Rage
(edited by Harbinger.8637)