(edited by Blissified.8369)
Rework 1h Sword and Shield
IMO, all they need to do with shields is swap their skills with the focus skills.
I’ve said over and over again on here it makes no sense to me that the focus is a better shield than a shield.
Make a 0-30-20-20-0 build and swing your sword over 3k hit, use meditations and you have now 2 or more teleport.
flashing blade is instant teleport – 2 second stun and a blind is pretty OP even on 16 Sec CD. Up the damage to a regular hit and its fine.
as for the shield/focus skill swap… just switch focus and shield no. 5 and i am happy (and would use shield in any build )
i also use focus because no. 5 is awsome in any situation.
make sword 3 a while moving skill… everything else i’m fine with on sword.
I never really thought about that before.. Shield and Focus #5 skills should absolutely be swapped. It makes perfect sense, both in the function and feel of the skill. Focus is more of a magical item, it makes sense it could be used to create a massive bubble. Shield is a defensive item, it makes sense that it could be used to block attacks on yourself.
I feel like this was an oversight.. maybe an intern at ANet accidentally put them on backwards.
Only thing sword needs is for zealot’s defense to be usable while moving. Everything else is fine. A stun would be pretty OP, especially if you run with hammer as well.
And I like focus the way it is…
Seventh Legion [VII]
Flashing blade and zealot’s defense both need tweaks in my opinion.
Flashing blade:
1. Needs to be a leap finisher…as 1h sword has zero ability to take advantage of a combo field.
2. Needs some reasonable damage…at least as much as an auto attack.
Zealot’s defense:
1. Needs to be usable while moving.
2. Needs to be a projectile finisher.
I think guardian’s have evolved past the point where everything offensively needs to be kitten because of our survivability…especially after this last patch with boon hate and attacks going through aegis.
(edited by ODB.6891)
I strongly disagree with the idea of switching the Shield and Focus #5’s, and have since the idea came up in beta. The reason? You weaken both weapons if you do so, for the sake of aesthetic.
As others have stated here and elsewhere, the focus is a personal defense weapon, and the shield is a group defense weapon. They each excel at their role, though by its nature, the Shield is most useful for PvP and high-end PvE play (e.g. Fractals), where it’s important for you to protect your allies as well as yourself. If you go swapping the #5 skills, you’re putting a group defense tool on the focus and a personal defense tool on the Shield, weakening the performance of both weapons at their roles and leaving each as a mediocre hybrid defense tool. The reason each comes out weaker, besides the role mixing, is because the new skill configurations lack synergy. Shield of Judgment and Shield of Wrath do not have any synergy, besides the fact that they both slow down how much damage you take. Similarly, Ray of Judgment and Shield of Absorption work against each other: RoJ loses much of its effectiveness at long range, and SoA is best used for putting opponents at range or fighting opponents who are already at range. In the current state, each weapon’s skills have a much stronger interaction. RoJ’s blinds can be used to absorb hits that would otherwise break SoW, and SoW is best used while in proximity to a target, where RoJ excels. SoJ and SoA don’t interact directly, but the fact that both skills can be used from the mid or rear lines to protect most or all of a group is huge. Sacrificing all of this because you want the Shield to block more than just projectiles doesn’t make any sense to me.
As for the 1h Sword, I feel like Zealot’s defense needs the most attention. It would be nice if the skill actually had a decent chance to hit at range, since it seems to miss even stationary targets that are more than a couple hundred units away, and I’d love it if the projectiles pierced, which would give the Sword more of an AoE presence and drastically improve the its viability in all game modes. The Sword needs the least help in S/TPvP, but the DPS Guardian’s role is relatively small in the current metagame, with bunkers being far more popular, so I feel like this wouldn’t be unreasonable.
Other changes I’d recommend for the Sword would be putting a cooldown reduction on the Powerful Blades trait and maybe adding a Leap finisher to FB. I vote against more damage for FB because with as much DPS as the Sword’s autoattack does, I feel like adding more team utility to the weapon should take priority. I only hesitate about the leap finisher because it may put the Sword a bit over the top when taken with the improved ZD and reduced cooldowns I also suggested, but time would tell.
IMO, all they need to do with shields is swap their skills with the focus skills.
I’ve said over and over again on here it makes no sense to me that the focus is a better shield than a shield.
If they did that I would be soooooo happy
Flashing blade and zealot’s defense both need tweaks in my opinion.
Flashing blade:
1. Needs to be a leap finisher…as 1h sword has zero ability to take advantage of a combo field.
2. Needs some reasonable damage…at least as much as an auto attack.Zealot’s defense:
1. Needs to be usable while moving.
2. Needs to be a projectile finisher.I think guardian’s have evolved past the point where everything offensively needs to be kitten because of our survivability…especially after this last patch with boon hate and attacks going through aegis.
+1’d this, these were my thoughts exactly.
Now Musty Britches since someone decided Shortbus Rider was offensive… [LoS] [NSP]
Shield and focus ability sets are fine as they are. They also fit thematically as guardians are more magic-based whereas warriors are more physical based. In terms of ability effectiveness, Shield of Judgement could use a slight buff in some form, even as little as increasing its damage.
Sword is okay, but could use a little buff to make it more versatile.
The only changes I’d make to Guardian one-handed sword is make Flashing Blade a non-targeted teleport (so you teleport the range with line of sight still taken into consideration) and work on Zealot’s Defense. ZD is good on paper but fails horrible in application.
The root has to go and I feel as if the range should be increased from 600 to 900. Or remove the root and for the duration, make it reflect projectiles.
All we have some good ideas and all we know that sword is most useless weapon for guardian…
Arena.NET pls do something with sword skills !!!
Personally I’d like to have one more of the area denial skills on shield #4 (something like staff #5 will be great). It will fit nicely with the front line defensive / support role of the guardians and may give memorable “you shall not pass” www scenes with guardian blocking zergs while rest of the team retreats — we can’t run away anyway so at least give us chance to help others do so.
As for 1H sword, yeah ZD is really lacking