Make mericful intervention not need an ally
Would love this, and 25% passive run speed in dragonhunter line.
Would love this, and 25% passive run speed in dragonhunter line.
ah! expect to get that when damaged by burn or aplying burn to target within the next expac. xD
Maybe let’s leave the idea of making it a thief/mesmer kind of skill, but! Two options:
1. Give it a stunbreak to escape to an ally
2. Make it heal for 25% of target’s health pool when it is in downed state (but still retaining the heal as it is) – that would be a great ressing tool along with protective reviver.
Those would be much more appropriate buffs.
Maybe let’s leave the idea of making it a thief/mesmer kind of skill, but! Two options:
1. Give it a stunbreak to escape to an ally
2. Make it heal for 25% of target’s health pool when it is in downed state (but still retaining the heal as it is) – that would be a great ressing tool along with protective reviver.Those would be much more appropriate buffs.
I agree, that actually would be a good buff.
Thinking about other builds DH has, I can’t imagine the instant 25% health LoS ability on downs be any way an issue. Even if you were running a power build where you had to replace 1 of the three utilities on the bar, it might be well warranted if you were at the right place, at the right time for the support rez.
No one on power build would actually use it though, that was just a positive example. I feel this strengthens bunker DH a whole lot more than any build Guardian has and right now Bunker guard could use some help in the meta.
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Saiyan.1704, tell that to ANet, bad players still think guardian is unkillable…. and ANet needs to make the game easy for those bad players as well, wich results in DH/guardian falling back behind other classes quite easilly, with one or two DPS dps gimmicks that only work in power creep situations to carry the players….
Just make it the same as Ebon Escape and it will be awesome.
if i reccall wasnt MI like that before back in 2012???
(edited by Aeolus.3615)
if i reccall wasnt MI like that before back in 2012???
It used to port you to an ally with the lowest health pool without targeting. The problem with that was that you had very little control over that since you couldn’t always tell during the heat of combat who had lower health and where that ally was. The new one is slightly better except that it isn’t really useful for supporting teammates either. Heals for too little for the cooldown it has and by the time you place your marker on a teammate to port over to them they have either already moved or already on the downstate.
It used to port you to an ally with the lowest health pool without targeting. The problem with that was that you had very little control over that since you couldn’t always tell during the heat of combat who had lower health and where that ally was. The new one is slightly better except that it isn’t really useful for supporting teammates either. Heals for too little for the cooldown it has and by the time you place your marker on a teammate to port over to them they have either already moved or already on the downstate.
Actually, despite the description, it just teleported you to the closest ally. The new version is a lot better, but it’d be nice if they allowed MI to be cast without line of sight, because that prevents the skill from working quite frequently despite the restriction of already requiring an ally.
I know this is the guardian forum, but targeting an instant AoE on an ally isn’t exactly that hard, and this is coming from someone who always plays with 200+ ping. Allies barely ever move fast enough to avoid it, and if they’re already downed then you need a better reaction time because the ability can’t activate faster than “instant”.
(edited by Fashion Mage.3712)