(edited by Duke Blackrose.4981)
Litany of Wrath and healing power
I think it should just be instant like all other meditation skills. Also maybe an extra 2 seconds on it? As you stated it would be useless scaling with healing power on the most part as you would just do less and less dmg.
So yeah Instant cast time and 8-9 seconds
making it instant like other meditations would solve a lot of problems.
increasing the healing scale would also help a bit. like so many other skills in the game, you have to plan out how you use them.
Instant cast and make it 10% damge dealt for 12 seconds vs. the current 20% for 6 and I would take it. Offensive guards have low hp and mediocre defense, this values sustain over high burst healing.
I think it should just be instant like all other meditation skills. Also maybe an extra 2 seconds on it? As you stated it would be useless scaling with healing power on the most part as you would just do less and less dmg.
So yeah Instant cast time and 8-9 seconds
The healing power scaling is a form of compensation for the low damage of most healing power gear. It’s meant to bring the healing amount on the skill from useless to reasonable on non-glass builds.
Instant cast, unfortunately, probably won’t happen. Anet doesn’t want a heal that can’t be interrupted, and the next patch looks to be reducing the cast by 1/4 of a second – implying that they realize that the casting time is too much, but that they don’t want to remove it entirely.
8-9 seconds sounds good, though I think the skill should be tweaked a little at a time. Slow balance changes are good balance changes.
Instant cast, unfortunately, probably won’t happen. Anet doesn’t want a heal that can’t be interrupted, and the next patch looks to be reducing the cast by 1/4 of a second – implying that they realize that the casting time is too much, but that they don’t want to remove it entirely.
But it can definitely be interrupted with immobalize, evade, block, invuln, knockdown, pull, fear, stun and simply being run away from – if you do no damage you get no healing – that is its counter. IMHO it doesn’t need to be interruptible during cast as well. ( I’m ignoring the Monk’s Focus effect since it does require a grandmaster trait and the heal itself is relatively small )
Instant cast, unfortunately, probably won’t happen. Anet doesn’t want a heal that can’t be interrupted, and the next patch looks to be reducing the cast by 1/4 of a second – implying that they realize that the casting time is too much, but that they don’t want to remove it entirely.
But it can definitely be interrupted with immobalize, evade, block, invuln, knockdown, pull, fear, stun and simply being run away from – if you do no damage you get no healing – that is its counter. IMHO it doesn’t need to be interruptible during cast as well. ( I’m ignoring the Monk’s Focus effect since it does require a grandmaster trait and the heal itself is relatively small )
I think this is the strongest point made so far in favor of making this skill come in line with other meditation skills, instant cast. It absolutely has its counter. Well said.
Instant cast, unfortunately, probably won’t happen. Anet doesn’t want a heal that can’t be interrupted, and the next patch looks to be reducing the cast by 1/4 of a second – implying that they realize that the casting time is too much, but that they don’t want to remove it entirely.
But it can definitely be interrupted with immobalize, evade, block, invuln, knockdown, pull, fear, stun and simply being run away from – if you do no damage you get no healing – that is its counter. IMHO it doesn’t need to be interruptible during cast as well. ( I’m ignoring the Monk’s Focus effect since it does require a grandmaster trait and the heal itself is relatively small )
Don’t get me wrong – I agree. The question is – does Anet?
What it should have been….
Litany of Wraith (.5)/(30s)
Mediation
Passive: 10% of damage done heals you.
Active: For a brief time (8s), heal yourself and allies around you (250) based on 25% of the damage dealt to enemies.