Sanctuary is awesome
Shhhh! If you get too excited they will destroy it!
Shhhh! If you get too excited they will destroy it!
This is what I’m most afraid of.
I make PvP & WvW videos
Shhhh! If you get too excited they will destroy it!
:X
I don’t like that the whole thing disappears (projectile block and healing) if it gets bumped 10 times. I’d like if it just lost knockback property after the 10th. But it is awesome. Super fun to use.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Hmm. It may not be as useful as I thought xD. I don’t hit 25% hp enough
I make PvP & WvW videos
Hmm. It may not be as useful as I thought xD. I don’t hit 25% hp enough
It should be at 50% hp like Defy Pain (which activates Endure Pain) does for Warriors.
I was mainly referring to Sanctuary as in the utility skill, although Virtuous Solace does activate at a bit of a low health point. I don’t really mind too much though, personally speaking.
I think it is ok, a group of guardians is really strong and sturdy, each one suporting the next one, solace dont need to be that strong.
imo.
Activating at 25% is better imho. Thanks to our low hp and good survivability skills, we constantly lose good % hp and then heal it at the sam time. And the trait proccing at 50% when we absolutely did not need it and could have easily healed back would just waste it…
I don’t see it being a waste but rather keeping our sustain at a higher level
25% health is around 4k health with Mauraders and any class with stability can walk through the Sanctuary bubble and come in the dome and kill you. Or if you have existing conditions with no clears, you’re potentially dead.
I don’t see it being a waste but rather keeping our sustain at a higher level
25% health is around 4k health with Mauraders and any class with stability can walk through the Sanctuary bubble and come in the dome and kill you. Or if you have existing conditions with no clears, you’re potentially dead.
unblockables to, well it is not to make guard invunerable or almost invunerable, just to give us some time to empower nearby or DH f2 on ally inside sanctuary.
As for sanctuary i dont see as a skill to support us but to support someone being poushed(as all cconcecrations).
(edited by Aeolus.3615)
Perhaps it could be part of some support bunker build. I see potential for Sanctuary on the Battle of Kyhlo map mid node. Maybe for Vale Guardian to stop the seekers. One minute cooldown makes it hard to proactively use it though.
Hmm. It may not be as useful as I thought xD. I don’t hit 25% hp enough
like I said in the update thread, this trait is still terrible, it only looks shiny, the actual application of it leaves so much to be desired.
for example, if it procs automatically at 25% hp, it would be decent, but requiring you to get HIT after dropping 25% hp means a lot of times, your bubble drops when you enter down state since the trait somehow has a 1 second cast time.
Hmm. It may not be as useful as I thought xD. I don’t hit 25% hp enough
like I said in the update thread, this trait is still terrible, it only looks shiny, the actual application of it leaves so much to be desired.
for example, if it procs automatically at 25% hp, it would be decent, but requiring you to get HIT after dropping 25% hp means a lot of times, your bubble drops when you enter down state since the trait somehow has a 1 second cast time.
That is problematic. They obviously have been paying attention to the forums, I hope they note this and make it proc as soon as you drop below 25%. I think the cast time is a holdover from the actual skill maybe?