1) They put +33% burning damage on Zeal (Amplified Wrath), and we can think about they’re making of the condition guardian a useless viable build. (still useless compared whit the other condition damage classes). If they put a trait that make you inflict bleeding when you inflict Burning, it will be the best to make us be good to inflict condition damage. But 33% more burn damage don’t make us competitive condition damage dealer.
2) They put retalation that scale whit condition damage instead of power on Radiance, and we can think about a defensive condition build chained whit Virtue traits to obtain retalation by virtues (if you don’t take retalation by virtues you can only take it by shouts or leap combo whit GS). But it’s still a bad condition damage dealer class.
3) They put Communal Defence on Valor, and I think it’s useless compared whit Altruistic Healing, but it’s what I think. It’s a good trait, but not the best the can make. One more aegis when block every 20 sec can be good, but if you combine Altruistic healing whit Empowering Might (trait VIII on Honor line) your heal yourself by 360 per second just hitting the enemy, and if you add the staff skill Empower you heal 1/2 or 1/3 of your hp in 2.5 sec.
4) They put Force of Will on Honor line, that increase your Vitality by 300, giving around 3000 hp. That amount of hp can make you think to be good to increase our chances to fight condition damage, or to make dps live longer, but to obtain that trait you need to spent 30 trait points on a defensive trait line and a DPS don’t do that, and if you want to fight condition damage you must chose to 3000 more hp or Pure of Voice, that clean 1 condition whit shouts (2 if combined whit Soldier Rune). And to fight condition damage I prefer Pure of Voice, than 3000 more hp. A good condiiton damage dealer can inflict 1800 condition damage per second. Whit 3000 more hp you can survive 2 seconds more… and I prefer to clean away conditions and reduce to 0 the damage than increase my hp by 3000 ans curvive 2 seconds more.
5) Resolve’s passive effects increase endurance regeneration by 15%. What do I need to write about that? It’s the useless. Why you need to spent 30 trait points in one of the useless trait line ever to obtain 15% more endurance regeneration? It don’t regenerate 15% of yout endurance every 3 sec, it only increase our base endurance regeneration rate. (if it restore 15% endurance every 3 sec, it can be good combined whit vigor, making you restore 45% endurance in 3 sec, but it don’t do that and is useless if you need to spent 30 points in Virtues to obtain it).
They try to give us 3 new things:
1) Condition Damage Build.
Total fail because we can apply burn to the enemy and make it burn for 1 hour, but to inflict 900 condition damage x second you need to spent all your traits to do that and you’ve no more defensive ability like pure of voice and altruistic healing, two things that take the guardian alive while in combat.
All the other classes can give 1300-2000 condition damage x second, Guardian can only do 900-1000 and reduce it’s defensive ability to make it possible.
2) New Tank Build.
If you want give up Altruistic Healing, that provide you 360+ hp every time you give a boon to an ally (expecially good whit staff, empowering might, shouts and all the symbols) to obtain an AoE aegis every 20 when you block… that’s your choice, I never will.
3) More Condition Damage Resistance.
3000 more hp whit a new trait in honor to make you live longer against condition damage. Good… but you must chose between 3k more hp or shouts that clean conditions to you and you allies…
It’s only me or that trait don’t give us nothing really good to make new builds?
Condition can give more damage but it’s still a useless build, compared whit other classes, expecially in pve or wvsw; 3k more hp obtained whit a grand Master Trait don’t change our situation and an Aegis don’t save your kitten when in trouble better than 3000+ hp to you and 1800+ hp to allies obtained in 2.5 sec whit the Staff skill if you use Altruistic Healing and 360 hp every boon you give. It can be good in some situations, but I prefer Altruistic Healing, that work whit every boon I give, not only 20 sec and if I block an attack (trait good only if you use the bunker build mace+focus/shield, making you block a lot of attacks).