Hello! (Prepare for massive Wall of Text)
My Name is Mike and I’ve been in various Alpha/Beta Tests and currently work on my own RPG-Maker Game (not that actively tough), and I’ve been a fan of Guild Wars ever since I started with Prophecies about 10 years ago. I’ve also had a look or two at pretty much every known MMORPG (I’ve started with Tibia…) so while I’m not a expert, I sure have my share of expirience.
I did spend a lot of time looking trough the new Specializations and while it’s save to say they are ways from being finished, I also think it’s a good time to bring in some ideas. Thus I decided to boldly plant my ideas for the Specializations into the Forums.
Before I begin there’s something important I’d like to mention:
My “Ideas” are not supposed to make the Specializations stronger or weaker, the only intention is to make them feel better to play – thus I will (for now) not include any numbers on damage. A explanation for the changes will be placed at the end of the Post because it would make it difficult to read if I’d add it to each “idea” right away. Some of it will be self explaining (I hope) anyway.
Here we go with the “DragonHunter”:
Lore/Name Changes
I suggest changing him from a “DragonHunter” which wants to destroy Dragons and anything related to them, to a “Dragon Warden”, who recieved Glint’s Blessing.
[b]Profession Mechanics[b]
Spear of Justice:
Active Range increased to 1200
Tether Range increased to 1500
Cooldown increased to 20s
Changed from Piercing to Single Target.
Wings of Resolve:
No Changes (for now).
Shield of Courage:
Aegis Refresh increased to 60s.
Cooldown increased to 120s.
Weapon Skills
(1) Seeking Arrow (replaces puncturing shot)
Activation Time: 1/2
1500 Range
Will hit the enemy affected by Spear of Justice, if no enemy is currently affected by Spear of Justice, it will hit the nearest enemy within Range.
(2) Deflection Shot
1500 Range
Activation Time: 1/4
Cooldown 5 Seconds.
No Longer blinds enemies.
(3) Pin Down
1500 Range
Activation Time: 3/4
Cooldown: 10 Seconds
Cripple Duration: 3s
Fire a Spread of 5 Arrows in a narrow Arc, which cripple enemies hit.
(4) Dragon Shot (former True Shot)
1500 Range
Channel Time: 2 Seconds.
Cooldown increased to 12 Seconds.
Channels the Power of a Dragon into your Arrow, allowing it to pierce trough enemies.
(5) Symbol of Energy
No Changes (for now)
Slot Skills
General:
All Slot Skills changed from Traps to Survival!!
(Healing) Purifying Spring.
Radius: 240
Activation: 2 Seconds
Duration: 20 Seconds
Cooldown: 20 Seconds
Pulses every 5 Seconds.
For 20 Seconds, you and all allies in Range are healed and lose one condition every 5 Seconds.
(Utility) Throw Dirt
Activation: 1/2
Cooldown: 10s
Blind Duration: 5s
Radius: 240
All enemies within range are Blinded.
(Utility) Fragments of Justice
Activation: 1 1/2s
Cooldown: 30s
Radius: 240
Fragments of Faith + Light’s Judgement in one Skill… obviously numbers have to be adjusted accordingly.
(Utility)Blades of Faith
Activation: 1 1/2s
Cooldown: 30s
Radius: 240
Test of Faith + Procession of Blades in one Skill with instant Action, obviously the Numbers will have to be adjusted accordingly.
(Utility)Warden’s Faith
Activation: Instant
Cooldown: 45
Duration: 45
Your Arrow hits reduce the cooldown of your Virtues by 1 Second, ends when your Health drops below 75%.
(Elite) Dragon’s Ward
Activation Time: 3/4
Cooldown: 60s
Duration: 5s
Number of Targets: 5
Radius: 600
Trap foes around you with Barriers. Trapped foes take damage and additionally are crippled and slowed until the Barriers are Destroyed.
Traits (only changed ones are mentioned)
Zealot’s Aggression -> Zealot’s Justice
Deal Extra Damage to Enemies Affected by Justice.
Dulled Senses -> Pierced Senses (… I definetely need to rethink that name)
Enemies you pierce are crippled.
Heavy Light -> Piercing Light
Longbow arrows pierce when enemies are within the range threshold.
(edited by Mike.3460)