October 15th Balance - Skills Updates

October 15th Balance - Skills Updates

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Posted by: CMF.5461

CMF.5461

https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview/first#post2832798

Class balance:
Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and monks focus now grants fury on meditation use.

So we got more condition control (yay?)
Also getting a more reliable Fury source (yay?)

Question is, will it still give healing, will the fury make offensive guardian more viable in pvp? (pve is fine, just dodge roll when you need)

I still feel our damage isn’t what the issue was, but survivability outside of AH or full healing power scenarios is what needed to be addressed. Again pvp oriented not pve.

Or better setup/control to do said damage, could have been looked at too.

(edited by CMF.5461)

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Posted by: Aza.2105

Aza.2105

I’m speechless.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: CMF.5461

CMF.5461

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

(edited by CMF.5461)

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Posted by: Aza.2105

Aza.2105

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

We already knew guardian was support oriented, so that’s nothing new.

What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.

The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.

I also wanted to add:

With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

(edited by Aza.2105)

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Posted by: CMF.5461

CMF.5461

We knew we were support oriented, but didn’t think we were that pigeon holed

I like the idea that purging flames removes 3 on cast, instead of one and then having to run in and out of it, the condition duration while in it is ok I guess, not huge.

meditations giving fury I don’t think is going to be as crucial is it sounds. High crit chance was never really an issue for guardians.

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Posted by: Aza.2105

Aza.2105

We knew we were support oriented, but didn’t think we were that pigeon holed

I like the idea that purging flames removes 3 on cast, instead of one and then having to run in and out of it, the condition duration while in it is ok I guess, not huge.

meditations giving fury I don’t think is going to be as crucial is it sounds. High crit chance was never really an issue for guardians.

It depends on the gear and build. With a consistent fury it makes it possible to focus on other stats with out much sacrifice. Its a good change imo.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: CptAurellian.9537

CptAurellian.9537

Looks partly interesting, though neither meditations nor PF are skills I use frequently. And I’m really missing a replacement for the incredibly useless Kindled Zeal.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: CMF.5461

CMF.5461

Good change yes, but not sold on if it is a revolutionary change yet. Will see when it happens if we are taken to a new place on capabilities or not.

I just feel like we ask for one thing and are given something completely different. So there is a seeming disconnect with the devs and us players. Maybe they know better than us? Maybe not.

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Posted by: Lucentfir.7430

Lucentfir.7430

Looks partly interesting, though neither meditations nor PF are skills I use frequently. And I’m really missing a replacement for the incredibly useless Kindled Zeal.

believe it or not Kindled Zeal is actually a good trait in power builds. it makes burning tick for more then 500 or so with Carrion stats. Also it specifically states the trait name “Monk’s Focus” getting fury, so this means we’ll probably see a new trait or so. Purging Flames rework sounds pretty sexy.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: CptAurellian.9537

CptAurellian.9537

Well, I won’t comment on Carrion stats …

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Crapgame.6519

Crapgame.6519

Good change yes, but not sold on if it is a revolutionary change yet. Will see when it happens if we are taken to a new place on capabilities or not.

I just feel like we ask for one thing and are given something completely different. So there is a seeming disconnect with the devs and us players. Maybe they know better than us? Maybe not.

Players or player is the question. Not sure if it matters let alone how many play the guardian but one thing is for sure, how many are active within the “official” forums remain to be seen. So when so called developers listen to anyone outside their team is it even a voice or opinion we want heard?

I’m not saying listen to me or anyone for that matter but it does seem like there is a huge disconnect here. Both in regards to classes and WvW / PvP game play. In fact, so much that it seems to be a breaking point for the game and all that will be left are the bi-weekly content loving PVE crowd.

Main – Laaz Rocket – Guardian (Ehmry Bay)
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Posted by: Lucentfir.7430

Lucentfir.7430

Well, I won’t comment on Carrion stats …

Well think about it, You’re already going in 30 in Zeal for it, you get 300 Power and 30% condition duration, for some burn uptime. Symbols, and other Damage amps through burning. Carrion gives you Vit and power so both stats are usable. Then you have Retaliation which scales with Power as well. Burning in long sustained fights puts out a lot of extra damage. We can easily re-apply the same damage and it ticks for the same amount of damage when re-applied. You have traits and skills that give bruns on block and part of our mechanics when we attack x number of times (VoJ).

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

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Posted by: Obtena.7952

Obtena.7952

Frankly, I’m hot and cold with this one ….

1. Monk’s Focus (or the Valor line in general) did NOT need enhancement while other lines languish in mediocrity.
2. The enhancement itself is super tasty and for one of the builds I use, this will provide a significant opportunity for swapping traits around for optimization.

Fix to Purging Flame? MEH, That’s OK I guess. At least the change makes sense.

Big question is what they will replace Focused Mind with …

(edited by Obtena.7952)

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Posted by: NoTrigger.8396

NoTrigger.8396

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

We already knew guardian was support oriented, so that’s nothing new.

What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.

The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.

I also wanted to add:

With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.

for pve dps builds it wont matter at all. nobody will put 30 points into valor for that one trait.

[qT] Quantify

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Posted by: Lucentfir.7430

Lucentfir.7430

Do tell aza, what do you like/dislike?

At this rate, I think what the devs are telling us is that we are purely support/condition removal oriented.

We already knew guardian was support oriented, so that’s nothing new.

What got my attention is the rework of monk’s focus or does it he means focused mind? Granting fury when using meditations makes them very attractive. Especially for dps builds.

The purging flames change is nice too and a definitely a good step to combat the condition meta. Before purging flames was weird, you would have to move in and out of the circle to remove conditions. The proposed change is so much better and I’d say makes it valuable. Now only if they reworked hallowed ground and sanctuary.

I also wanted to add:

With the change to meditations it makes valor even better. While radiance and zeal still lacking in comparison to virtues, honor and valor.

for pve dps builds it wont matter at all. nobody will put 30 points into valor for that one trait.

But my Monk’s Focus Zerker Guard always has 30 in Valor ; . ;

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Mikau.6920

Mikau.6920

My suggestions:

As a Guardian main, I’d like to suggest (Skills that aren’t very useful):

Spirit Weapons:
https://forum-en.gw2archive.eu/forum/professions/guardian/Time-to-evaluate-spirit-weapons/first#post2787320

Healing Breeze:
As the leaked, it really should be buffed in some way. Now is just useless.

Hallowed Ground:
Should be a stun breaker or have its CD reduced.

Signet of Mercy:
Its Cast time and CD are just ridiculous. Almost 4 sec to revive? I revive faster in direct reviving. Why I would use it if I can use santuary aside my ally (nobody can gets close, so no stomp) and both me and my ally do not have to worry about projectiles during reviving. Its cast time should be 2 sec and its CD 90~120.

Mace:
Symbol of Faith (#2) should have its cast time reduced to 1s, down from 1 1/4
Protector’s Strike (#3) should be a blast finisher if activated and its “protection if not struck” should be available as an option during the cast.

Traits:
Zeal
Zealous Blade (VII): The healing should scale with healing power (very little).
Focused Mastery (VIII): Should have a secondary effect like the torch and shield to become more interesting.

Radiance
Inner Fire (IV): Should activate with torch #4, so it wouldn’t be so situtional in PvE.
Searing Flames (V): Should have its CD reduced to at least 15 sec to be useful.
Powerful Blades (X): Should have secondary effects like Scepter (more dmg) or mace (HP).

Valor
Honorable Shield (IX): should be in the Adept line. (The shield needs some love. In this way, it will be a very little buff)
Courageous Return (Minor – Mater): Only recharge if you kill a monster when downed. Should recharge with any type of come back.

Virtues
Retaliatory Subconscious (IV): never saw a light field, ever.

Before someone starts to throw knives at me, these are only suggestions.

Sorry for my english.

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Posted by: Obtena.7952

Obtena.7952

It won’t matter at all? It will matter alot … Anet is telling us we get significant crit damage AND crit rate from ONE line, along with a passive defense. I’m killing two birds with one stone here if I’m a DPS build in PVE … three if I’m doing PVP, especially if someone want to use 2H weapons. This is massive IMO.

(edited by Obtena.7952)

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Posted by: CMF.5461

CMF.5461

Again, clarify if pvp or pve. PvE you probably don’t need monks focus or meditations at all. Healing is not an issue if you are going full zerker and trying to kill something as fast as possible.

PvP on the other hand, you want some sort of sustain. So MF helps keep you fighting a few more hits, and self sustain becomes crucial.

Also, good point Obtena with the crit dmg + crit rating in one line.

Still I don’t think fury/damage is what we were missing on offensive guardians.

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Posted by: TriggerSad.2597

TriggerSad.2597

Guys, it’s a typo. I more than sure that Sharp meant to write Focused Mind instead of Monk’s Focus.
Currently Focused Mind makes all meditations into instant casts, which will become redundant once the change hits. Meaning that when traited, meditations will now heal and grant the user Fury. Yes!

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: CMF.5461

CMF.5461

Guys, it’s a typo. I more than sure that Sharp meant to write Focused Mind instead of Monk’s Focus.
Currently Focused Mind makes all meditations into instant casts, which will become redundant once the change hits. Meaning that when traited, meditations will now heal and grant the user Fury. Yes!

Regardless, putting fury in that trait line and making meditation guardians have access to decent crit rating is what is being discussed. If you are going for meditations you are going to get MF anyway and then you can pick up shorter meds and/or now fury meds.

Also I think a crucial question is….how long is the fury boon last for? 3-5 seconds per meditation used?

Can we maintain a high uptime with it, or is it nominal.

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Posted by: Mikau.6920

Mikau.6920

I dunno in PvE, but in WvW and PvP that change to “Focused Mind” (if was a typo) will be very useful for meditation builds, if 5~10 sec of duration at least.

Sorry for my english.

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Posted by: TriggerSad.2597

TriggerSad.2597

I was just clarifying since people here seemed to not realize that Focused Mind is a thing.
I can read too btw, you don’t need to explain something to me that’s right above my own post.
That being said, this change is going to be strong, but at the same time it’ll have to depend on how long the Fury is going to last. I mean, if it’s two seconds, with someone pooping all three meditations on them (which would be silly imo), they still won’t get as much Fury up time as other professions with access to it.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: NoTrigger.8396

NoTrigger.8396

It won’t matter at all? It will matter alot … Anet is telling us we get significant crit damage AND crit rate from ONE line, along with a passive defense. I’m killing two birds with one stone here if I’m a DPS build in PVE … three if I’m doing PVP, especially if someone want to use 2H weapons. This is massive IMO.

yea and you will lose unscathed contender + elusive power/power of the virtuoes
if you put 30 points into valor……..
and running 3 meditations for a bit fury is stupid.

[qT] Quantify

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Posted by: CMF.5461

CMF.5461

I just was clarifying that it does not matter if it is focused mind or monks focus, the discussion is if fury will be that crucial to guardian offensive capability or not.

My opinion is no, that crit chance/crit damage is not what we were missing to make offensive guardians better.

Popular opinion seems to be that giving us fury is amazing and cool.

edit:

Unscathed contender is gimicky in pvp, pve thats fine it is a reliable update to damage for some fights. Again pvp or pve is the other side to clarify.

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Posted by: CptAurellian.9537

CptAurellian.9537

Well think about it, You’re already going in 30 in Zeal for it, you get 300 Power and 30% condition duration, for some burn uptime. Symbols, and other Damage amps through burning. Carrion gives you Vit and power so both stats are usable. Then you have Retaliation which scales with Power as well. Burning in long sustained fights puts out a lot of extra damage. We can easily re-apply the same damage and it ticks for the same amount of damage when re-applied. You have traits and skills that give bruns on block and part of our mechanics when we attack x number of times (VoJ).

And what exactly should I do with junk like 30 Zeal, condition damage or vitality?

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: CMF.5461

CMF.5461

For the guardian change, is the fury supposed to be on Monk’s Focus or Focused Mind? Focused Mind was the one that made meditations instant, so it would make more sense for that one to be updated.

Focused Mind. Sorry about the mistype.

And now from my real acount. Focused Mind, not Monks Focus. Thanks all. Jonathan is editing the OP.

Just for clarity.

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Posted by: Obtena.7952

Obtena.7952

It won’t matter at all? It will matter alot … Anet is telling us we get significant crit damage AND crit rate from ONE line, along with a passive defense. I’m killing two birds with one stone here if I’m a DPS build in PVE … three if I’m doing PVP, especially if someone want to use 2H weapons. This is massive IMO.

yea and you will lose unscathed contender + elusive power/power of the virtuoes
if you put 30 points into valor……..
and running 3 meditations for a bit fury is stupid.

1. You aren’t losing ALL of those things.
2. You don’t need to run 3 meditations to benefit from this.

My only concern right now is how many seconds of fury we will get.

(edited by Obtena.7952)

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Posted by: Lucentfir.7430

Lucentfir.7430

Well think about it, You’re already going in 30 in Zeal for it, you get 300 Power and 30% condition duration, for some burn uptime. Symbols, and other Damage amps through burning. Carrion gives you Vit and power so both stats are usable. Then you have Retaliation which scales with Power as well. Burning in long sustained fights puts out a lot of extra damage. We can easily re-apply the same damage and it ticks for the same amount of damage when re-applied. You have traits and skills that give bruns on block and part of our mechanics when we attack x number of times (VoJ).

And what exactly should I do with junk like 30 Zeal, condition damage or vitality?

Carrion armor is Condition Damage, Power, and Vitality, The build would be a power build, The traits aren’t all that bad (10% on Burning Foes), Shattered Aegis (2 sec of burn upon blocking with Aegis) or Zealous Blade. You can run Mace/X , GS or whatever you think would get you more benefit from the symbol minor traits.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: NoTrigger.8396

NoTrigger.8396

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

[qT] Quantify

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Posted by: CMF.5461

CMF.5461

Power is helpful but power by itself is not damage, you need crit chance, damage modifiers, and crit damage to make direct damage more intimidating.

Vitality by itself has proven to not be enough by the early builds of warriors. They had the highest HP pool, yet bad survivability, due to no good way to replenish the HP pool and less ways to clear conditions.

Since then they have received good condition removal and HP sustain and are doing much better.

Condition damage is arguable on guardians. Yes burning does high damage, but it does high “slow” damage. That with the fact that we only have one source of condition damage, precludes a lot of players from finding good use in condition damage on guardians.

It is not useless, just not as useful as other forms of builds.

(edited by CMF.5461)

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Posted by: CptAurellian.9537

CptAurellian.9537

‘sigh’ That build would be junk, since Carrion is a joke compared to Zerker and virtually any trait line is better than points beyond 20 Zeal. Do you now get what I’m talking about?

Warning! This post may contain traces of irony, sarcasm and peanuts.

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Posted by: Obtena.7952

Obtena.7952

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits. Depending on the duration of Fury, someone could do the same with Valour 30 now.

(edited by Obtena.7952)

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Posted by: NoTrigger.8396

NoTrigger.8396

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits.

ofc but i wouldnt give up like 30% overall bonus dmg just for a bit of fury.

[qT] Quantify

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Posted by: Aza.2105

Aza.2105

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits.

ofc but i wouldnt give up like 30% overall bonus dmg just for a bit of fury.

30% bonus damage from where?

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Posted by: CMF.5461

CMF.5461

10% burning, 10% conditions
10% if low on energy
OR
9% with full boons on and another 20% if aegis is on.

So either potential 30% burning/conditions/energy
or
49% burning/conditions/full boons/aegis.

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Posted by: Obtena.7952

Obtena.7952

because 10 zeal and 25 radiance is key. at least for pve dps builds.
so you have 35 points left.
25 go into virtues/honor.
now you have 10 left.

Traits are just a means to an end. You can make a very high PVE DPS build with a number of combinations of traits.

ofc but i wouldnt give up like 30% overall bonus dmg just for a bit of fury.

I’m not whipping out the excel here but … I think your problem is that you don’t see anything tasty here if you are maximum DPS PVE builder. I think that’s OK because the builds that make the maximum DPS PVE builds don’t need alot of flavours anyways.

While I wouldn’t call enhancing the Valour line a priority, this kind of thing is exciting because it appeals to people using med builds. Different ways to squeeze our more damage while maintaining our other capabilities is a WIN WIN.

(edited by Obtena.7952)

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Posted by: Lucentfir.7430

Lucentfir.7430

‘sigh’ That build would be junk, since Carrion is a joke compared to Zerker and virtually any trait line is better than points beyond 20 Zeal. Do you now get what I’m talking about?

I have a zerker guardian meditation guardian, and a healway guardian. I’ve experimented with it, also I’m not saying go full Carrion, Carrion armor with Forge Runes is a possibility and your choice of Trinkets which would have some sort of toughness in it. You can also go a narrow path and go 30 in Valor if you want it to be a AH based. There’s multiple paths you can go down. I remember bringing a build like this into duels in Spvp only with meditations. Seemed to do very well. Also as a bonus burning in combination with Retal adds up to a lot. And we do have access to protection to take some hits. I’m talking in a PvP setting though tbh not PvE, burning in itself is also something that helps against ranged kitting when we can’t close in to well on them.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: NoTrigger.8396

NoTrigger.8396

its only 20 points into valor btw because its focused mind.
anyway. 10-25-20-5-10 is the only option then and judges intervention is the only meditation thats worth it for pve and it has a 45 sec cooldown….

id prefer 10% bonusdmg over a few seconds fury on a 45 sec cooldown.

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: Tarsius.3170

Tarsius.3170

Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area.

Ok this is nice, but the way it reads suggest you will no longer purge conditions from running (repeatedly) through the ring after it has been cast, so you loose the ability to counter the fast condition re-application that’s meta. ( although perhaps the duration reduction will prove potent enough )

All meditation utility skills are now instant, and Focused Mind now grants fury on meditation use.

Very nice to have such a ready source of fury, even if it’s a few seconds you should be able to give it pretty good uptime considering the lowish cooldown of Smite Condition – however you may end up sacrificing some fairly important traits in Valor to get it ( eg, one of Monk’s Focus/Meditation Mastery and Purity ) -

I’d find it hard to live without the extra passive condition removal in my roaming DPS builds, although perhaps better on-demand burst will negate the need to survive more than a few seconds of combat

For some reason the theory junky in me is most excited by:

We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: Obtena.7952

Obtena.7952

@ NoTrigger

I think it would be better to do Smite Condition. It’s not unreasonable to spam this to get fury every 16 seconds with a I/X. The trade off will depend on fury duration.

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Posted by: Aza.2105

Aza.2105

10% burning, 10% conditions
10% if low on energy
OR
9% with full boons on and another 20% if aegis is on.

So either potential 30% burning/conditions/energy
or
49% burning/conditions/full boons/aegis.

Two of the tree damage modifiers are extremely situational. And its a very narrow perspective of what you are giving up. I know you can make a real comparison of the pros and cons. I know I can see some.

Valor offers you: Block on might, which is a dps boost. Monk’s focus offers you chunky heals while giving you instant damage with smite condition and over all great condition removal. Judges intervention gives you superior mobility.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: NoTrigger.8396

NoTrigger.8396

that would be an idea but in pve you dont really need condition removal except if you are fighting against the slime in arah p1 for 3 hours.

[qT] Quantify

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Posted by: Oxxy.7068

Oxxy.7068

I guess i will surely re-spec some sPvP stuff on oct 15th.

And while we’re at it: Valor is still totally “meh” for PvE.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Obtena.7952

Obtena.7952

I think the condition removal aspect is useful … it does offer the player the choice to use a single skill to gain dual or simultaneous function. Remember, all of this can be changed on the fly because we are talking about skills and traits. Nothing is wasted here, unless your whole argument is that Valour is trash for PVE. Then we will have to agree to disagree.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview/first#post2832798

Class balance:
Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and monks focus now grants fury on meditation use.

So we got more condition control (yay?)
Also getting a more reliable Fury source (yay?)

Question is, will it still give healing, will the fury make offensive guardian more viable in pvp? (pve is fine, just dodge roll when you need)

I still feel our damage isn’t what the issue was, but survivability outside of AH or full healing power scenarios is what needed to be addressed. Again pvp oriented not pve.

Or better setup/control to do said damage, could have been looked at too.

Late in the commenting game, but I disagree with this. There are some builds that could use a damage boosting (Virtues imo) that when you invest into them heavily, you end up gimping your dps.

“Be like water” – Bruce Lee

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Posted by: timidobserver.7925

timidobserver.7925

Looks pretty good. I don’t have any issue with anything that I saw here.

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Posted by: CMF.5461

CMF.5461

Late in the commenting game, but I disagree with this. There are some builds that could use a damage boosting (Virtues imo) that when you invest into them heavily, you end up gimping your dps.

Same coin, different sides.

Trying to clarify:

We give up too much damage to go defensive, or we give up too much defense to go offensive.

Either give offensive guardians better sustain, or give defensive guardians better damage?……or maybe both?

@timidobserver
I guess my issue is that it isn’t really going to make an impact and I feel a minor change if anything… I admit I could be wrong, but those are just my initial feelings.

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Posted by: Aza.2105

Aza.2105

Late in the commenting game, but I disagree with this. There are some builds that could use a damage boosting (Virtues imo) that when you invest into them heavily, you end up gimping your dps.

Same coin, different sides.

Trying to clarify:

We give up too much damage to go defensive, or we give up too much defense to go offensive.

Either give offensive guardians better sustain, or give defensive guardians better damage?……or maybe both?

@timidobserver
I guess my issue is that it isn’t really going to make an impact and I feel a minor change if anything… I admit I could be wrong, but those are just my initial feelings.

Well now you go valor for defense, heals, crit damage and crit chance. I’d say that is pretty good.

But now they will have to make changes to zeal and radiance to make them attractive.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: foofad.5162

foofad.5162

The Purging Flames update is incredible in WvW, and meaningless in the dungeon meta of max DPS and zero condi removal. Might be useful in high level fractals but that’s it. I imagine bunkers in PvP will enjoy it as well since it hinders reapplication of conditions after they’ve been cleansed. Same deal in WvW, although the radius makes it a little iffy since WvW tends to be more highly mobile.

Honestly though? 3 conditions from a 35 second (or 28 traited) ability isn’t enough to counter the unbelievable condition spam in WvW. There needs to be a more systematic fix to improve that.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Tarsius.3170

Tarsius.3170

Honestly though? 3 conditions from a 35 second (or 28 traited) ability isn’t enough to counter the unbelievable condition spam in WvW. There needs to be a more systematic fix to improve that.

That’s what I meant when I said the “old” skill effect was probably superior for pvp/wvw. Of course, if they keep the condi-stripping on every re-entry aswell then that will be a different story.

And lets hope the duration reduction field is still a fire field

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)