Profession Balance Goals Released - Guardian
If you didn’t see it coming then I don’t know what to say, pretty much every E-spec will be touched. Though that doesn’t mean the incoming nerfs are not going to come with some buffs to other core guardian things…like signets and shouts. The one wishful thing would be spirit weapons rework.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I’m hoping for a hammer sword, scepter changes. Just one of those and I would be happy, since elementalists atm are gushing over the perecived scepter changes incoming for them.
Burst and disruption – so…trap nerf then?
Burst and disruption – so…trap nerf then?
Most definitely, since they said Dragonhunter specifically.
In other words the one trick they had left is taken away from them. Now they’ll have the same status in PvP as in PvE. Completely and utterly useless. I’m sure whatevers buffs they bring will be entirely defensive. A guardian is not allowed to do damage.
I don’t really care that much if they nerf traps as long as they buff virtues (wings of resolve sucks and is hard to land when ennemies spam CC) and Hammer (Hammer 4 needs to hit more targets and 5 should do damage, land when moving and have a lower CD).
What the class need to be buffed or changed:
- Spirit Weapons;
- Signet Skills (nearly al of them);
- Hallowed Ground;
- Sanctuary;
- A LOT of traits;
- Sword skills;
- Mace skills (many will desagree, but this weapon sucks);
- And some Hammer skills.
But I don’t think that any of these will get touched. We’ll wait to see.
Hopefully the traps are still viable to use if they nerf, if not, we’ll get back to the “in a good place” with meditations being the only viable option until the next xpac.
(edited by Mikau.6920)
guys calm .only cd on trap daze thats all
I do not mind some nerfs as long as some other more OP specs got hit harder
ANET must bring the Vanilia specs back and make the elites an alternative and not superlative…
My 2 c…
hammer needs to be fixed, looking at scrapper hammer vs guardian hammer makes me just hate everything.
still no move speed trait and a metric ton of useless or wrongly placed ones.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
mace, sword, spirits need work
unless spirit weapons are turned into trait passives, they’ll never overtake the usefulness of meditations
Spirit weapons are a joke. It’s the only thing that ever got buffed because “guardian is in a good place” and they still don’t get used after 3 years. Unless they completely rework and BUFF actual weapon skills there won’t be any change.
Ofc this kitten wouldn’t even be a problem if they had listened to the community even once instead of proclaiming in what a good place guardian was all the time.
USEABLE SHIELD PLEASE?! And by that, I mean replace 4, buff 5.
What the class need to be buffed or changed:
- Spirit Weapons;
- Signet Skills (nearly al of them);
- Hallowed Ground;
- Sanctuary;
- A LOT of traits;
- Sword skills;
- Mace skills (many will desagree, but this weapon sucks);
- And some Hammer skills.
But I don’t think that any of these will get touched. We’ll wait to see.
Hopefully the traps are still viable to use if they nerf, if not, we’ll get back to the “in a good place” with meditations being the only viable option until the next xpac.
This ^
I have talked to allot of people over the last year and depending on who I talk to between 1/3 & 1/2 the traits are never used for anything unless the person is a complete idiot and doesn’t realize there are far better options.
And after you educate the idiots they never use those traits again.
As for traps, they could do the following
1: Change the daze into a short duration immobilize
2: Reduce the damage by say 10-30%.
3: Reduce the cool downs by 10-30% as well
4: Have the traps apply some bleeding & or torment so as to encourage a wider selection of gear types
That would balance the traps out, but doing so without also balancing other core guardian skills as well would more or less gut the one thing the class does well at the moment which is burst.
Or quite frankly they could do a mixture of those changes as well as changing the traps to necro style marks, where they would be ranged and share boons granted but be visible so as not to ambush people
USEABLE SHIELD PLEASE?! And by that, I mean replace 4, buff 5.
Shield is actually quite nice now if you build for a defensive AEGIS build.
Granted those builds are no where near meta.
The thing that really needs changed is the shield trait.
Instead of toughness if it caused shield 4 to taunt enemies it hits and shield 5 to grant resistance then the shield would be truly useful.
USEABLE SHIELD PLEASE?! And by that, I mean replace 4, buff 5.
Shield is actually quite nice now if you build for a defensive AEGIS build.
Granted those builds are no where near meta.
The thing that really needs changed is the shield trait.
Instead of toughness if it caused shield 4 to taunt enemies it hits and shield 5 to grant resistance then the shield would be truly useful.
I Don’t know about you but I can’t remember the last time I saw a guardian using a shield.
In other words the one trick they had left is taken away from them. Now they’ll have the same status in PvP as in PvE. Completely and utterly useless. I’m sure whatevers buffs they bring will be entirely defensive. A guardian is not allowed to do damage.
I fear for humanity when i read posts like this: People want balance and then when they read what needs to happen to get it, it’s like the end of the world for them. Let me remind you that Guardian has not been at the bottom of the barrel once for the three years this game existed, as much as people like to think it has or want it to be. It’s easy for Anet to ignore the sensational issues people have that they think render classes ‘useless’ or ‘unplayable’ … and they do.
Fact is that these changes were inevitable and as we have already seen MANY times, that’s how balancing works.
I’m crossing my fingers that SW’s get attention; that right there SHOULD have been the defining skills for a Guardian from day one.
(edited by Obtena.7952)
still no move speed trait and a metric ton of useless or wrongly placed ones.
Yep, I would gladly give up “Defender’s Dogma” for something like inc chill, imob, cripple duration reduction or 25% movement speed increase
guys calm .only cd on trap daze thats all
A cooldown on daze are you serious ?
Daze was the only good thing that the DH got from traps and evan from the HOT expansion without daze the DH traps will be completely useless (is this what the devs want to say)
And if they will nerf the dmg or daze the can throw the traps in the guardian/DH lost dream locker near the SW mace,hammer and shield
Let us not forget the guardian before the expansion didn’t have daze (except the lost tome skill ,,Pacifism’’ that was all) the rest of the professions has 1,2 or even 3 (coughing "thief,,) that had easy access to it
The dragonhunter elite specialization has proven to have a very solid impact in many areas of the game, but they’ve been a tad too effective in the areas of burst and disruption, and we’ll be looking to make slight adjustments in those areas.
Where are they getting this information? Obviously they haven’t played a Guardian. Why — have they tried to get in a raid? No, because you can’t as a Guardian because their “burst dps” doesn’t compare to the amount of damage dished out by any other profession.
The only place Guardian is viable is PVP and ONLY because of traps. If they nerf traps, Guardians are pretty much useless.
In other words the one trick they had left is taken away from them. Now they’ll have the same status in PvP as in PvE. Completely and utterly useless. I’m sure whatevers buffs they bring will be entirely defensive. A guardian is not allowed to do damage.
I fear for humanity when i read posts like this: People want balance and then when they read what needs to happen to get it, it’s like the end of the world for them. Let me remind you that Guardian has not been at the bottom of the barrel once for the three years this game existed, as much as people like to think it has or want it to be. It’s easy for Anet to ignore the sensational issues people have that they think render classes ‘useless’ or ‘unplayable’ … and they do.
Fact is that these changes were inevitable and as we have already seen MANY times, that’s how balancing works.
I’m crossing my fingers that SW’s get attention; that right there SHOULD have been the defining skills for a Guardian from day one.
useless =/= unplayable
That being said, guardian is completely useless in PvE. I don’t give a kitten about traps, the problem is nothing but nerf nerf nerf. Next we’ll get another “guardian is in a good place” statement. And I rly don’t give a kitten about that it hasn’t been there before when they talk about giving tempests even more dmg. I sincerely hope it’s not spirit weapons because then nothing, absolutely nothing will be fixed.
The best thing is this will mean another 3 months being forced to play something that actually has a place in PvE. Yay more chrono… zzzzzz
That being said, guardian is completely useless in PvE.
If this is true, then it proves that the Guardian is much more dependent on the person sitting behind the keyboard than other classes because this is not an absolute truth as you have stated it. That is a L2P problem. If you can’t deliver what is needed in PVE on a Guardian, time to reconsider the classes you play, generally your own skills as an MMO player and definitely, your qualifications to speak about what balancing this class needs to match the vision the devs have for it.
(edited by Obtena.7952)
That being said, guardian is completely useless in PvE.
If this is true, then it proves that the Guardian is much more dependent on the person sitting behind the keyboard than other classes then. That’s a L2P problem. If you can’t deliver what is needed in PVE on a Guardian, time to reconsider the classes you play or even your own skills as an MMO player.
Nice, blame it on the player that guardian has no proper DPS and unneeded utilities. Sure, play it that way. You know absolutely nothing about me but it’s a great argument.
You going personal with absolutely ridiculous arguments (and constant post edits) won’t change that it’s a fact that guardian is bottom tier. Again, good stuff but kinda idiotic.
(edited by cranos.5913)
That being said, guardian is completely useless in PvE.
If this is true, then it proves that the Guardian is much more dependent on the person sitting behind the keyboard than other classes then. That’s a L2P problem. If you can’t deliver what is needed in PVE on a Guardian, time to reconsider the classes you play or even your own skills as an MMO player.
Nice, blame it on the player that guardian has no proper DPS and unneeded utilities. Sure, play it that way. You know absolutely nothing about me but it’s a great argument.
It’s not hard to do … DPS and knowledge of class skills and choice is most significantly influenced by the person playing that character. I don’t need to know much about someone that associates problems with raid design to problems with specific classes.
That being said, guardian is completely useless in PvE.
If this is true, then it proves that the Guardian is much more dependent on the person sitting behind the keyboard than other classes then. That’s a L2P problem. If you can’t deliver what is needed in PVE on a Guardian, time to reconsider the classes you play or even your own skills as an MMO player.
Nice, blame it on the player that guardian has no proper DPS and unneeded utilities. Sure, play it that way. You know absolutely nothing about me but it’s a great argument.
It’s not hard to do … DPS and knowledge of class skills and choice is definitely influenced by the person playing that character. I don’t need to know much about someone that associates problems with raid design to problems with specific classes.
However it’s not a problem with raid design. No matter the encounter other classes would still have more DPS and can do w/e a guardian can do better. You’re just being an kitten .
The fact that you disregard PvE balance entirely says a lot as well. Only PvPers are allowed to complain eh? PvErs should just be happy with mediocrity.
(edited by cranos.5913)
Other classes having more DPS than Guardian in PVE does not make Guardians useless in PVE. That is all.
Other classes having more DPS than Guardian in PVE (which is a whole other debate in itself, since I doubt you’re any sort of authority on the matter) does not make Guardians useless in PVE. That is all.
Are we going to go into how we understand the word “useless” differently now? Well, I guess it beats silly, unwarranted personal attacks. You knew perfectly well what my point was before this “discussion” even started. Besides, I’m talking all utilities, not just DPS. The only thing specific to guardian is the aegis, but you could use a dodge button for that.
No, actually, I don’t get your point because Guardians haven’t been useless in PVE for 3 years now considering:
1. We have had numerous balance patches in the past that haven’t made Guardians useless in PVE.
2. It’s going to take more than one patch to do such a thing.
3. The conditions you claim that will make Guardians useless has existed for a very long time, and currently exists. So it’s unlikely any patch will change that for the worse, since you decided to speak in absolutes.
I mean, if you have some sort of reasonable explanation to why Guardians will be rendered useless in PVE because of THIS patch, please elaborate, though I’m doubtful you can even do that, since you have little idea about the current state, much less a state where you don’t know what changes are going to happen. Until then, your posts are just sensational anecdotes.
(edited by Obtena.7952)
Other classes having more DPS than Guardian in PVE does not make Guardians useless in PVE. That is all.
To 90% of the unwashed masses it does. So unless they’re in a decent guild guardians will always be shunned, which isn’t fun. Even if its based on ignorance, its still a handicap for those who aren’t in raiding guilds and pugging things is their only choice. Still decent in dungeons, but no one really does dungeons now.
Other classes having more DPS than Guardian in PVE does not make Guardians useless in PVE. That is all.
To 90% of the unwashed masses it does. So unless they’re in a decent guild guardians will always be shunned, which isn’t fun. Even if its based on ignorance, its still a handicap for those who aren’t in raiding guilds and pugging things is their only choice. Still decent in dungeons, but no one really does dungeons now.
Oh now HERE lies the real issue you have … you’re focused on RAIDING performance. Here is a bad bit of reality for you … no class will be balanced about their capabilities in raids because of:
1. The relative insignificance that raiding has on overall PVE gameplay.
2. The idea that there is something wrong with PUGing, which their isn’t. It’s just going to take PUG’s longer to get up to speed with raids, just like Dungeons.
(edited by Obtena.7952)
Other classes having more DPS than Guardian in PVE does not make Guardians useless in PVE. That is all.
To 90% of the unwashed masses it does. So unless they’re in a decent guild guardians will always be shunned, which isn’t fun. Even if its based on ignorance, its still a handicap for those who aren’t in raiding guilds and pugging things is their only choice. Still decent in dungeons, but no one really does dungeons now.
Oh now HERE lies the real issue you have … you’re talking about RAIDING. And here is a bad bit of reality for you … no class will be balanced about their capabilities in raids because of the relative insignificance that raiding has on overall PVE gameplay.
It may seem insignificant right now, but raiding is still a valid PvE activity. It’s only going to get more telling as more raid wings become released, and additional raids.
I’m not saying it’s not valid, but it’s not different than when Dungeons were in the nascent stages either; now you can PUG a dungeon with your eyes closed … AND we have had multiple balance patches in that time.
No, I just can’t see how the fate of the class PVE balance will be affected by raids, no more so than it was because of dungeons in the past. Doomsaying is not a compelling argument.
Other classes having more DPS than Guardian in PVE does not make Guardians useless in PVE. That is all.
To 90% of the unwashed masses it does. So unless they’re in a decent guild guardians will always be shunned, which isn’t fun. Even if its based on ignorance, its still a handicap for those who aren’t in raiding guilds and pugging things is their only choice. Still decent in dungeons, but no one really does dungeons now.
Oh now HERE lies the real issue you have … you’re talking about RAIDING. And here is a bad bit of reality for you … no class will be balanced about their capabilities in raids because of the relative insignificance that raiding has on overall PVE gameplay.
It may seem insignificant right now, but raiding is still a valid PvE activity. It’s only going to get more telling as more raid wings become released, and additional raids.
You also edited your post, but pugs clear the raids no problem no, just not as fast as more organized raiding groups. The problem is that no pug accepts guardians unless they are the tank because in their eyes, their support abilities is not enough for their mediocre damage. Whether that is true or not doesn’t matter, its ingrained in the common pugger that if a guardian is not tanking then its useless.
History doesn’t lie … we had multiple balance patches in the past with Dungeons, and Guardians were not rendered useless in PVE or excluded from rosters because of those patches. Raids will be no different..
No, actually, I don’t get your point because Guardians haven’t been useless in PVE for 3 years now and I don’t see how one balance patch is going to change that either, considering we have had numerous balance patches in the past that haven’t made Guardians useless in PVE for any of those instances either.
I mean, if you have some sort of reasonable explanation to why Guardians will be rendered useless in PVE because of a patch you have no details about, please elaborate. Until then, your posts are just sensational anecdotes.
Guardian hasn’t become useless because of a patch that hasn’t happened yet, guardian became useless with the introduction of HoT. Or more accurately, because the elite specs of other classes are just insanely more powerful.
The basics in PvE you need are:
- Personal DPS. Say what you want, it’s not even close to competing with the current meta classes on this. It’s underwhelming in both the direct dmg and condi department.
- Buffs, none other than Aegis are unique. Aegis itself is rendered completely negligible now because pretty much all encounters are sustained DPS. I’m not just talking about the raids here, fractals too (although dmg in fractals is entirely negligible now). The fact that guardian can’t use half its weapons properly in high lvl fractals and has to shoot itself in the foot trait-wise is a nice bonus ofc.
Then comes the fact that the buffs a guardian does provide are kinda useless in general. The offensive ones are the ones currently needed and guardian provides none of those properly. Even if the defensive ones were needed, other classes could do it while keeping up that higher personal DPS.
Not to mention those other classes have powerful unique buffs like empower allies, banners, spirits, spotter, alacrity etc etc.
- CC. Guardian CC is slow and underwhelming to break a breakbar.
- Healing. Ehh, mediocre at best compared to a druid or tempest. It just doesn’t really work well.
- Projectile defense. It’s decent at it, but chrono and rev offer so much more while bringing it.
- Condi cleanse. Probably one of the better cleansers, but I haven’t found an instance where a chrono doesn’t work.
I probably missed some stuff here, it’s pretty late, but you get the gist of it. There’s just nothing a guardian really excels at. I’m sure you’ll say this is because of how they designed encounters and you’d be right, but since they designed the whole game that way they should balance around it properly.
So yes, when they announce they’ll tone down the damage of traps, even further limiting its usefullness in pve I’m gonna be disappointed. I don’t like being a burden on my team just because I’m playing a class that currently just doesn’t really fit into the game.
So why wasn’t it useless before HoT? It was basically a crutch for ppl in fractals/dungeons because of easy aegis spam, while keeping up midlevel dps. Even then it wasn’t optimal (just look at any speedrun record) but at least it had its place in relaxed casual runs. Now it’s basically in the necro spot pre-HoT.
(edited by cranos.5913)
Guardian hasn’t become useless because of a patch that hasn’t happened yet, guardian became useless with the introduction of HoT. Or more accurately, because the elite specs of other classes are just insanely more powerful.
Right, and that in your opinion is a Guardian class problem? So, as one example, Chronomancer Alacrity abilities … is a Guardian class problem? There are others but that’s an interesting perspective you got there. Maybe I’m just old school but that doesn’t make sense because nothing you can give Guardians addresses ANY of those OPed Elite spec’s … unless you’re unrealistically suggesting Guardians get OP’ed elite spec’s, but you’re not one of THOSE people are you? Furthermore, if you look beyond your ‘Guardian bubble thinking’, you will see that other classes are getting balanced as well, so making claims of any sort that Guardians will be useless, because of OTHER classes OPed elite specs starts sounding more and more comical.
The problem with the way you think is that it’s not unique or new; we have all seen this behaviour before, yet when balance is patched, the anticipated Armageddon never comes. You’re just Crying Wolf to confirm your own dissatisfaction for the class and it’s perceived lack of whatever. That’s not real.
(edited by Obtena.7952)
Guardian hasn’t become useless because of a patch that hasn’t happened yet, guardian became useless with the introduction of HoT. Or more accurately, because the elite specs of other classes are just insanely more powerful.
Right, and that in your opinion is a Guardian class problem? So, for example, Chronomancer Alacrity abilities … is a Guardian class problem? That’s an interesting perspective you got there. Maybe I’m just old school but that doesn’t make sense because nothing you can give Guardians addresses ANY of those OPed Elite spec’s … unless you’re unrealistically suggesting Guardians get OP’ed elite spec’s, but you’re not one of THOSE people are you?
When literally every other class is more wanted then yes, it’s a guardian problem. If you read any further than that it would’ve been clear. Of everything that’s needed in PvE guardian brings very little. It is an issue, how is that so difficult to see?
I’m not asking for wonders here. For guardian to truly become part of the meta again they’d either have to redesign the whole class or redesign their game. But when they announce even further nerfs to an already neglected class I’m gonna show my disappointment. Also, you haven’t really brought any decent argument as to why guardian is even slightly decent, are you sure it’s me who knows nothing about the class?
EDIT: since you’re so keen on constantly editing your posts. Toning down other classes abilities won’t make them not exist. I’m not crying wolf, I’m expressing my dissatisfaction about the current situation and after reading the whole thing (not just the guardian part), the perceived lack of interest to do anything about it.
(edited by cranos.5913)
I’m not saying it’s not valid, but it’s not different than when Dungeons were in the nascent stages either; now you can PUG a dungeon with your eyes closed … AND we have had multiple balance patches in that time.
No, I just can’t see how the fate of the class PVE balance will be affected by raids, no more so than it was because of dungeons in the past. Doomsaying is not a compelling argument.
I’m not doomsaying, it’s happening right now :P many a time I see guardians being turned down in pug groups I join in favor of more ‘meta’ classes. But I suppose I get what you’re saying, too early to say the sky falling when we don’t know the extent of the changes they will do to compensate for lowering damage for DH.
Right, and that in your opinion is a Guardian class problem? So, for example, Chronomancer Alacrity abilities … is a Guardian class problem? That’s an interesting perspective you got there. Maybe I’m just old school but that doesn’t make sense because nothing you can give Guardians addresses ANY of those OPed Elite spec’s … unless you’re unrealistically suggesting Guardians get OP’ed elite spec’s, but you’re not one of THOSE people are you?
The problem with the way you think is that it’s not unique or new; we have all seen this behaviour before, yet when balance is patched, the anticipated Armageddon never comes. You’re just Crying Wolf to confirm your own dissatisfaction for the class and it’s perceived lack of whatever. That’s not real.
“People want balance and then when they read what needs to happen to get it, it’s like the end of the world for them.” -You in your first post in this thread, specifically about DH nerfs.
Don’t act so smug and pretentious. DH was one of the more middling elite specs in terms of strength. Some of the very powerful elite specs aren’t getting any nerfs in this change according to what the post said (reapers, scrapper maybe). Don’t try to justify DH nerfs and then backpedal and make it look like the people doubting the validity of said nerfs are actually asking for their class to be broken on par with the current top dogs. The lack of OP is not what they didn’t like. They didn’t like that Anet is nerfing something that falls under the category of “okay, I guess…” in the rankings. And that is a Guardian problem. The problem that most elite specs were OP as kitten, some get nerfed. DH was ‘meh’, but is also looking at nerfs.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
I’m not crying wolf, I’m expressing my dissatisfaction about the current situation and after reading the whole thing (not just the guardian part), the perceived lack of interest to do anything about it.
So, if I understand you correctly, Anet releasing information about the direction they want classes to take for the next balancing patch is, in your opinion, a perceived lack of interest on their part to address the current situation in PVE (which is just a trumped up way of saying “I want to be OPed like the other OPed classes because of raids”)? I’m just going to attribute that to the fact that your interpretation of the current situation is narrow and biased and not based on very much (if any) data. #sensationalanecdotes
(edited by Obtena.7952)
The problem that most elite specs were OP as kitten, some get nerfed. DH was ‘meh’, but is also looking at nerfs.
The problem here is that you don’t get that Anet have concepts they want the classes to follow and some of those changes they are talking about are because of straying from the concepts, not because of OP or MEH. If you actually look at the history of balance patches, many of the changes actually occur because of class concept vs. relative strength of effects. GW2 is no different.
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Makes me sad all this discussion about the damage from Guardians in PvE when seems that most of the changes will turn around “the succes” of the traps in PvP. Which is even more sad taking in consideration that DH aren’t currently in a good shape in PvP and traps are a one trick pony which must be chosen very carefully (I’m only using one trap, so I’m mostly running the same old med build with a bow and a trap).
The thing is: currently I can kill the average bunker meta, if I play well my cards. If they will nerf the (mediocre) offensive capabilities of the class then Arenanet should provide tools to make the Guardian a gain a viable tank. I will never play a tank but at least should provide joy to players unable to change to other classes. If a Chronomancer can be a succesfull tank, then a Guardian sould be an excellent tank, I guess.
About PvE, I wouldn’t care less about the changes: I only enter to do mining, and WvW is destroyed, so no roaming neither. But I’m suspicious about their moves in the PvP department. Yesterday was the EU Pro League and only 4-5 classes from the 9 were used, an none of them was a Guardian/DH…
I’m not crying wolf, I’m expressing my dissatisfaction about the current situation and after reading the whole thing (not just the guardian part), the perceived lack of interest to do anything about it.
So, if I understand you correctly, Anet releasing information about the direction they want classes to take for the next balancing patch is, in your opinion, a perceived lack of interest on their part to address the current situation in PVE? I’m just going to attribute that to the fact that your interpretation of the current situation is narrow and biased and not based on very much (if any) data. #sensationalanecdotes
So how am I wrong? You keep nitpicking, taking out the least important sentences. How exactly am I wrong about my interpretation of what guardian brings to a PvE environment? Or have you nothing constructive to say?
The problem here is that you don’t get that Anet have concepts they want the classes to follow and some of those changes they are talking about are because of straying from the concepts, not because of OP or MEH. If you actually look at the history of balance patches, many of the changes actually occur because of class concept vs. relative strength of effects. GW2 is no different.
I’m glad you want to talk concepts, concepts are my specialty. The concept of DH is a selfish backline damage dealer with limited support (relative regular guard), and traps to improve damage and survivability at close-range. It does its job decently, mainly by concentrated bursts, a large part of which is due to the daze on traps and dragon’s maw’s ward. So when they say “DH is too good at burst and disruption”, it’s very concerning since those are the two pillars the spec appears to be built on, and the spec seems mediocre overall. Unless they give a big buff to sustained damage and mobility, I don’t see this ending well.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Guardian has the 2nd strongest autoattack chain in the game, right behind Revenant sword. Revenant sword auto is getting nerfed. Guardian will (probably) have the strongest autoattack chain, hopefully still decent burst with traps, and good offensive support with FMW.
I’m not crying wolf, I’m expressing my dissatisfaction about the current situation and after reading the whole thing (not just the guardian part), the perceived lack of interest to do anything about it.
So, if I understand you correctly, Anet releasing information about the direction they want classes to take for the next balancing patch is, in your opinion, a perceived lack of interest on their part to address the current situation in PVE? I’m just going to attribute that to the fact that your interpretation of the current situation is narrow and biased and not based on very much (if any) data. #sensationalanecdotes
So how am I wrong? You keep nitpicking, taking out the least important sentences. How exactly am I wrong about my interpretation of what guardian brings to a PvE environment? Or have you nothing constructive to say?
You haven’t shown you are right to begin with … and your arguments don’t make sense. These aren’t ‘nitpicks’. You’re making absolute statements about the effectis the balance on Gaurdian PVE state on basically … nothing. Put away the crystal balls people.
How many Guardians/DHs were playing yesterday in the Pro League in order to reach the outstanding conclusion that Guardians needs a nerf? ^^
Who cares about the status of G/DH in PvE? PvE isn’t a competitive mode, PvP is. They are changing traps for the wrong reasons (rookies eating three traps already placed in the points and eating the another three from the -mediocre builds- player. They are nerfing due one trick ponies are melting novices in sub diamond divisions; meanwhile G/DHs are nowhere in the Pro League.