After 30 tickets I finally found a build that works well.
WEAPONS
Hammer
Scepter & Focus
TRAITS
30 Zeal
VI. X. XI
20 Radiance
II. VI. VIII.
10 Virtues
V
SLOT SKILLS
Signet of Resolve
Save Yourself!
Hammer of Wisdom
Sword of Justice
Renewed Focus [Elite]
BUFFS
Mango Pie: health regen
Grove Emissary [Champion of the Pale Tree]: health regen (really helps but i was able to defeat them without the buff)
GEAR
Berserker armor with 3/6 Superior Rune Ogre and 3/6 Superior Rune Eagle
Aquatic Helm with 1/6 Superior Rune Eagle
+179 Power / +128 Vitality / +9 Crit Hammer with Superior Sigil of Rage
+90 Power / +64 Precision / +5% Crit Scepter with Superior Sigil of Force
+90 Power / +64 Precision / +5% Crit Focus with Superior Sigil of Strength
Berserker Back with Exquisite Ruby Jewel
Berserker Earrings with Exquisite Ruby Jewel (2x)
Berserker Amulet with Exquisite Ruby Jewel
Ring of Red Death with Mighty Infusion
Crystalline Band
BASE STATS (no buffs)
Power 2,318
Attack 3,429
Precision 1,855
Crit Change 49%
Toughness 930
Armor 2,141
Vitality 1,058
Health 12,225
Condition Damage 300
Condition Duration 30%
Boon Duration 10%
Healing Power 0
Crit Damage 70%
Guardian 10%
Magic Find 162%
KILL ORDER
1. First Mate – She does lots of Thief styled burst / poison damage
2. Master Gunner – He does lots of annoying AOE damage.
3. Captain – He evades pretty regularly.
4. Stitches – Other than the occasional “evade” ability from Captain she doesn’t do much else. Of the four she is the easiest… if you follow this kill order.
OVERVIEW
This build is based on the concept “fight fire with fire” in that you are dealing with four NPCs so you can somewhat level the field by bringing two “minions” of your own: Hammer and Sword. Hammer is awesome for knocking down and making a target pretty much useless. Sword does a lot of damage. And with the trait build you are giving your spirit weapons longer life, more damage, more conditional damage, faster skill recharge AND you can command numerous times before they disappear.
OVERVIEW
First Mate.
1. Start with Scepter & Focus.
2. Cast Hammer of Wisdom and Sword of Justice.
3. Cast Ray of Judgement (#4) at First Mate.
4. Make your two spirit weapons attack First Mate.
5. Pop all your buffs and defensive skills and Hammer her. With any luck her health will drop to 5-8%.
6. Signet of Resolve.
7. Switch to Scepter & Focus and finish her off with whatever also continue to make your two spirit weapons attack First Mate.
Master Gunner
1. Cast Ray of Judgement (#4) at Master Gunner.
2. You are likely not going to have your spirit weapons and Signet of Resolve so try and keep yourself alive by avoiding the Captain and Gunner’s AOE fires.
3. Once your CDs are done pop them and wallop on Gunner.
4. If your spirit weapons are off CD pop them and make them attack Master Gunner.
5. Unlike First Mate, Master Gunner’s health drops pretty quick. So just keep bouncing between staying alive, healing, and popping CD to do lots of Scepter & Focus, Hammer and spirit weapon damage
Captain
1. Captain is very similar to Master Gunner the only difference is he has an evade skill that will happen more than average. Basic tank and spank this guy, but also heal when things get hairy.
2. If your spirit weapons are off CD pop them and make them attack Master Gunner.
Stitches
1. Of the four Stitches is the easiest. She does inherit the evade ability from Captain but she uses it maybe 30% of the time.
2. The best thing I found is use the Hammer skill Ring of Warding (#5) and wallop on her inside the “prison” you’ve made. She usually has a harder time evading.
Hope this helps!
(edited by Korval.3751)