How is this NOT a monk?

How is this NOT a monk?

in Guardian

Posted by: alcopaul.2156

alcopaul.2156

I was just addressing the claim that a support guardian gimps overall damage, which is blatantly untrue.

(edited by alcopaul.2156)

How is this NOT a monk?

in Guardian

Posted by: alcopaul.2156

alcopaul.2156

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Yes, zerker warriors being the only crucial words here.

How about 4 zerker warriors and a support guardian? Over 9000 dps?

coz giving +15 stacks of might to 4 zerker warriors will surely produce higher damage output than you specced on Berserk depending on your GS adding damage.

Theoretically.

It’s still zerker warriors doing imba damage, no matter if you give them the stacks or not. Let’s take 4 balanced mesmers for example – I think a guardian with GS + those 4 mesmers would do a lot more overall damage than 4 mesmers with 15 stacks of might and a guardian without damage.

Also what swiftpaw said.

Staff is just not worth taking it’s current state most of the time.

No, zerker warriors will do even more damage with non situational +15 might stacks. multiply that by 4 if you’re with 4. and its way better than you teaming up with 4 zerkers and doing the damage by yourself.

in creating a party wisely, you would want 4 zerker warriors than 4 mesmers if you want to maximize the damage output.

(edited by alcopaul.2156)

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Posted by: alcopaul.2156

alcopaul.2156

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Empowering Might trait + Binding Blade and GS Aoe= constant 10 + might stacks for my party and I actually do damage, I’d say that gives that silly leaf blower staff a run for your money.

cool spec empowering might and face the last boss and tell about your 10 might stacks, k?

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Posted by: alcopaul.2156

alcopaul.2156

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

(edited by alcopaul.2156)

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Posted by: swiftpaw.6397

swiftpaw.6397

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Empowering Might trait + Binding Blade and GS Aoe= constant 10 + might stacks for my party and I actually do damage, I’d say that gives that silly leaf blower staff a run for your money.

Good luck to your constant and most likely invisible 10 might stacks if you’re facing 1 champion boss.

I was addressing the claim that a support guardian gimps overall damage, which is blatantly untrue.

Well actually yes, with my precision build, I’m talking around 10 stacks on a single target. I also run a rage sigil for quickness and more hits. With Aoes, you’re actually looking at above 10, Ive even got to a full 25 stacks with some lucky procs, although usually it’s around 15.

I have to say that when running a staff, my team which is always the same (Guild team), takes considerably longer to get through things. As an example, a 8 minute run of COF P1 with staff, and a 5 minute run with GS, same party. This is because the amount of time you sit around with your staff dilly dallying with the number 1,2,3 and 5 skills and doing kitten is wasted damage. Those 12 stacks you put on with your staff are not constant, they are put on, and then they are gone and you are sitting around for 20 seconds ( or less with traits, but still a long time) doing next to nothing to contribute to DPS unless you switch your weapon set, or until your next empower is up.

I might also add, that by your logic, a dungeon consists only of bosses and single mobs. This is not the case unfortunately, most of your time in a dungeon is spent whacking your way through bunches of trash, a prime example of that can be found in FOTM on the dredge level. You will never be able to provide the same DPS as a Greatsword in that situation, it’s laughable.

It should also be noted that there is greater functionality to the Greatsword in that you pull mobs together. This in itself increases your team’s efficiency and ability to kill things faster as all the mobs pulled are subjected to AOE. It’s also an excellent crowd control measure, for example CoF Path 2, the magg room, if you want to kill through all the spawns, this part is a cakewalk with binding blade. Your symbol that you can place down also grants retaliation to allies standing within it, now imagine we have all your zerker warriors stacked on you in melee all under retaliation and all attacking the mobs which you have pulled together for their AOE hundred blades. It’s very fast and efficient. ( not to mention the constant might that you will be maintaining on them.

‘i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.’

Also there is no need to be hostile about it. I’m sure many people have told you staff is not ideal and it irritates you because you clearly want to stick with it, but that’s no need to get angry at those who do things differently to you. Play how you want but no need to be all antsy about it.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: Brutaly.6257

Brutaly.6257

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

How is this NOT a monk?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

@Alcopaul, I’m not sure if you just haven’t discovered it yet, but there is a thing in the game called Weapon Swap, which is what Brutaly is refering to.

“Be like water” – Bruce Lee

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Posted by: alcopaul.2156

alcopaul.2156

@Alcopaul, I’m not sure if you just haven’t discovered it yet, but there is a thing in the game called Weapon Swap, which is what Brutaly is refering to.

I was just addressing the LIE that support guardians gimp the overall damage of a team.

How is this NOT a monk?

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Posted by: alcopaul.2156

alcopaul.2156

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

no, if you are buffing 5 people (includes yourself) with +15 might at +17 second interval, you’re not gimping your team.

and im talking about pve here, where you hit ai and the fastest team that finishes a map wins.

but i give you the credit. weapon swap works.

(edited by alcopaul.2156)

How is this NOT a monk?

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Posted by: alcopaul.2156

alcopaul.2156

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Empowering Might trait + Binding Blade and GS Aoe= constant 10 + might stacks for my party and I actually do damage, I’d say that gives that silly leaf blower staff a run for your money.

Good luck to your constant and most likely invisible 10 might stacks if you’re facing 1 champion boss.

I was addressing the claim that a support guardian gimps overall damage, which is blatantly untrue.

Well actually yes, with my precision build, I’m talking around 10 stacks on a single target. I also run a rage sigil for quickness and more hits. With Aoes, you’re actually looking at above 10, Ive even got to a full 25 stacks with some lucky procs, although usually it’s around 15.

I have to say that when running a staff, my team which is always the same (Guild team), takes considerably longer to get through things. As an example, a 8 minute run of COF P1 with staff, and a 5 minute run with GS, same party. This is because the amount of time you sit around with your staff dilly dallying with the number 1,2,3 and 5 skills and doing kitten is wasted damage. Those 12 stacks you put on with your staff are not constant, they are put on, and then they are gone and you are sitting around for 20 seconds ( or less with traits, but still a long time) doing next to nothing to contribute to DPS unless you switch your weapon set, or until your next empower is up.

I might also add, that by your logic, a dungeon consists only of bosses and single mobs. This is not the case unfortunately, most of your time in a dungeon is spent whacking your way through bunches of trash, a prime example of that can be found in FOTM on the dredge level. You will never be able to provide the same DPS as a Greatsword in that situation, it’s laughable.

It should also be noted that there is greater functionality to the Greatsword in that you pull mobs together. This in itself increases your team’s efficiency and ability to kill things faster as all the mobs pulled are subjected to AOE. It’s also an excellent crowd control measure, for example CoF Path 2, the magg room, if you want to kill through all the spawns, this part is a cakewalk with binding blade. Your symbol that you can place down also grants retaliation to allies standing within it, now imagine we have all your zerker warriors stacked on you in melee all under retaliation and all attacking the mobs which you have pulled together for their AOE hundred blades. It’s very fast and efficient. ( not to mention the constant might that you will be maintaining on them.

‘i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.’

Also there is no need to be hostile about it. I’m sure many people have told you staff is not ideal and it irritates you because you clearly want to stick with it, but that’s no need to get angry at those who do things differently to you. Play how you want but no need to be all antsy about it.

its situational. you have to hit things and remember that doing GS will put you to frontlines and your might buff can just affect the frontline players. its perfect if you have 4 zerker warriors with you. but you and 4 zerker warriors will still need that clutch heal and prot. and most prolly there are midline ranged player where a support guardian can be useful in buffing them (i heard that eles with maxed might stack can do kittenloads of dmg too). so a support guardian, which can offer an offense buff as well as sufficient heals etc, might be needed for you to fare well.

I’m not sticking to and defending the staff. im just addressing the LIE that support guardians gimp the overall dmg of a team.

(edited by alcopaul.2156)

How is this NOT a monk?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I wouldn’t call it a flat out lie, but I also wouldn’t call using a staff gimping overall damage (just imo) since as you point out, it does have some use. That being said, it is hard to refute that other weapons out dps staff by a fair margin, and thus what other posters have stated that you are indeed not contributing effectively to the TOTAL dps in an encounter. (Note the keyword there, TOTAL).

Also, lets face reality here, how often do you form a group composed of only zerker warriors?

Also, could you please reply in one post rather than 3? If you want to multi-quote, just hit the reply, copy the quote, hit cancel, go to the next post you want to reply to, paste the first quote at the top, make your comments, then copy that entire reply, hit cancel, and move onto the next reply you want to quote on and paste that copy in.

“Be like water” – Bruce Lee

(edited by Lonewolf Kai.3682)

How is this NOT a monk?

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Posted by: Brutaly.6257

Brutaly.6257

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

no, if you are buffing 5 people (includes yourself) with +15 might at +17 second interval, you’re not gimping your team.

and im talking about pve here, where you hit ai and the fastest team that finishes a map wins.

but i give you the credit. weapon swap works.

The issue is that you only buff with 12 stacks and not over time, the average number of stacks stacks are about 5-6, not 12.

So basically you add in about 160 power and in a party with an average attack of 3000 you just increased your groups dps with 5%. Considering its 5 players its 25% increase in the parties dps.

The fact is that triggering two of your firefields with mighty blow hasnt got that much worse impact over time, since those give 3 stacks with 25 sec duration, its about 4 stacks constantly up given the cd on those consecrations.

Now compare with a hammer or GS and you will find that both of them do more then 25% more dps then the staff when traited correctly (longer lasting symbols on hammer and 2h mastry on GS) and they do while giving other boons as well.

The boons are very obvious when wielding the hammer, which with increased symbol duration) adds 100% uptime on protection while doing that dps. Those boons make the team able to stay in fights longer and dodge less, aka more dps.

The thing with weaponswap was that if you really want to stack might weaponswap is a must, both from a dps perspective and to maximize the number of stacks.

Once again, there are better profession when it comes to stacking might. Sure it can be fun but is it optimal in any fashion or form? No its not.

Im not arguing about using staff, its a great weapon but the might stacks are mainly for shortterm situational damageboosts, the overtime effect is meager.

Im not arguing about the validity of supportbuilds not being able to do damage, hell i play a supportbuild with 50% boonduration and 50% critrating, 2900 attack and 56% critdamage. I argue about standing in the back with the staff, which a lots of guardians do, and think they actually contribute spamming empower and tagging mobs/opponents with skill 1. They are deadweight and slackers.

How is this NOT a monk?

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Posted by: alcopaul.2156

alcopaul.2156

And staff cant be used as second with GS? People need to be more open minded, there is no contradiction between support and doing some serious damage.

Mace offers heals, probably the worst kind of support in this game.

key to spam empower after cooldown with 2 handed mastery and staff. while it is on cooldown, you use the rest of the staff skills accordingly (skills 1,2,3 still deals damage last time i checked). your GS will almost be useless if this is the case

I have over 1000 hours in mostly wvw and tpvp with my guardian and im fully aware of the function of the staff and i also knows how bad dps it has, single target, which is what matters in pvp, and i also know how much the overall dps in the group goes down if you spam empower and do no swap to a more dps oriented weapon. Those 12 stacks of might doesnt compensate for the total lack of single target damage.

I also know how other professions that can build might faster and more stacks.

I also know if you want to max might on your team for MAX support you definitely need to weapon swap. Staff is only one component if its might you want to stack.

Staff is situational and should be used as that and as such it can be very powerful, if its used as a main weapon and spamming empower or skill 1 then you are gimping your team.

Sidenote, i always have staff in my wvw build but i never use it as main since it would gimp the performance of my group. And i can tell you that there are few players in this game that has as much boons on the team as i do, especially protection, while hitting for 5k with MB.

no, if you are buffing 5 people (includes yourself) with +15 might at +17 second interval, you’re not gimping your team.

and im talking about pve here, where you hit ai and the fastest team that finishes a map wins.

but i give you the credit. weapon swap works.

The issue is that you only buff with 12 stacks and not over time, the average number of stacks stacks are about 5-6, not 12.

So basically you add in about 160 power and in a party with an average attack of 3000 you just increased your groups dps with 5%. Considering its 5 players its 25% increase in the parties dps.

The fact is that triggering two of your firefields with mighty blow hasnt got that much worse impact over time, since those give 3 stacks with 25 sec duration, its about 4 stacks constantly up given the cd on those consecrations.

Now compare with a hammer or GS and you will find that both of them do more then 25% more dps then the staff when traited correctly (longer lasting symbols on hammer and 2h mastry on GS) and they do while giving other boons as well.

The boons are very obvious when wielding the hammer, which with increased symbol duration) adds 100% uptime on protection while doing that dps. Those boons make the team able to stay in fights longer and dodge less, aka more dps.

The thing with weaponswap was that if you really want to stack might weaponswap is a must, both from a dps perspective and to maximize the number of stacks.

Once again, there are better profession when it comes to stacking might. Sure it can be fun but is it optimal in any fashion or form? No its not.

Im not arguing about using staff, its a great weapon but the might stacks are mainly for shortterm situational damageboosts, the overtime effect is meager.

Im not arguing about the validity of supportbuilds not being able to do damage, hell i play a supportbuild with 50% boonduration and 50% critrating, 2900 attack and 56% critdamage. I argue about standing in the back with the staff, which a lots of guardians do, and think they actually contribute spamming empower and tagging mobs/opponents with skill 1. They are deadweight and slackers.

where are you getting your 160 power? prolly from empowering might. im talking about empower. your full +15 will last about 12 seconds (Water/Monk runes base without boon duration buffs). +15 might (12 from staff and 3 from using virtue of justice) is ~525 power AND condition damage. multiply that by 5. so how many total power and condition damage are infused in your total dps? do the math. to add they last for 12 seconds. then you wait for about ~17 seconds downtime and whalla 525 * 5 power and condition damage again for 12 seconds. rinse repeat.

do you know what is deadweight? a squishy berserk guardian who thinks that he does awesome dps alone.

your estimate that a support guardian just adds 5-6 might stacks over the total duration of the mission. but you didn’t take note that you’re not fighting mobs all of the time. and the might stacks are not there to be upkeeped 24/7.

(edited by alcopaul.2156)

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Posted by: Brutaly.6257

Brutaly.6257

where are you getting your 160 power? prolly from empowering might. im talking about empower. your full +15 will last about 12 seconds (Water/Monk runes base without boon duration buffs). +15 might (12 from staff and 3 from using virtue of justice) is ~525 power AND condition damage. multiply that by 5. so how many total power and condition damage are infused in your total dps? do the math. to add they last for 12 seconds. then you wait for about ~17 seconds downtime and whalla 525 * 5 power and condition damage again for 12 seconds. rinse repeat.

do you know what is deadweight? a squishy berserk guardian who thinks that he does awesome dps alone.

your estimate that a support guardian just adds 5-6 might stacks over the total duration of the mission. but you didn’t take note that you’re not fighting mobs all of the time. and the might stacks are not there to be upkeeped 24/7.

First staff adds 12 stacks not 15. The arguement was about the staff and any weapon can utilize VoJ for might or burns, staff is btw one of the worst when it comes to apply passive burning from VoJ.

It takes about 3 seconds to channel them and you loose all in 3 seconds as well, leaving over 1/3 of the cd with no stacks at all.

The 160 power is approximately the average number of stacks you can keep up over time with Empower on your staff with 5% boonduration. Sure you will get 12 but if you “spread” those over the cd of the skill you will find that we are talking about 5 stacks of might in average with 5% boon duration.

Even with 40% boon duration about 6-7 seconds of the total cd of 16 seconds on empower will have no stacks at all. The entire empower cycle, channeling+cd takes about 20 second and even with as much as 40% boonduration you can implicetely subtract more then 33% of the stacks when it comes to total uptime per second.

Im talking about average number of stacks up which is the important part in pve, not max number and not min number but the average number per second over the duration of the fight. And that is 5-9 depending on boon duration.

This is basic math and if you cant acknowledge the reasoning behind this then we can terminate this discussion.

Whats wrong in playing support in berserkers or did you just try to make it personal? I can do it in dungeons and i have no issues in surviving, i have done all dungeons except fractals in berserkers and if you use the skills correct there is no issues while doing full dps in melee range. 100% uptime on protection and signet of judgement also gives you a huge margin of error. Even better is knights then you will have aggro 95% of the time and let the real dps crew melt it down in safety. Mitigating/negating damage is what a guardian does best and its also the major dps contribution we have and its by far the best support we have in our toolbox.

Im kind of done, people can play as they will but stating that staff is a major dps contributor to the team in pve/dungeons is misleading.

Average number of stacks is 5-9 and then you have 5-50% boonduration.

Btw the correct cd on empower is about 20 seconds since it goes on cd when the channeling has finished.

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Posted by: Judge Banks.9018

Judge Banks.9018

too much math cough…too much work

and these are estimates like their exact cos they most likely arent
while its true that warrior heals less hps when taking into cooldowns and stuff
considering 20 sec cooldown on shouts
according to wiki 1500 hp power
Vigorous shouts 2392×2 http://wiki.guildwars2.com/wiki/Vigorous_Shouts
Banner heal 3840+650 http://wiki.guildwars2.com/wiki/Compassionate_Banner
thats 4800 + 4500 burst heal right there
hey thats around 10k heal right in 10 second time span

…….wait it should be
In time span of 20 seconds
Warrior:
Timer start:
2x shouts 4800, banner heal 4500 = 9300
10seconds in
banner heal again 9300+4500 = 13800
20seconds in 2x shouts , banner heal 13800 + 9300 = 23100heals around 20 something seconds
banner heal 1 sec cast and shouts instant…so it should be around 23100 heals in about 22 secs

Compare with guardian
Timer start:
Empower 3-4k heal 3 sec cast 16 second cooldown = 3-4k heal
2dodge rolls 2 × 2k heals = 4000 + 4000 = 8000
staff 2 heal = round 10000 total
so empower 3 sec cast, 2 dodges about 2 sec cast, and staff 2 around 1 sec cast
6 seconds in
cooldown waiting time >>>>>
about 16 seconds in repeat all the above to get around 20k heals over 20ish seconds
You’d most likely heal more with guardians though when you fit in symbols and mace autoattack heals. Maybe hold the line too. But then those dont heal for really that much
maybe you can add 3-4k for guardians

Id say warrior heals give guardian heals a good run for their money though guardians should be healing more

meanwhile engineers heals for around 300hp bomb heals each second just by spamming bomb 1
http://wiki.guildwars2.com/wiki/Talk:Elixir-Infused_Bombs
20 × 300 = 6000
medikit with 1.5k healing power = 1750 × 9 in about 25-26 seconds = 16000
elixer gun stuff = add 2k
so around 24000 heals in around 25-6 seconds

Dont want to do the math for eles but healwise but i believe they heal the most out of these 4 classes

Elementalist > guards > warriors > engineers
with prob 1-2k heal difference in 20 second time span

But heals alone arent all of the equation in a PVE dunguen environment

theres DPS in which
Engineer (bomb aoe spam) > warrior (longbow, rifle etc) > eles >>>>> guardians

and condition application where
Engineer > ele >>>>> warrior = guardian

Offensive support
Engineer = warrior => guardian >> ele
(tossup between whether you like fury or might)

Rez ability
only engineer has that one

The engineer does lag behind the other heal specs in terms of raw healing
But bosses in this game takes the extra healing you get on your ele, or guard in
half a hit

Maybe a matter of preference
But id take engineer superior dps, condition application, rez ability(which is huge in dunguens) over a healer guardian which heals for like 5-6k more but hits for next to nothing with staff and mace. And also with barely any condition or CC.

And then theres this thread made by engineers about engineer defense support PVE
which kinda echoes my theories about the class

https://forum-en.gw2archive.eu/forum/professions/engineer/Defensive-Engineer-for-PvE-and-Dungeons/first

260 Selfless daring
43 Rune of Water at shelter cooldown
130 Orb of Light
292 Regen at 12 seconds
220 Healing symbols
50 Activating Resolve
162 If battle Presence worked
57 Empower
122 Sigil of Water

Warrior
384 Compassionate Banner (Still not sure about coefficients and only divided by 10 when in reality it’d be by 11 for cast time)
316 Healing per second with (FGJ)(OMM)(Shake)
292 Regen at 5 seconds

Just healing per second numbers of skills at 1300 healing. Gonna go putz around in the mist see if I can figure out the banner heal.

How is this NOT a monk?

in Guardian

Posted by: ComeAndSee.1356

ComeAndSee.1356

You can’t be a “real” healer as a Guardian because your cooldowns and short range prohibit it. You, however can heal BETTER than the other classes in game, but that’s not really saying much when everyone has their own big self-heal.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

How is this NOT a monk?

in Guardian

Posted by: lcc.9374

lcc.9374

Lol judge your right guards mostly likely would heal more than warriors
But even by your math it’s 1300 ish heals versus 1000ish heals.
Not that gamebreaking to me

I’d also want to point out that you gave guards an unfair advantage
When u decided to count water runes and sigils for guards and not for warriors
Subtract that too and the difference gets smaller

And again the major turnoff for me to play a healer guardian is the dps. Like many posters said above the staff which you’ll be locked into at least half of the time is just a terrible dps weapon

You want to know how much I hit on a staff? 1.5k. Crits and 600-700 without crit. This is your staff autoattack. Now before you say this is awesome damage for a healer these numbers are from my guard in full zerkers ruby jewels and 45 pts in zeal and radiance

It is up to my imagination how much a support traited and and healpower geared guardian can do. But I assure u it must be ridiculously low

(edited by lcc.9374)

How is this NOT a monk?

in Guardian

Posted by: Yaki.9563

Yaki.9563

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Empowering Might trait + Binding Blade and GS Aoe= constant 10 + might stacks for my party and I actually do damage, I’d say that gives that silly leaf blower staff a run for your money.

By constant you mean the few fights when all mobs are conveniently packed together and then only for a few seconds, right?

How is this NOT a monk?

in Guardian

Posted by: Yaki.9563

Yaki.9563

260 Selfless daring with 100% vigor, I take it
43 Rune of Water at shelter cooldown
130 Orb of Light
292 Regen at 12 seconds which most people aren’t getting
220 Healing symbols which most people aren’t standing in
50 Activating Resolve
162 If battle Presence worked it doesn’t
57 Empower
122 Sigil of Water you overestimate the proc rate

Warrior
384 Compassionate Banner (Still not sure about coefficients and only divided by 10 when in reality it’d be by 11 for cast time)
316 Healing per second with (FGJ)(OMM)(Shake) you can only have 2 shouts if you have a banner
292 Regen at 5 seconds 100% uptime, unlike Guardian’s

Just healing per second numbers of skills at 1300 healing. Gonna go putz around in the mist see if I can figure out the banner heal.

Guardian has a lot more heal abilities but most of them scale for crap and many require some sacrifice in other areas for minimal healing gain.

How is this NOT a monk?

in Guardian

Posted by: swiftpaw.6397

swiftpaw.6397

i think im in a room full of GS guardians with berserker’s armor who don’t know what the hell are they talking about.

Or full with people that realize that you can actually support just as well in Berserker with a GS and you arent forced to gimp the dps just because you support your team.

Add up the damage of 5 people with +15 stacks of might versus a single chop from a Twilight. and imagine that 2 of the 5 people are zerker warriors with maxed stack of might, thanks to the +15 stacks of might from the support guardian.

Empowering Might trait + Binding Blade and GS Aoe= constant 10 + might stacks for my party and I actually do damage, I’d say that gives that silly leaf blower staff a run for your money.

By constant you mean the few fights when all mobs are conveniently packed together and then only for a few seconds, right?

I have addressed this mentality in an earlier post, scroll up.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|