Not doing enough damage as Guard
Clerics gear is definitely part of the problem here. It only has power and it’s a minor.
There is a guide stickied for Guardian DPS. Check it out.
Cleric is the problem, full zerker is optimal, however not everyone is comfortable playing in it. I’d recommend going Knight, still fair tanky with decent dps.
Heavens Rage
Cleric is the problem, full zerker is optimal, however not everyone is comfortable playing in it. I’d recommend going Knight, still fair tanky with decent dps.
Thanks for the advice, I want to run zerker, but I feel that with guardians low health pool I will get shot down immediately, I feel that Knights seems good, I guesss i’ll try it
Cleric is the problem, full zerker is optimal, however not everyone is comfortable playing in it. I’d recommend going Knight, still fair tanky with decent dps.
Thanks for the advice, I want to run zerker, but I feel that with guardians low health pool I will get shot down immediately, I feel that Knights seems good, I guesss i’ll try it
Don’t get discouraged, everyone had a hard time when they are first learning zerker. However, the more you play, the better and easier it’ll become. Only way you’re going to learn is by doing it. I’d also recommend checking out these guides if you have any more questions.
http://dulfy.net/2014/08/25/gw2-guardian-pve-class-guide-by-bordy/#Introduction
https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first
Heavens Rage
Cleric is the problem, full zerker is optimal, however not everyone is comfortable playing in it. I’d recommend going Knight, still fair tanky with decent dps.
Thanks for the advice, I want to run zerker, but I feel that with guardians low health pool I will get shot down immediately, I feel that Knights seems good, I guesss i’ll try it
Knight armor with berserker weapons & trinkets it what you’ll want.
I’d also recommend you try Soldier gear with Assassin crests and Berserker weapons
But If you play mainly with scepter you can really experiment with glass cannon builds, meaning 6/6/0/0/2 and zerker gear + Wall of Reflection as a must have. I would also recommend torch instead of focus
The torch is absolutely crap, never take it over a focus. A focus offers more damage, more survivability and a blast finisher. All the torch offers is a weak 6 second aoe burn (which is 180 range, basically melee range) and a very weak, short range and difficult to aim condition cleanse.
Hammer + Mace/Focus is pretty good for harder fractal bosses. When your out of aegis, shelter, and renewed you can swap to mace/focus for 2 additional blocks. You also would have the symbol traits which would help mace too when swapping is needed.
The torch is absolutely crap, never take it over a focus. A focus offers more damage, more survivability and a blast finisher. All the torch offers is a weak 6 second aoe burn (which is 180 range, basically melee range) and a very weak, short range and difficult to aim condition cleanse.
Torch is good. You take it and focus when using scepter and rotate when fighting large hitobox targets. Zealot’s Fire does nearly the same damage as shield of wrath and you can get 2 in before focus skills are about to come of cd.
(edited by obal.3218)
The torch is absolutely crap, never take it over a focus. A focus offers more damage, more survivability and a blast finisher. All the torch offers is a weak 6 second aoe burn (which is 180 range, basically melee range) and a very weak, short range and difficult to aim condition cleanse.
Huh? You do know that you can actually fire #4 and deal massive dps? Also #5 again deals massive dps
just a basic comparison to focus
http://wiki.guildwars2.com/wiki/Cleansing_Flame
http://wiki.guildwars2.com/wiki/Zealot%27s_Fire
http://wiki.guildwars2.com/wiki/Shield_of_Wrath
http://wiki.guildwars2.com/wiki/Ray_of_Judgment
Their cooldown difference makes a world of difference for offensive usage. Not to mention if you are playing with scepter you will likely be at a certain range, which means your SoW will hit nothing.
Also, since you are ranged, you can remove condis from those who are in melee and you should have no trouble positioning yourself
Honestly, I’ve never really understood why people think the torch is bad because it offers no damage. The bad part of the torch is that it offers 0 self-survivability; it’s a very “selfless” weapon. It offers a nuke and a powerful (yet clunky) supportive ability.
It goes nicely on the more squishy healing breeze guardians who don’t really go into the fray, and it’d be perfect for such guardians if Cleansing Flame had a higher range.
Cleansing Flame is the only thing really hold torch back, it needs a slight tweak. If it got that, then more people would probably use it over focus.
Heavens Rage
Torch is an option only if you are good enough to not need the defensive skills offered by Shield/Focus. Torch goes in the same “Use if Pro” bin as UC trait. It’s role is still extremely situational even if you are at that play level.
(edited by Obtena.7952)
I don’t Fractal too much (I’ve quit for a while and has recently come back, so I’ve been running dungeons since I didn’t really touch them too much before), but I’ve been running zealot’s gear with zerk trinkets and the extra healing does make you feel more survivable.