I can't get high enough dmg!! as Guardian DPS
Yeah, that looks about right from my testing in game. The “burst potential” of greatsword whirl is higher than sword/scepter, but the dps will almost always be lower than simply autoattacking.
For reference, my sword swings in orr against the same veteran giant using the same preparations are critting for 4k+4k+7.5k (2.5k/each hit). Scepter orbs crit for for 3.8-4.2k, smite crits for 2k~ per orb. Greatsword, which attacks slower, does hit harder hitting for approximately 5k+5k+9k. DPS wise, the sword/scepter are going to be the highest throughput when compared to greatsword. They just don’t have any giant hits that feel “big” like Hundred Blades.
As far as protector’s strike/shield of wrath/torch #4, they all lack any individual weapon damage modifiers, so their potential is innately lower than skills that do. However, I have personally seen a Shield of Wrath crit for 17k (did not get a screenshot of that), and before I salvaged my zerker torch (never used it, and I wanted the force sigil out of it) I was able to get pretty reliable 8-11k crits. However, this was before testing using the same methods I am now.
I haven’t really done any extensive tests since getting my ascended zerker neck/accessory (was previously using cavalier ascended neck/knights accessory), and wanted to see if I could push any higher than before. I was able to bring it up a bit. (Screenshot below).
I am very confident that i’ll be able to break 30k once I get a bit of outside help.
Also did a smidge of testing with hammer, but I wasn’t able to break 13k damage. The sigil of intelligence is great for on-demand crit, but I always do these tests with about 72% crit with fury up. I have opted for a sigil of force in my hammer as that should provide the highest potential return. Thinking about it from a dps perspective though… that damage is pretty competitive with a stacked greatsword whirl. 10 second cd on whirl, 5 second cd on hammer and factoring the activation and time spent whirling I’d estimate you could likely get in about two and a fourth (2.25) Mighty Blows in the same window as a single whirl. Obviously this is some very, very rough napkin math, but it seems probable. Again, though, autoattacks are going to offer more optimal throughput overall.
all i will say is, ha, 27k non-crit. O___o fun stuff lol
yea i was messing with a 20/30/20/0/0 build the other day for fun in WvW and sword / scepter hit so hard eevn with the autos. and you get relatievly high hit rates. it was pretty fun. i agree regarding the mace/torch/focus skills but definitely hard hitters nevertheless.
ah, if you have 72% with fury then intelligence is not needed and like you said, going for force will probs net you “highest numbers”. one of the strongest suits of the hammer is mighty blow since it is on such a short CD. though, the auto chain is argubly slower (not complaining though, i love my hammer). one of the reasons why i ran Hammer + Greatsword for so long as a weaponset. i do miss other utilities but when you get to land a MB followed up by a WW, it’s pretty hefty damage right there.
reading all this makes me want to go home and run some tests of my own just for fun too.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
I am very confident that i’ll be able to break 30k once I get a bit of outside help.
Looks like you are fairly close! Wonder if you can make it without help from a party member – remember you can use Sigil of Night for an extra 5% instead of Force, and battle on a staff with empower
Unfortunately you don’t have access to a blast finisher with a staff, but you can perhaps drop Hallowed Ground before you initiate your leap to proc a Fire Shield ( Might when struck ) and give burning bolts to your whirl finisher ( which will keep Fiery Wrath going for the duration ). You’ll have to use Courage to refresh Aegis instead of Retreat
(edited by Tarsius.3170)
For fun I did a full berserk set with str rune and I hit hard but if the enemy se me before I start hitting am dead, 11k hp and low Toughness, I did managed to get over 100% on crit damage =)
(edited by Shadow.3475)
Make a warrior, OP.
Warriors aren’t good DPS anymore with the trait nerfs. Pretty much every class has higher DPS potential now, except maybe the necromancer.
Hahah, Thanks for the laugh! Completely irrelevant and false as well.
Continue with original topic….
Shunsui Kou Kyoraku~Thief |Afro Claptrap~Warrior|Korra Jorradóttir~Elementalist
Zaraki Bladebreaker~Guardian|Mikasa Ackkermann~Mesmer
Zero ascended gear: http://www.youtube.com/watch?v=ydi-7h0-oMY
It’s not needed to do “Big DPS”.
1. Asura I really, really, really, wish they would let us fork over some gems and swap race. Hammers + Asura’s are so much fun compared to others. I should have rolled one instead of Human
2. Fellow EB’er. GO TEAM!
3. 2 minutes in, classic. I didn’t notice any uptick players there. That is what I would call a ‘good o’l fashion MollyWhoppin!‘. Overall good AOE numbers, lived, managed your character, didn’t appear to panic. Just rolled on in and smacked some heads in.
4. Music – calming. Reminded me of Kelly’s Hero’s when Oddball was driving the tank through the tunnel…played music. Asked about it, he said it calmed his boys and made the enemies go WTF, over.
5. BANISH! Yeah!
6. Above average player. By no means do I mean that negative. I mean you are a good player, uses binds, knows the class, didn’t panic. It showed.
Thanks for sharing. I’ve seen you around and wanted to yap a bit but figured you don’t need a stalker!
I’m always down to chat!
Thanks for the compliments.
So I made a warrior guildie come along and help me out. I pretty much shattered my personal expectations of what was possible under controlled circumstances. This is with 320 power, 170 Precision, 10% Crit damage from the warrior as well as some additional stacks of vuln. Unfortunately I was missing a great deal of might (about 10 stacks) and I did not have the time to wait for a Night cycle for 5% more damage. I firmly believe now that a 40k+ crit is within the realm of possibility under these testing circumstances.
This, obviously, is an ideal situation against a level 80 enemy with moderately low defense (Veteran Risen Giant). However, I enjoy seeing the potential. The Whirl was accompanied by a focus #5 explosion that is also a new personal record.
:DDD 18k focus! 36k WW!
i tried messing with the same giant last night as well (lol, poor guy) and it’s not the easiest to replicate these results! lolll given i don’t have the appropriate gear as well and didn’t have time to build stacks :PP i did come close to 16k though :PPPP
i then tried it on the roaming Champ Risen Abom lol, but he’s not as forgiving as the Vet. :/// ahhaha
one thing though i was checking the combat log all the WW numbers come in individual hits, which make sense, but i had to add them up, cause i kept forgetting to change the angle to catch the numbers on the giant haha
gonna try with the hammer tonight. now to figure out how to stack might as well as invuln.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
Hrm. There must be something screwy going on with how the game calculates damage multipliers, because how I figure you shouldn’t be able to get more than 27k maximum damage out of Whirling Wrath (not counting projectiles). That’s including full might, vuln, bloodlust, your warrior friend, the works. Do they stack multiplicative or additively? Even if it stacks multiplicative I’m only getting 29k. That’s a pretty huge discrepency. Adding it all up from your earlier posted build I’m getting 85% worth of modifiers including full Vuln, does that sound right?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
Damage modifiers definitely stack multiplicatively. This should include things like traits as well as sigil of force and vulnerability stacks.
i haven’t done the hard math to reach a certain damage number given any specific skill. are you using the equations and coefficients on wiki, foo?
though multiplicatively sounds kinda over the top. oh well, lunch time now, more when i’m back. :PP
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
lol, that there is some crazy damage.
Although I know a way to get more out of Shield of Wrath, it’s using one of those game mechanic “quirks” that I refuse to print in the forum bug list ;-)
I’ve always assumed multipliers were added together and then applied…until now.
Lets go through what effects are in play here in case we’re missing something. I’m going to assume 100% crit success.
( Bare with me, I’m not used to exercising my maths muscles, especially this early in the morning )
Power:Power = 2514 ( gear/traits/food ) + 250 ( Bloodlust ) + 320 ( warrior Banner of Strength + Empower Allies ) + 525 ( 15xMight ) + 216 (Bane Signet + Perfect Inscriptions)
(2514 + 250 + 320 + 525 + (180 * 1.2)) = 3825
Critical Damage:Crit Damage = 1.5 ( base crit ) + 0.96 ( gear/food ) + 0.15 ( warrior banner )
( 1.5 + 0.96 + 0.15 ) = 2.61
Positive Effect Modifiers:Positive Modifiers = 0.1 (Scholar 6th Rune) + 0.2 ( Unscathed Contender ) + 0.1 ( Fiery Wrath ) + 0.1 ( Undead Food ) + 0.1 ( Radiant Power ) + 0.05 ( Greatsword Power ) + 0.05 ( Force )
Additive: ( 0.1 + 0.2 + 0.1 + 0.1 + 0.1 + 0.05 + 0.05 ) = 0.7
Multiplicative: ( 1.1 * 1.2 * 1.1 * 1.1 * 1.1 * 1.05 * 1.05 ) = 1.94
Negative Condition Modifiers:Negative Modifiers = 0.23 ( Vulnerability )
I’m assuming vulnerability is treated the same as other modifiers and does not do anything interesting with opponent defense stats.
Direct Damage FormulaDamage = (avg weapon damage) * Power * (skill-specific coefficient) / (target’s Armour) * ( critical damage modifier + direct damage modifier )
Assuming:
Greatsword Coefficient = 2.8 ( again, ignoring the secondary projectiles )
Greatsword Avg Attack = 1047
NPC Armour = 2200
Method 1: AdditiveTotal Damage = ( 1047 * 3825 * 2.8 / 2200 ) * ( 2.61 + 0.7 + 0.23 ) = 18043.33
Method 2: Modifiers multiplied after critTotal Damage = ( 1047 * 3825 * 2.8 / 2200 ) * ( 2.61 * ( 1 + 0.7 + 0.23 )) = 25675.05
Method 3: Fully MultiplicativeTotal Damage = ( 1047 * 3825 * 2.8 / 2200 ) * 2.61 * ( 1.94 + 0.23 ) = 28867.80
Assuming one of those methods is correct, then the variable seems to be what the orrian giant’s armour rating is.
If it’s only 1600 then and using method 2 we get closer to the right number:
Method 2 with reduced NPC ArmourTotal Damage = ( 1047 * 3825 * 2.8 / 1600 ) * ( 2.61 * ( 1 + 0.7 + 0.23 )) = 35303.19
Does anyone have ball-park figures for mobs?
Update with missing banner crit and scholar rune effect
(edited by Tarsius.3170)
nice, Tarsius, i was starting to work on the math but now i don’t have to. XDDD
hmm to me, the second method seems relatively plausible. i guess reasoning could be that any damage multipliers are additive on top of your character’s “base damage”, which could be seen as including crit damage. although, i don’t see the reasoning between the split from gear and traits for damage multipliers, since those are tied to your character as well.
and to be honest, the multiplicative method doesn’t seem to far fetched either. and would be more straight forward.
[added: i guess we could always backsolve for the vet’s armor rating using auto and no modifiers, go nekkid, etc?]
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
(edited by akamon.2769)
Yeah, I can’t vouch for my grey cells though any longer, so I might have made errors.
Also, we excluded the Whirling Wrath bolts for simplicity, but if you assume they all hit, they do add a couple of k to the final calculation – taking my last example:
Method 2 with Full Whirling Wrath CoefficientTotal Damage = ( 1047 * 3825 * (2.8+0.15) / 1600 ) * ( 2.61 * ( 1 + 0.7 + 0.23 ))=37194.44
And we are of course taking an average of weapon attack, so the actual result can be higher or lower depending on RNG.
[added: i guess we could always backsolve for the vet’s armor rating using auto and no modifiers, go nekkid, etc?]
Yup, I guess so.
I used to assume that % damage bonuses were just treated like an addition to the critical hit modifier, so method 1 would be my preferred take on things, but it falls far short on the actual damage numbers Kelnis is seeing at the end of the day.
Updated with revised modifiers
(edited by Tarsius.3170)
of course. these are all done no an average basis, give or take and also functioning under the assumption of 100% crit chance.
when i theory crafted and took into account modifiers for damage done over time, etc. which is one metric i sort of used to craft, i’d always just done so additively as well. i guess this changes things quite a bit then huh.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
That was done, undoubtedly, with several of the projectiles hitting as well. It is fairly easy to WW “around” the mob to get additional hits.
Now, as far as the gw2build site, I updated the build/gear I tested with during the screenshot: Updated Build
You will want to add the info below to correct for warrior and his banner/party power/bloodlust stacks (and it doesn’t seem to have the newest traits/skill numbers, nor does perfect inscriptions seem to work, so I compensate for that here).
power: 696,
precision: 170,
critical damage: 15,
I’ll do a bit of testing to determine how many projectile attacks are hitting in addition to the regular eight. WTB Parsable combat log!
Lemme know if you guys need any more info, I’ll try to provide what I can. Busy day today, though, so I won’t be able to test until late tonight/early tomorrow.
(edited by Kelnis.1829)
That was done, undoubtedly, with several of the projectiles hitting as well. It is fairly easy to WW “around” the mob to get additional hits.
Now, as far as the gw2build site, I updated the build/gear I tested with during the screenshot: Updated Build
You will want to add the info below to correct for warrior and his banner/party power/bloodlust stacks (and it doesn’t seem to have the newest traits/skill numbers, nor does perfect inscriptions seem to work, so I compensate for that here).
power: 696,
precision: 170,
critical damage: 15,I’ll do a bit of testing to determine how many projectile attacks are hitting in addition to the regular eight. WTB Parsable combat log!
Lemme know if you guys need any more info, I’ll try to provide what I can. Busy day today, though, so I won’t be able to test until late tonight/early tomorrow.
Ah I forgot the crit from the warrior banner – I had put it on buildcraft, but forgot to transfer it into my forum post!
Thanks for the updated build. Looks like Akamon has broken gw2buildcraft again, so I’ll update the totals once I get access to it.
Update: Ok, updated 2 posts with revised modifiers based on your new build and some missing effects ( Warrior Banner crit 15% and forgotten Scholar Rune 10% bonus )
Method 2 with full WW effects and NPC armour of 1600 gives us 37194.44.
Still need to test the NPC to find the actual armour rating ( hopefully it’s not wildly out )
(edited by Tarsius.3170)
This is a funny thread because I was telling the dweebs in another thread that warrior DPS is nothing to get excited about, when they were bragging about their 40k HB numbers in a groups with 25 might and vuln going. As a guardian, you can basically do this:
1) Full zerker
2) Runes of the Scholar
3) 20/30/10/0/10 spec with greatsword
4) Have a warrior put banners and Empower Allies on you
5) Have a ranger put Frost Spirit and Spotter on you.
6) Have your team stack up 25 might and vuln and put fury on you
7) Use mob-specific sigil along with Curry Butternut Squash Soup and Undead Potion
8) Burst Smite > greatsword skills on a Risen Giant, watch as it does over 100k.
This is a funny thread because I was telling the dweebs in another thread that warrior DPS is nothing to get excited about, when they were bragging about their 40k HB numbers in a groups with 25 might and vuln going. As a guardian, you can basically do this:
1) Full zerker
2) Runes of the Scholar
3) 20/30/10/0/10 spec with greatsword
4) Have a warrior put banners and Empower Allies on you
5) Have a ranger put Frost Spirit and Spotter on you.
6) Have your team stack up 25 might and vuln and put fury on you
7) Use mob-specific sigil along with Curry Butternut Squash Soup and Undead Potion
8) Burst Smite > greatsword skills on a Risen Giant, watch as it does over 100k.
Hehe if only.
I guess that would be:
( 1047 * ( 3825 + 350 )* (2.8+0.15) / 1600 ) * ( 2.61 * ( 1 + 0.8 + 0.25 + 0.05 )) = 44173.82
or it hits 50k if multiplicative Method 3 is the correct one. Go test it Kelnis
Smite would do 75k of damage if they all hit/crit!
BTW isn’t torch #5 going to show bigger numbers than a GS? Especially if you take the 10% scepter power trait
I’m starting to think the GS coefficient is wrong and the mob defense is much higher, because those numbers just look too outlandish to be accurate.
(edited by Tarsius.3170)
Two thoughts:
First, weapon damage is variable, so that could have been hitting consistently high. Check how much damage it would do if it maxed out at 1100 weapon damage instead of the average 1047.
Second, there may also be some strange multiplication going on with multi-hit attacks. Shield of Wrath has a coefficient of 2.5 and you neer ever see it hit for that high.
Greatsword coefficient should be accurate, you can identify it yourself as the formula:
Tooltip damage = (weapon average damage * power * coefficient)/2600
Keep in mind that the WW tooltip is inaccurate. You’ll need to test in the mists against heavy golems, which have 2600 armor, with steady and regular weapons.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Also, Tarsius – torch 5 actual DPS is abysmal. Scepter Power doesn’t affect torch damage, either.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Also, Tarsius – torch 5 actual DPS is abysmal. Scepter Power doesn’t affect torch damage, either.
I know the DPS is bad, but the goal was to see big number, which you might do by the end of the channel ;-)
I stand corrected on the Scepter comment, for some reason I had forgotten that the damage bonus doesn’t apply to the offhand weapon
I will experiment with using maxed out rather than average weapon damage, also play with apply damage modifiers again on each strike to see if that’s what’s causing the inflated total damage
(edited by Tarsius.3170)
Hey Everyone!
I’ve been playing around with Berserker gear for a while now and have 44% chance to do crit dmg and 71% crit bonus damage.
The base damage for my whirling wrath and shield of wrath are 2,484 and 1100 respectively.
I have watched a lot of guardian dps wvwvw roaming videos and I consistently see people hitting for 6000-9000 dmg . Someone even did 9000 dmg with the explosion from Shield of Wrath.
My problem is .. While roaming around in Orr, I can’t even reach up to 5,000 dmg neither with Whirling Wrath nor Shield of Wrath.
Can someone tell me what I’m doing wrong? Was there a nerf?
P.S. What is “Blast”?
Thanks!
Link to someone who hits really hard.
http://www.youtube.com/watch?v=JgYhGde9Qmc
wow… 9k damage with Guardian. Warrior cannot hardly get that, and with zero guardian’s sustain level…. talk about balance
Hey Everyone!
I’ve been playing around with Berserker gear for a while now and have 44% chance to do crit dmg and 71% crit bonus damage.
The base damage for my whirling wrath and shield of wrath are 2,484 and 1100 respectively.
I have watched a lot of guardian dps wvwvw roaming videos and I consistently see people hitting for 6000-9000 dmg . Someone even did 9000 dmg with the explosion from Shield of Wrath.
My problem is .. While roaming around in Orr, I can’t even reach up to 5,000 dmg neither with Whirling Wrath nor Shield of Wrath.
Can someone tell me what I’m doing wrong? Was there a nerf?
P.S. What is “Blast”?
Thanks!
Link to someone who hits really hard.
http://www.youtube.com/watch?v=JgYhGde9Qmcwow… 9k damage with Guardian. Warrior cannot hardly get that, and with zero guardian’s sustain level…. talk about balance
Whoa, back up there buddy, I got a screencap of my warrior dealing 20k with HB and everyone knows 20k is more than 9k.
ok after wandering around Orr in my underpants for a while, I can conclude that Risen Giants take damage almost exactly to the tooltip, so that suggests 2600 armour
Well, I’m stumped then. My understanding of how the damage should calculate doesn’t allow for hits that high. I’ve been able to verify smaller numbers but nothing that huge.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’ve tried all sorts of ridiculous sums to get it to match, like re-applying the multipliers on the total of each strike, or using a running total of the base damage on each strike before applying the bonus damage.
It’s possible the damage meter bubble is just plain incorrect for channelled skills ( I seem to remember it had inaccuracies in the betas ).
Either that or one of the modifiers isn’t working as intended, and has a larger multiplier than advertised
The log probably isn’t much help either, but might be worth some correlation
(edited by Tarsius.3170)
Then it should still show up in the combat log properly – when meanders had the iBerserker issue, the damage still showed there correctly.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Kelnis, if you try again then can you screen grab the combat log too. Otherwise I’ll see if I can give it a shot over the weekend.
Did a few tests (also with the warrior around, and an ele that helped with might):
In-game character sheet is included as well (this is unbuffed, but with 250 stacks of bloodlust active. There is also a log of one of the unexploded morter shells there in orr doing some stupid high damage.
(edited by Kelnis.1829)
Thanks for all this!
Looks like you crit 6 times out of 7 and landed all of your projectiles:
(4055 * 6) + (1553 * 1 ) + (1520 * 7) = 36523
which matches the damage bubble at least:
Power(2514 + 250 + 320 + 805 + (180 * 1.2)) = 4105
Crit Multiplier( 1.5 + 0.96 + 0.15 ) = 2.61
Other Multipliers( 1.1 * 1.2 * 1.1 * 1.1 * 1.1 * 1.05 * 1.05 ) = 1.94
Damage( 1100 * 4105 * (2.8+0.15) / (2600) ) * 2.61 * 1.94 * 1.25 = 32427
Still somewhat short of the actual figure, and that’s with an ideal RNG.
(edited by Tarsius.3170)
ah foofad, your coefficient calculation for secondary projectiles:
Whirling Wrath [2.8 for primary strikes (.4 each * 7), .15 for secondary projectiles]
is that .15 per projectile? or in total?
If it’s per projectile then I get into the right ball-park: Between 38280.34 to 42319.98 assuming 100% crit chance.
In the above example, Kelnis misses 1 crit resulting in a loss of 2502 damage ( lowering the floor to 35778.34 )
(edited by Tarsius.3170)
Per projectile, sorry. Should word that better. So, less than half of the strike damage.
Now that we have better information it’s clear that I was under-shooting on his power, as well as his multipliers, so that explains why I was coming in at a lower figure.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)
ok time to get video of my guardian hitting Dungeon bosses for 15k+. i started my guardian dps build watching amins.
Well still can’t say for sure if it’s absolutely correct – the calculation may not carry over to other skills.
Here’s the full for maximum potential whirling wrath damage ( including Ranger and Warrior buffs ):
Max Whirling Wrath Damage( 1100 * (2514 + (25*10) + (180+150) + (25*35) + (180 * 1.2)) * ((0.4 * 7) + (0.15 * 7)) / 2600 ) * ( 1.5 + 0.96 + 0.15 ) * ( 1.1 * 1.2 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.1 * 1.25 ) = 49642.39
Annotation( Weapon Attack * ( Base Power/Food/Traits + (Sigil of Bloodlust * 25) + (Warrior Banner of Strength + Empower Allies) + (Might * 25) + Bane Signet with Perfect Inscriptions ) * ( Main Strike Coefficient + Secondary Projectile Coefficient ) / Target Armour Rating ) * ( Base Crit + Crit from gear/traits/food + Crit from Warrior Banner of Strength ) * ( 6th Rune of Scholar * Unscathed Contender * Radiant Power * Potion of the Undead * Fiery Wrath * Greatsword Power * Sigil of Night * Ranger Frost Spirit * ( Vulnerability * 25) ) = Maximum Total Damage
(edited by Tarsius.3170)
( 1100 * (2514 + (25*10) + (180+150) + (25*35) + (180 * 1.2)) * ((0.4 * 7) + (0.15 * 7)) / 2600 ) * ( 1.5 + 0.96 + 0.15 ) * ( 1.1 * 1.2 * 1.1 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.25 ) = 49642
With sigil of night/undead slaying. Well… this is certainly an interesting goal. It would require quite the bit of coordination. And the frost spirit isn’t a guarantee. As soon as I can convince my friends to spend 15-30 minutes in Orr helping me test I’ll see what I can report back.
Thanks, updated – Yup agreed about the Ranger pet, very hard to time correctly
You should be able to apply that to any other skill in the game, by simply replacing the weapon damage and coefficient values with their appropriate values. Don’t see why it wouldn’t be accurate.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
You should be able to apply that to any other skill in the game, by simply replacing the weapon damage and coefficient values with their appropriate values. Don’t see why it wouldn’t be accurate.
Well it’s the assumption that modifiers are multiplicative rather than additive that I guess will warrant testing on other skills
I stand by my claims that they are multiplicative stacking effects. Grab a steady weapon in the mists stack scholar runes, a sigil of force, and slot fiery wrath and unscathed and check it for yourself. (use something other than VoJ to supply your burning)
If damage increase is 10% when you add burning, it stacks multiplicatively.
Additionally, if your goal is to get the most possible damage from a single WW, you’ll be better using something like this along with Save Yourselves.
You’re giving up 10% crit damage that stacks additively (about 4% additional damage in this build) for 9% raw damage. You also lose a tiny bit of crit chance, so you may need a bit more luck to get the absolute max.
(edited by Knox.8962)
Given Tarsius’ calculations above, adjusting for the change in spec (No perfect inscriptions, no points in valor), 20/25/0/0/25. I did some proof of concept pulls and it definitely seems feasible. I really just need to coordinate a group of buff slaves to help me break the record.
( 1100 * (2514 + (25*10) + (180+150) + (25*35) + (180)) * ((0.4 * 7) + (0.15 * 7)) / 2600 ) * ( 1.5 + 0.86 + 0.15 ) * ( 1.1 * 1.2 * 1.1 * 1.1 * 1.1 * 1.05 * 1.1 * 1.1 * 1.25 * 1.09 ) = 51589.39
It definitely seems like that would be the ideal build. However, it would be very difficult to get a “perfect” the less precision I have on. It will likely take many, many tests to achieve that number given an 84%~ crit chance and the unpredictable nature of the WW projectiles. I actually have concerns that the risen giant might not survive long enough to take all the damage. I am already knocking him to almost 30%~ by the end of my initial burst sequence. A further 15k damage (on top of however much extra I would do with my opening) might just push it too far… I suppose I could stop using shield of wrath in tandem.
In other news, I’ve been taking this build in to WvW (well, the 20/30/0/10/10) and it is hilariously terrifying. I surprised a mesmer (wasn’t a clone as he insta-downed) with a 12.6k crit, rather unfortunately I was midcombat so I didn’t catch a screenshot of it happening or get to the combatlog before it had been lost in the spam that is WvW.
I didn’t have a chance to screenshot as it was happening, but I hit a ranger rather hard earlier this evening.
Gotta love it. (please excuse the lack of a proper crop!)
Non-upscaled engineer while I was testing a bug with SoW a few months ago
Am i being trolled or something?
No. Why?
15chars
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
o snap. i usually don’t hit up the forums when it’s the weekend and i missed a LOT. i promise i didn’t break buildcraft again.
grerat stuff with the calculations and looking forward to seeing more progress.
how was the rest of your time in WvW, Kelnis? i tried playing a more offensive build in WvW over the weekend with the little time that i had, aand i was rubber banding all over the place. : (( so i left. lol
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
Well, it is amazing for 1vs1, but anything beyond a single target it is pretty rough. Now, as a part of the zerg it is amazing. Smite is so hilariously potent. If I drop a smite in the middle of a zerg it is a constant stream of 1.5-2k hits depending on the zerg density. It is very easy as well to stay in the mid-line/back-line and chuck 2.5-4k Orbs at people. No on expects a guardian orb to hit like a train. Very rarely do people have a chance to dodge them anyway.
It isn’t perfect, I would say it is viable for multi-person skirmishes. However, you have to play a lot like a thief without any stealth: Very cautious, breaking in and out of combat only when you have your CDs up. It is very, very unforgiving in regards to conditions. I find myself running Contemplation of Purity, JI, and Stand your Ground. I have no other condition removal (I run Sharpening Stone and +100 power, +10% crit damage food) and healing is limited to Shelter/Resolve.
That said, I would recommend trying it if you have the gear as it is almost like playing an entirely different class.
I usually switch to the healing signet when I play a dps build, despite the fact I love shelter alot more generally – just for the extra condition removal ( along with Smite Condition )
Usually by the time I actually need to pop the heal it’s obvious whether battle is either won or lost
(edited by Tarsius.3170)
I do a lot of “ebb and flow” type maneuvers. I jump headlong into combat to burst a group, then run for my life as I recoup. That two seconds of block allow me to get the distance I need to start damaging safely again. Otherwise, I have difficulty justifying the heal on Signet when it is quite likely you’ll be interrupted mid-heal.
Both will get the job done and signet heals for about 70% of my max health, while Shelter heals for about 40% (@11805 hp). You’re basically choosing between a preemptive heal+damage prevention, and a reactive heal with condition removal.
(edited by Kelnis.1829)