Healway with Traveler for WvW Roaming

Healway with Traveler for WvW Roaming

in Guardian

Posted by: mPascoal.4258

mPascoal.4258

Hey guys
I kinda miss WvW roaming and so I thought in getting back to it. I don’t have lot of guilfmates that roam so I do solo pretty much all times. I’ve tryed more burst build before but the one I did better was with Healway. Thing is with all he updates since I last used this build Idk if it is still viable and also Mobility has become one of the most important thing in WvW roaming. Zerg you get perma swiftness but Roaming with Healway is really slow. So I want to ask if Healway with Traveler Runes is acceptable.
I got this right now (except for Runes):

http://gw2skills.net/editor/?fUAQNAsdRlUgyC33xKEf4ES2jVCBTQsHYUG1RXFUIA-jkCB4hQoNBk+IiUBAZRFRjtMsIasqZCp6FYqXR2DATGgltA-w

Any ideas? What worries me about Traveler is that I lost condi removal since before I had use Runes of the Soldier to help with that. With Traveler feels like going back to the orginal boon duration Healway but with only 45% instead of 60 and with Movement speed

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Healway with Traveler for WvW Roaming

in Guardian

Posted by: Carpboy.7145

Carpboy.7145

You need 3 things for roaming.
1.damage

2. Escapabilty/chaseability

3. Sustain

Healway just has sustain, and while it is a lot of sustain, its not enough

http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)


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Lyss The Shadow
Legendary Champion of DB [EDGE]

Healway with Traveler for WvW Roaming

in Guardian

Posted by: mPascoal.4258

mPascoal.4258

You need 3 things for roaming.
1.damage

2. Escapabilty/chaseability

3. Sustain

Healway just has sustain, and while it is a lot of sustain, its not enough

http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)

Thansk for the advice, and I don’t want to be rude, but thats far from what I’ve asked. I asked if Healway is still viable. Believe me when I played with it I encounter very few ppl that I couldn’t take down (really tanky Warrior were a problem, they did nice damage while aving good regen but I had moe regen than them so they also couldn’t take me down). Sure it last a bit more than a damage build to take out ppl but it did well.

I see I have to try it on my own, I ask for advice about 1 build and you guys show me another totally different

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Healway with Traveler for WvW Roaming

in Guardian

Posted by: Harbinger.8637

Harbinger.8637

You need 3 things for roaming.
1.damage

2. Escapabilty/chaseability

3. Sustain

Healway just has sustain, and while it is a lot of sustain, its not enough

http://gw2skills.net/editor/?fUAQRArd8elUgSDHHyNEf4Eh1DAeQ/VVIeXPgYEbIA-jUCBYfDim+IwEIRM1UQM3UZtYqIas6aYKXAqYLqWGA9xA-w
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)

Thansk for the advice, and I don’t want to be rude, but thats far from what I’ve asked. I asked if Healway is still viable. Believe me when I played with it I encounter very few ppl that I couldn’t take down (really tanky Warrior were a problem, they did nice damage while aving good regen but I had moe regen than them so they also couldn’t take me down). Sure it last a bit more than a damage build to take out ppl but it did well.

I see I have to try it on my own, I ask for advice about 1 build and you guys show me another totally different

Yes Healway is viable, it’s actually even better now imo. Thanks to the new Zealot gear, this allows it to hit much hard. Yet still retain very good survivability. This is my Healway build I use for roaming solo and with my guild. I also use it in zergs.

http://gw2skills.net/editor/?fUAQNAS5elUgyCXFyvDf4ESmiVCBxegRVUHdpIheIA-j0CBIrCyEEw0HBKRVQMdVZtMsIasqZpWXDT5CQ7CRDDSEAzYA-w

Guardian WvW Guide!
Heavens Rage

(edited by Harbinger.8637)