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Posted by: Dynnen.6405

Dynnen.6405

First off, I’m glad to see the quality of life changes. Clears up most of the questions I had about certain trait lines (except Writ of Persistence doesn’t update the extended duration of Hammer’s Symbol of Protection). This patch however is a huge disappointment for me. Lets start with weapons.

Weapons -

Zero weapon changes. No condi applying weapon (no expansion of condi play for Guards either). Lets get into specifics.

Sword 3: Still terrible spread on the attack, terrible tracking, little to no utility. When I see ranged attacks coming in I never think “I’ll just hit 3”. I’ve always dodged forward then at the end hit 3 to increase hits abysmal chance at hitting a target. Its nearly useless outside of 300 range, and hardly hits a target at 600 range thats standing still. Counts as a projectile (it gets reflected sometimes) but doesn’t have projectile finisher.

Scepter 1: Still poor tracking. Speed helped a bit, but not enough. Its a projectile with all the negative effects of being one, without being a finisher. Scepter 2 is supposedly high damage, but theres an RNG effect to it. Someone can move around in the AOE and avoid quite a bit of the attacks. Since the RNG issues with Engi are being removed, I think this should be changed to probably a symbol or just a complete pulse to bring this weapon up to par.

These weapon changes are just poor mechanics to weapons. Now some QoL changes that I think would be very helpful.

Hammer 4: Cone attack knocking back 3-5 targets. Range should be the minimum to be a launch. I can’t find the post, but someone brought up an excellent point. AoE knockback = good CC, single target long-range banish = troll skill. Since I love banish so much I never thought about this. Since Guards need some hard CC this would be an excellent QoL change as well as give us some sort of hard CC.

Scepter 3: Lower CD to 15 seconds.

There are some more but they are just wishful thinking.

Our trait lines also need to be re-worked. To say the only problem with them was focused mind is ludicrous. Glacial heart is still a very terrible version of Sigil of Hydromancy. Its nice that Hydromancy activates ON the target that you hit, why can’t permeating wreath do that too?

Our symbols are still extremely underwhelming, and the to get all the bells and whistles for the symbols requires literally every trait option in honor. Since we HAVE to run quite a bit of defensive stats it would be nice to see these traits combined somehow. Its like the devs wanted symbols to be a major part of the Guardian, but its currently not. Theres only increased size, duration, or healing. I think these should be merged into Size/Duration and Healing/Chill. If a Guardian is supposed to hold ground, then we should be able to keep people fighting on it. Also I think every weapon should be able to apply a symbol someway.

Consecration traits should be merged especially considering how underwhelming they are and how easy they are to move out of or around. Spirit weapons still need something to make them useful. And our virtues needs something more dynamic instead of what they are now.

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Posted by: AgentChaos.4932

AgentChaos.4932

you forgot pov needs to remove 2 condis again

Roleplayer.

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Posted by: Mattargul.9235

Mattargul.9235

Being able to to hammer 5 on the move would’ve been super! Making the animation for hammer 2 less clunky would also be nice. Briefly rooting yourself at the end kinda sucks, and the distance traveled looks really short sometimes.

I like the suggestion about hammer 4, but even now it has it’s non-troll uses, plus banishing people off of cliffs and such is just too much fun to give up.

Would have been nice if Sword 2’s teleport would work without a target. Require LOS in the direction you are facing, so you don’t go through gates and walls.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

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Posted by: Ebony.5738

Ebony.5738

you forgot pov needs to remove 2 condis again

^

Verdánt

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Posted by: Dynnen.6405

Dynnen.6405

You’re right that Hammer 4 has its uses, but its very situational. Hammer 4 on warrior is another hard CC on a weapon that had 3 hard CCs…all aoe.

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Posted by: Ryan.8367

Ryan.8367

you forgot pov needs to remove 2 condis again

It was always meant to only remove 1… It was a fix… Alot of classes got fixes , mesmer’s duelist got fixed , sigil of para was fixed as well… Please do not tell me you didn’t see this coming? It has been in the guardian suggestions for fixes for like 4 months.

Tanbin 80 Ranger
Maguuma

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Posted by: Bash.7291

Bash.7291

you forgot pov needs to remove 2 condis again

It was always meant to only remove 1… It was a fix… Alot of classes got fixes , mesmer’s duelist got fixed , sigil of para was fixed as well… Please do not tell me you didn’t see this coming? It has been in the guardian suggestions for fixes for like 4 months.

That doesn’t mean it doesn’t hurt guardians who are already having issues with the condition meta. Now we have to give up even more offensive stats to deal with conditions, which once again is just pushing us further and further to the “go pure bunker or die” that they seem to want us to go to.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Deathmond.7328

Deathmond.7328

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Posted by: Relentliss.2170

Relentliss.2170

you forgot pov needs to remove 2 condis again

It was always meant to only remove 1… It was a fix… Alot of classes got fixes , mesmer’s duelist got fixed , sigil of para was fixed as well… Please do not tell me you didn’t see this coming? It has been in the guardian suggestions for fixes for like 4 months.

That doesn’t mean it doesn’t hurt guardians who are already having issues with the condition meta. Now we have to give up even more offensive stats to deal with conditions, which once again is just pushing us further and further to the “go pure bunker or die” that they seem to want us to go to.

Indeed. While it was a bug it helped make the current game more tolerable. With it being ‘fixed’ the game just got that little bit worse.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: TheGuy.3568

TheGuy.3568

you forgot pov needs to remove 2 condis again

It was always meant to only remove 1… It was a fix… Alot of classes got fixes , mesmer’s duelist got fixed , sigil of para was fixed as well… Please do not tell me you didn’t see this coming? It has been in the guardian suggestions for fixes for like 4 months.

A 30 point trait should not remove one condition on a class that is this effing susceptible to conditions. Bug or not. Read it as a suggestion instead then argue against it. SMH

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Chorazin.4107

Chorazin.4107

All the quality of life stuff is good, the actual patch is pretty insubstantial if you exclude all the QoL changes.

The Fury on meditation use is interesting for DPS specs, i might try a meditation build at some point.

I currently ran soldiers/PoV shout spec to deal with condis and it has received an adjustment, so now on shout i will lose 2 condi’s not 3 but i will gain a boon. Will have to wait to see how this plays out.

But spirit weapons, still useless, Kindled Zeal ….. absolutely no point to this grand master trait. If you have enough power to make the conversion worthwhile you are probably running a power/precision build, in which case you dont want the condi damage. And condi damage for what? Our 1 burning condition?

Chorazin
[lion]~ riperonis
[tRex]