Merciful Intervention

Merciful Intervention

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Posted by: ref.8196

ref.8196

This skill would be a lot more useful if it was “teleport to target ally” instead of teleporting to the ally on the lowest health. I do not like this mechanic, as you are never 100% sure where you will end up. If you knew where the nearest ally with the lowest health was, then there is no point of making it teleport there automatically.

The randomness of it makes it a clumsy skill. It’s completely useless in WvW, especially in the bigger battles.

What do people think?

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Never liked it. Half the time I end up teleporting to myself.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

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Posted by: neithan.9750

neithan.9750

In dungeons, it would teleport me to NPCs that follow your group. Extremely frustrating and rendered the ability useless.

I agree it should be target ally, or fix it so it doesn’t target NPCs over PCs.

Neithan Turambar
Level 80 Guardian, Thief
Minions of Grenth, Jade Quarry

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Posted by: Ynna.8769

Ynna.8769

Arenanet doesn’t want to implement “target ally” skills, since it’s to close to targeted healing. It was somewhere in the article about healing and death, I think.

“Come on, hit me!”

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Posted by: ref.8196

ref.8196

Arenanet doesn’t want to implement “target ally” skills, since it’s to close to targeted healing. It was somewhere in the article about healing and death, I think.

Then remove the healing. The skill would be useful for the teleport mechanic, not the healing.

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Posted by: Aramanth.1546

Aramanth.1546

Arenanet doesn’t want to add targeting because they don’t want targeted healing? What’s wrong with targeted healing? What’s wrong with healing in general? What, did a doctor attack them as a kid?

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Posted by: Ynna.8769

Ynna.8769

Removing dedicated healing is a way of removing the trinity. Targeted healing is a big part of dedicated healing. If you put targeted healing in, people are more encouraged to try and be “pure” healers.
I’m not saying I agree with it, but I’m guessing that was the line of thinking.

“Come on, hit me!”

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Posted by: ref.8196

ref.8196

There is a big difference between dedicated healing and 1 skill with a recharge of 80 that heals for about 10% of a level 80’s health.

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Posted by: Bobnintendo.1256

Bobnintendo.1256

I think it should just be targeted on the Ground. Like the Mesmer’s and the Ele’s teleport ability. I understand why they don’t want you to target allies. Imagine having to select your ally, teleport and then reselect the enemy. Feels very clunky compared to how dynamic GW2 combat currently is. I assume they made it this way because they didn’t want you to have to click your allies. But targeting it on the Ground would be perfect in my opinion, although it might be too good for escaping, especially with the instant meditations trait.

I really don’t know where to go with this skills, it’s an awesome concept but it’s hard to come up with a way it can really work in combat without being too strong.

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Posted by: ref.8196

ref.8196

@Bobnintendo

Judge’s intervention requires a target, I have had no problems with this.

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Posted by: Leeain.2431

Leeain.2431

Anet simply hate healers.

GW2 is a DPS game.
If you want be tank, you can do it a little bit…
But if you want to be healer, foget it.

Merciful Intervention should be the Judge’s Intervention specular skill.
Judge’s Intervention is a target skill… and it works.
Mercifull no… and it suks.

Anet should change the mind about support/healing game.

Sorry for the spelling mistakes, is not my language. :P

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Posted by: Trungalung.7850

Trungalung.7850

I think it should just be targeted on the Ground. Like the Mesmer’s and the Ele’s teleport ability. I understand why they don’t want you to target allies. Imagine having to select your ally, teleport and then reselect the enemy. Feels very clunky compared to how dynamic GW2 combat currently is. I assume they made it this way because they didn’t want you to have to click your allies. But targeting it on the Ground would be perfect in my opinion, although it might be too good for escaping, especially with the instant meditations trait.

I really don’t know where to go with this skills, it’s an awesome concept but it’s hard to come up with a way it can really work in combat without being too strong.

There’s still problems with this such as using the skill to exploit teleporting for example (teleporting on top of the keeps in wvw).

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Posted by: Orcao.6419

Orcao.6419

The big problem with this skill is that it does not teleport to the lowest health ally, but instead just teleports to the CLOSEST ally. If it worked the way its description said it did then it would be fine. Really it’s still not bad, just targeting is annoying by closest ally.

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Posted by: Bobnintendo.1256

Bobnintendo.1256

@Bobnintendo

Judge’s intervention requires a target, I have had no problems with this.

Yes. An Opponent. Clearly they don’t want you to have spells that target allies, because to my knowledge, there are only 3 spells in the entire game that target allies, and they are all revive spells on a huge cooldown.

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Posted by: Leeain.2431

Leeain.2431

When i use it, i run to the friend i want to heal, i stick on him, and than i use the skill.
90% of time it works.

4% no healing effect. (??)
6% teleport back to another stupid ally, behind me, who came closest to me for no reason.

Sorry for the spelling mistakes, is not my language. :P

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Posted by: KevinK.9182

KevinK.9182

haven’t use this skill for long time. i remember last time i use it. A guy with 22k hp damaged a bit. i want to teleport to help him but instead, port to another guy with full hp. (his max hp is less than 15k.)

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Posted by: Toncora.3247

Toncora.3247

This skill seems bugged atm and will will often not teleport the guardian anywhere or even proc the healing area.