Make more viable options then the greatsword please
I personally like the scepter, however you could also try sword/torch. I hear its quite good. I use greatsword and scepter/torch myself though.
Sword and torch are very nice. I guess more then anything I hate that the shield in all games has to be used for defense and not offense. Sharpen up the sides of that shield and lets rampage on peoples faces :]
All the weapons in our arsenal are viable, stop using that word.
They also all function differently. Buffing the attack speed on the mace would be counter to its very design function (defense/protection).
All the weapons in our arsenal are viable, stop using that word.
They also all function differently. Buffing the attack speed on the mace would be counter to its very design function (defense/protection).
He means viable as a good dps weapon. Not simply viable to use in any spec/role but a specific one.
He means viable as a good dps weapon. Not simply viable to use in any spec/role but a specific one.
And far more than the greatsword are ‘viable’ in this capacity.
I see what he means and I understand, it’s not like you can pull out 10k damage in a split second with the GS as a Guardian.(100b+frenzy) It’s a decent weapon still.
When a huge portion of players uses one certain weapon, it says a lot. It is not a matter of design function, it’s more like there is a fatal flaw in almost every weapon except the greatsword. A defense/protection weapon should feel like a defense/protection weapon; when you gain minimal defense/protection by trading off a HUGE portion of your dps, there is something wrong. For an exmaple, symbol of faith on mace. Regeneration does not stack in intensity and barely heals and yet you have to restrict yourself in that radius where the symbol is to actually gain the benefits.
I understand they want different uses for different weapons but the tradeoffs are significantly biased towards greatsword by a far margin right now. For an example, hammer has been slightly improved recently but some skills are still terrible. One example would be the ring of warding, the radius is small and yet you are immobilized while casting it; it is near impossible to trap a foe in pvp like this which is supposed to be one of its purposes.
All our weapons are perfectly viable. They might not have a playstyle you enjoy, or fill a niche you like, but they’re viable.
For an example, Hammer has been slightly improved recently but some skills are still terrible. One example would be the Ring of Warding, the radius is small and yet you are immobilized while casting it; it is near impossible to trap a foe in pvp like this which is supposed to be one of its purposes.
I never had a problem trapping people in it, really.
Any half intelligent player can see you casting and would either dodge out of it or DPS you like mad while you cast. Every time I succeed in trapping the foe in sPvP, the foe has already DPS’ed me down to at least half my health while I cast the skill. In either case, it is still a lose-lose situation when you intend to trap the foe cause the ward lasts 5 seconds and now I have to heal myself back up which takes time yet again and a potential heal. The only situations I actually benefit from this skill is when I block off foes at choke points by pre-casting; however, you can clearly see the skill is intended for both blocking/trapping like it describes in the description; the skill clearly needs some tuning if this skill is intended to trap foes as well.