Fort Aspenwood
Improve Orb of Light
Fort Aspenwood
Haven’t you heard, we have aegis and protection. we are in a good spot. nothing needs fixing.
/anyway. what would really be amazing is it also acted like the trident 2 skill.
“Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.”
— “Detonate the orb to burn foes and cure conditions on allies in the blast radius.”
why not combine both skills to staff 2. maybe OP, tun it down :/
we just need to be happy with the crumbs we are given, while other classes get a Celestial form that looks like it was for guardian complete with our lost tomes, kek!
Honestly, I think it should just detonate automatically when it hits the target, with a cooldown of 6 seconds.
This would be amazing but I have a better chance at winning the lottery multiple times.
“Best Guardian NA”
I’d rather Wave of Farming get changed to something actually supportive and/or decent, although this change would be nice too.
it would be really nice, also i hate when that orb does not enter in CD and i need to detonate it again(when i have no orb actually).
If the Orb is reflected it no longer counts as “your” projectile, meaning you can’t detonate it. Because reflects are weird, it will disappear, but you’ll still need to detonate your “not yours” orb before it will actually recharge. Other than that weirdness, I don’t really have a problem with orb, except maybe not having detonate increase the recharge 4×.
sounds like it needs to be fixed >:) to something more simple.
IMO just have it be area targeted rather than enemy target or whatever direction your character is looking at the time.
You can shoot it through the enemy, it can crit nicely on hit and then detonate it right behind him for a second hit, but I agree it’s actually hard to hit your (moving) target or ally with it
Frankly I’d love to see it and wave get swapped around & both of them get adjusted/changed.
Orb : Would be the spammable attack & would no longer detonate, but would move much faster and have a slightly wider effect radius.
Wave: Would have a 5 second CD but hit 3 or so times harder & also have some sort of utility tied to it. (could remove a condition from allies it passes through, cripple enemies or knock back enemies.)
I’d very much like it if the trident’s auto-attack (Light of Judgment) became the staff’s auto-attack. It wouldn’t be hard to implement and it would also fit the staff’s theme and gameplay-style nicely.
I’d very much like it if the trident’s auto-attack (Light of Judgment) became the staff’s auto-attack. It wouldn’t be hard to implement and it would also fit the staff’s theme and gameplay-style nicely.
IDk if I would want the trident’s auto attack.
It doesn’t really scale well with any gear set.
A spammable, faster moving, non detonating orb of light however would be decent for damage if you gear for it & provide decent healing (over the course of a fight) if your using some healing power gear.
If people want cleave for tagging stuff they could just make wave hit several times harder and put it on a 3-5 second CD with possible utility tacked on.
I said that assuming it would gain properly balanced scaling on land.
I said that assuming it would gain properly balanced scaling on land.
Ah well with properly balanced scaling (for power & healing power) it could be rather nice.
It would just have to scale a heck of allot better then it does now because even with will ascended armor and weapons it barely scales at all.
By chance what would you suggest they do with the #2 ? Leave it as is or change it ?
I’d leave it alone for the most part. I think #2 could perhaps use a QoL buff like making the orb ground targeted rather than having to “aim” it with the game’s invisible crosshair. Also, the detonation cooldown is too large imo, but besides that I’m personally good with it.