With an expansion confirmed on the way, it’s time to start wishing! Here’s something that has been on my list for quite some time, and while I realize this has been brought up many times before as a desired weapon, I hope this well get more then the beating a dead horse gif (as great as it may be :P).
Also, I just want it to be known that I’ve never actually done anything before in terms of damage coefficients, so if anything seems a bit on the strange side, feel free to point it out.
Guardian Spear/Polearm Idea
Idea: The spear should function as a midpoint between the aggressiveness of the greatsword and the utility of the hammer, while also bring some new opportunities to the guardian as a whole.
Auto Chain – 3rd strike applies weakness (3 seconds) to foes hit (maybe limit to one foe?)
Attack Scaling:
1st Attack – 296 (Base Damage) Damage Coefficient – .7 Cast Time: ½
2nd Attack – 315 (Base Damage) Damage Coefficient – .75 Cast Time: ½
3rd Attack – 407 (Base Damage) Damage Coefficient – 1.3 Cast Time: ¾
*The idea is that staying with your target (and getting off the full chain) will be very beneficial if you want to get max dps
2 Skill: Throw Spear (CD – 8 seconds) – Throw your spear at the targeted enemy, inflicting an aoe blind on contact. Maybe also add the ability to teleport to the thrown spear.
Alternate 2nd Skill: Impaling throw (CD – 8 seconds) – Throw your spear into an enemy, dealing moderate damage. If you press 2 again, you jump to the enemy and do an aoe blind.
*Combo Finisher: Leap
Attack Scaling (Both Versions):
Base Damage – 197 Damage Coefficient – .6
Cast Time: ½ Able to Jump Duration: Up to 5 seconds after target hit
*This damage is done to the target enemy (and maybe 1-2 enemies around him) by the thrown weapon. No damage is done when you teleport to the hit target!
*This will give the Polearm an engage/ranged ability while serving as a middle ground between the heavy hitting Leap of Faith (GS) and much lighter Flashing Blade (OHS)
3 Skill: Defending Sweep (CD – 15 OR 20 seconds) – Do a powerful sweep (one full 360 spin) with your spear, knocking down foes (5 max?) for 1-2 second(s).
*Combo Finisher: Whirl.
Attack Scaling:
Base Damage – 421 Damage Coefficient – 1.1 Cast Time: ¾
*This will give the Guardian another knockdown option (the others being Bane Signet and Hammer of Wisdom)
4 Skill: Weakening Block (CD – 20 seconds) – Block the next incoming melee attack, hitting the foe and inflicting weakness (10 seconds).
Alternate Post Block Effect: Spin your spear, doing damage and inflicting weakness (aoe).
Attack Scaling:
Base Damage – 425 Damage Coefficient – 1.35 Active Time: 3 ½
*This will give the Guardian their first 2 Handed blocking ability, and by applying weakness it provides access to a condition Guardians don’t have widely available.
Alternate 4th Skill: Healing Block (CD – 20 seconds) – Block the next incoming attack, turning the damage into health.
5 Skill: Bolster Defenses (CD – 40 seconds) – Slam your spear into the ground, doing light – moderate aoe damage (5 man cap) and granting protection to nearby allies (also 5) and yourself (8 seconds).
*Combo Finisher: Blast
Attack Scaling:
(Light) Base Damage – 203 Damage Coefficient – .5
(Moderate) Base Damage – 346 Damage Coefficient – .8
Alternate 5th Skill: Renewed Defences (CD – 40 seconds) – Slam your spear into the ground, creating a light (or regen) field (+ light aoe damage?) and curing / converting 1 – 2 conditions on yourself and up to 5 allies.
*Combo Finisher: Blast
Attack Scaling:
(Light) Base Damage – 203 Damage Coefficient – .5
Cast Time (For both versions): 1 second
Have something you found weird, neat, or want changed? Bring it up in a comment! Criticism is welcome, it’d just be extra nice if it’s constructive :P