(edited by Hunter.4783)
So, Eles get their most OP trait as a minor
I, on behalf of the entire GW2 community, would like t thank you for speaking on our behalf without consultation, as it wouldn’t have been necessary anyway.
Also, thank you for refraining from giving any sort of legitimate suggestions, as those are also unnecessary.
Thank you again for insulting the devs while asking for their attention and consideration of the effort you didn’t make.
You truly are invaluable, and a rock to this community
Longbow (or some other ranged weapon) was absolutely needed. We’ve been stuck with scepter for years, and regardless of the buffs to scepter the feeling of only have a single ranged weapon was frustrating.
As far as traits go, with the exception of the odd Honor and Virtues trait here and there the Specs are pretty straight forward. Symbols are practically going to wreck just about everything, and the new Spear of Justice is going to synthesize very well with Radiance traits.
The traps currently do not have target caps which means they will serve as great zerg breakers in WvW by effectively crippling them all and revealing any stealth characters.
Overall, the Hunter spec wasn’t as jaw dropping as, say the Chronomancer, but mechanically the Hunter Spec answered a lot of issues Guardians have had for a while (mobility, range, additional control,etc ).
Sadly, that is true.
Hopefully they listen to us and don’t try to push more junk to us (useless traits, we will have a lot of them still). I already named them a lot of times.
There are also a lot of problems with weapon skills (shield, torch, sword…) and not even a single word from them, if they at least will try to fix it on the expansion.
But I wouldn’t put much hope on this. They already ignored the class over and over because “its now in a good spot”. We don’t want buffs on already work ok, we want buffs where don’t work at all.
I really want variety, like all other classes are getting, but us a lot less.
Longbow was needed.
Sadly traps not.
We are in a good place – that means we must get 1 good thing and 1 bad thing – that is called balance (for guardians only).
I, on behalf of the entire GW2 community, would like t thank you for speaking on our behalf without consultation, as it wouldn’t have been necessary anyway.
Also, thank you for refraining from giving any sort of legitimate suggestions, as those are also unnecessary.
Thank you again for insulting the devs while asking for their attention and consideration of the effort you didn’t make.
You truly are invaluable, and a rock to this community
^
I, on behalf of the entire GW2 community, would like t thank you for speaking on our behalf without consultation, as it wouldn’t have been necessary anyway.
Also, thank you for refraining from giving any sort of legitimate suggestions, as those are also unnecessary.
Thank you again for insulting the devs while asking for their attention and consideration of the effort you didn’t make.
You truly are invaluable, and a rock to this community
Most agree traps suck and are so far the poorest addition when it comes to adding skills for elite specs. Just look at mesmer and necro….its much much better.
You could say that we are better off than mesmers and necros but that point fails because
1) That only applies to PVE
2) Just because our core traits are good does NOT mean they have to add sub-par abilities and traits
Shield has been crap since day 1 and everyone knows it. Yet it has not been changed and worse of all, there are NO plans to change it as of now.
Longbow aint even needed if scepter projectile speed were buffed. From the PVP stream you can tell Longbow is an overall survivability LOSS over scepter/focus. Anyone can see it clear as day.
This whole elite spec (DH) was added to band aid some of the flaws the guardian has. Its funny because if the aforementioned changes were made, Longbow and DH will become redundant
PS: How many of you are going to use the heal trap? Yeah, i rest my case
I wouldn’t be surprised if Elemental Attunement was toned down in the process. They’ve made a lot of updates to trait lines for all the professions, so it’s too early to react like this.
I wouldn’t be surprised if Elemental Attunement was toned down in the process. They’ve made a lot of updates to trait lines for all the professions, so it’s too early to react like this.
Doubt it. If they nerf it people will QQ just as much as they did when it was announced it was gonna be changed to GM.
Its sad really that so much work is going into these other classes which are seeing overhaul after overhaul whereas ours has been stuck with the same crap since day 1.
PS: oh yea, we have been nerfed every patch though, so i will give you that
I was surprised to see the change. Protection is thrown around like candy for the Elementalist profession so having to make a choice made sense instead of being given both. This is the point of having traits all along, to have to choose one or the other.
(edited by Arken.3725)
QQ that class has something I don’t! Wahh! Get over it
QQ that class has something I don’t! Wahh! Get over it
That’s not the point. The point is to have to sacrifice something strong for something else. With this change, there’s none of that. Wahh, get over having zero constructive input.
QQ that class has something I don’t! Wahh! Get over it
That’s not the point. The point is to have to sacrifice something strong for something else. With this change, there’s none of that. Wahh, get over having zero constructive input.
Guardian is fine. Maybe if you would try to stop staff #1ing things to death, you would agree?
What kind of argument is that? Now I know you’re trolling.
Most agree traps suck and are so far the poorest addition when it comes to adding skills for elite specs. Just look at mesmer and necro….its much much better.
You could say that we are better off than mesmers and necros but that point fails because
1) That only applies to PVE
2) Just because our core traits are good does NOT mean they have to add sub-par abilities and traitsShield has been crap since day 1 and everyone knows it has not been changed and worse of all, there are NO plans to change it as of now.
Longbow aint even needed if scepter projectile speed were buffed. From the PVP stream you can tell Longbow is an overall survivability LOSS over scepter/focus. Anyone can see it clear as day.
This whole elite spec (DH) was added to band aid some of the flaws the guardian has. Its funny because if the aforementioned changes were made, Longbow and DH will become redundant
PS: How many of you are going to use the heal trap? Yeah, i rest my case
I don’t see why we even still come here to give our opinions. Clearly this man has life figured out for all of us. We need not fear what the night brings, for our protector is nigh. Verily, he shall being salvation unto us, for the world is as he speaks.
Traps are amazing, They are going to be like the more useful better looking brother to consecrations
Traps are amazing, They are going to be like the more useful better looking brother to consecrations
Frankly I only see traps being of use in 2 places.
1: In pve in a few niche situations where you need allot of aoe at one time. (other classes would still provide it better with lower cool downs)
2: WvW where a gate/wall is broken & you coordinate it with several other people in order to nuke small groups. (blowing all these CD’s would leave you useless for 45 seconds however & god forbid someone come along with stability & dodge rolls through stuff)
Over all traps are going to be very niche & really only useful against idiots & NPC’s. Even then there will be other classes that do what traps do better (AOE on target point) because they can do the same thing better without losing access to self sustain & support.
Traps are amazing, They are going to be like the more useful better looking brother to consecrations
Frankly I only see traps being of use in 2 places.
1: In pve in a few niche situations where you need allot of aoe at one time. (other classes would still provide it better with lower cool downs)
2: WvW where a gate/wall is broken & you coordinate it with several other people in order to nuke small groups. (blowing all these CD’s would leave you useless for 45 seconds however & god forbid someone come along with stability & dodge rolls through stuff)
Over all traps are going to be very niche & really only useful against idiots & NPC’s. Even then there will be other classes that do what traps do better (AOE on target point) because they can do the same thing better without losing access to self sustain & support.
Other classes would disagree with you, most notably Rangers.
Guardian’s basically got the kind of trap mechanics and utility ranged weapon that Ranger’s wanted. There’s a thread that said guardian > ranger > thief in terms of trap viability.
You also forgot Stronghold’s channeling areas like the Soul Heroes and middle supplies. I see traps being useful in places where you prefer to have more damage but don’t like using spirit weapons. That’s not to say traps will replace meta and it’s for everyone. It most certainly wont and it isn’t :p
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Longbow was needed.
Sadly traps not.
We are in a good place – that means we must get 1 good thing and 1 bad thing – that is called balance (for guardians only).
That is what the devs call class balance across the board ( outside of warrior; and anything Robert Gee designs)
Most agree traps suck and are so far the poorest addition when it comes to adding skills for elite specs. Just look at mesmer and necro….its much much better.
You could say that we are better off than mesmers and necros but that point fails because
1) That only applies to PVE
2) Just because our core traits are good does NOT mean they have to add sub-par abilities and traits…
Longbow aint even needed if scepter projectile speed were buffed. From the PVP stream you can tell Longbow is an overall survivability LOSS over scepter/focus. Anyone can see it clear as day.
This whole elite spec (DH) was added to band aid some of the flaws the guardian has. Its funny because if the aforementioned changes were made, Longbow and DH will become redundant
I really do not think that this is true.
how do you figure it is a loss of surviveability? because you cant run scepter/focus? (which you still could)
I am pretty confident that there will be DH control specs that will call for nerfs. I dont think traps will be a part of it, though.
My biggest issue is not that traps or LB could be useless. I think the biggest problem is that we have to take either valor or honor to have decent condi removal – this alone is not the issue however other classes need to do the same. Our problem is that it locks us in our utilites and out of other possible cool mechanics. and as alaways… swiftness.
take Warrior and Ranger awsome condi removal traits that do not change their utilities at all. we need something like activating a virtue cures two conditions instead of AR. absolute resolution is fine but has low uptime and should be merged with Battle Presence at grandmaster tier.
(edited by Asmodal.6489)
Elemental Attunement really isn’t even that good on its own. The only things that make it worthwhile are the protection and the condi clear from the regen if you’re running Cleansing Water. It was a silly idea for it to be competing with GM traits in the first place, if you ask me.
Elemental Attunement really isn’t even that good on its own. The only things that make it worthwhile are the protection and the condi clear from the regen if you’re running Cleansing Water. It was a silly idea for it to be competing with GM traits in the first place, if you ask me.
well thats kind of a downplay. pretty sure that even if it would only grant protection and regen people would still take it. It counters their core weakness of a low hp pool and light armor in one trait. on top it synergizes – as you said – extremely well with cleansing water.
I also think as a GM trait it is silly, yet making it a minor is just sick. you should have to sacrafice some choice for that kind of defense or even that level of QoL. Earth, Water, Arcane will be the go to build anyways. so you toss in rock solid and eles are unstopable for the most part.
Elemental Attunement really isn’t even that good on its own. The only things that make it worthwhile are the protection and the condi clear from the regen if you’re running Cleansing Water. It was a silly idea for it to be competing with GM traits in the first place, if you ask me.
well thats kind of a downplay. pretty sure that even if it would only grant protection and regen people would still take it. It counters their core weakness of a low hp pool and light armor in one trait. on top it synergizes – as you said – extremely well with cleansing water.
I also think as a GM trait it is silly, yet making it a minor is just sick. you should have to sacrafice some choice for that kind of defense or even that level of QoL. Earth, Water, Arcane will be the go to build anyways. so you toss in rock solid and eles are unstopable for the most part.
The trait has virtually nothing to do with why d/d ele is in the current meta, though. Even without it, the regen can be obtained through traited cantrip use or after receiving a critical hit, and the protection can be gained through one of the 3 auras that the setup has access to. And even then, the reason why the build is so powerful is because of the combination of sustain through trickle heals and the damage built up by might stacking. Access to boons on swap is really just an added convenience.
Elemental Attunement really isn’t even that good on its own. The only things that make it worthwhile are the protection and the condi clear from the regen if you’re running Cleansing Water. It was a silly idea for it to be competing with GM traits in the first place, if you ask me.
well thats kind of a downplay. pretty sure that even if it would only grant protection and regen people would still take it. It counters their core weakness of a low hp pool and light armor in one trait. on top it synergizes – as you said – extremely well with cleansing water.
I also think as a GM trait it is silly, yet making it a minor is just sick. you should have to sacrafice some choice for that kind of defense or even that level of QoL. Earth, Water, Arcane will be the go to build anyways. so you toss in rock solid and eles are unstopable for the most part.
The trait has virtually nothing to do with why d/d ele is in the current meta, though. Even without it, the regen can be obtained through traited cantrip use or after receiving a critical hit, and the protection can be gained through one of the 3 auras that the setup has access to. And even then, the reason why the build is so powerful is because of the combination of sustain through trickle heals and the damage built up by might stacking. Access to boons on swap is really just an added convenience.
Yet you must agree changing that to a minor trait is silly to say the least
Two words: So what?
What happens to ele’s is not relevant to Guards. You think we got the short end of the stick with spec upgrades? I beg to differ. The consolidation only makes our choices better.
(edited by Obtena.7952)
I personally think the trait being in the position it is winds up being a perfect placement. This is obviously not a baseline effect like some in the ele forums would have you believe. It’s not impactful enough for a major slot, and I don’t think anyone is going to argue it should be in the adept or master minor slots.
But like Obtena mentioned, we’re in the guardian forums, not the ele forums.
Yet you must agree changing that to a minor trait is silly to say the least
Not really, no. And it’s hardly worth complaining about in comparison to Guardians, who get Aegis on demand as a baseline boon.
Yet you must agree changing that to a minor trait is silly to say the least
Not really, no. And it’s hardly worth complaining about in comparison to Guardians, who get Aegis on demand as a baseline boon.
And yet eles are in a better spot in sPVP right now and equally as good in PVE, so the point is moot.
They change a GM worth trait into a minor one, which is a slap in the face to every class which has to make a choice about traits. heck the whole point of traits is so you HAVE to make a choice, not be able to get all the good ones at the same time.
Yet you must agree changing that to a minor trait is silly to say the least
Not really, no. And it’s hardly worth complaining about in comparison to Guardians, who get Aegis on demand as a baseline boon.
the maybe you agree to the fact that is contraproductive to making other ele traitlines more attractive?
Yet you must agree changing that to a minor trait is silly to say the least
Not really, no. And it’s hardly worth complaining about in comparison to Guardians, who get Aegis on demand as a baseline boon.
And yet eles are in a better spot in sPVP right now and equally as good in PVE, so the point is moot.
They change a GM worth trait into a minor one, which is a slap in the face to every class which has to make a choice about traits. heck the whole point of traits is so you HAVE to make a choice, not be able to get all the good ones at the same time.
It’s NOT a GM worthy trait. That’s the whole point. You’re making a very big deal out of something that’s really not that significant. We’re getting a bigger buff with Might of the Protector being tripled in effectiveness than they are with Elemental Attunement becoming a minor trait.
Yet you must agree changing that to a minor trait is silly to say the least
Not really, no. And it’s hardly worth complaining about in comparison to Guardians, who get Aegis on demand as a baseline boon.
the maybe you agree to the fact that is contraproductive to making other ele traitlines more attractive?
Perhaps, but we currently have the same problem with Valor, Warriors currently have the same problem with Discipline, Mesmers currently have the same problem with Dueling, AND Engineers currently have the same problem with Explosives (although that will probably be fixed when Grenadier is made baseline). It’s really not an Elementalist-specific issue.
It could be worst you could still have multiple revive based majors and he class mechanic selection as a major in place of a minor.
And yet eles are in a better spot in sPVP right now and equally as good in PVE, so the point is moot.
Really? Did ArenaNet start posting their proprietary tracking data and I missed it? Because I’d love to read up on the actual numbers rather than some IMAGINARY presumption used to back an argument when their actions say that they are seeing something quite, quite different in the REAL DATA.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
1) longbow looks awesome, why insult it?
2) traps arnt “situational” the enemy cannot see the traps so they cannot be just Easily “dodged 99% of the time” u place them before fights… Not only when the enemies ontop of you.
3) u have no idea what they meta will be in HoT so how can u comment on what it will provide in the meta?…. trap ranger was once meta, it looks like its coming back into strength now also, so obviously traps are looking rather good in the upcoming meta putting Longbow straight into meta on its release.
theres 0 reason to be insulting and putting this new specialization down, traps do not suck, just currently they are not in meta, but then again neither are rangers so therefore how would it be? theres 0 proof to it not being viable and also theres nothing to say how Dragonhunter will fair in the new expansion..
try to actually WAIT to see what happens rather then QQing on it before its even in beta.
1) longbow looks awesome, why insult it?
2) traps arnt “situational” the enemy cannot see the traps so they cannot be just Easily “dodged 99% of the time” u place them before fights… Not only when the enemies ontop of you.
3) u have no idea what they meta will be in HoT so how can u comment on what it will provide in the meta?…. trap ranger was once meta, it looks like its coming back into strength now also, so obviously traps are looking rather good in the upcoming meta putting Longbow straight into meta on its release.
theres 0 reason to be insulting and putting this new specialization down, traps do not suck, just currently they are not in meta, but then again neither are rangers so therefore how would it be? theres 0 proof to it not being viable and also theres nothing to say how Dragonhunter will fair in the new expansion..
try to actually WAIT to see what happens rather then QQing on it before its even in beta.
Sorry, but traps DO suck. It doesn’t take a rocket scientist to see an animation and know that there’s a trap placed at that person’s feet. Unless they’re planted beforehand out of sight, it’s not going to matter if they’re invisible.
They are more than likely to either make it self use only , change the doon duration or both.
1) longbow looks awesome, why insult it?
2) traps arnt “situational” the enemy cannot see the traps so they cannot be just Easily “dodged 99% of the time” u place them before fights… Not only when the enemies ontop of you.
3) u have no idea what they meta will be in HoT so how can u comment on what it will provide in the meta?…. trap ranger was once meta, it looks like its coming back into strength now also, so obviously traps are looking rather good in the upcoming meta putting Longbow straight into meta on its release.
theres 0 reason to be insulting and putting this new specialization down, traps do not suck, just currently they are not in meta, but then again neither are rangers so therefore how would it be? theres 0 proof to it not being viable and also theres nothing to say how Dragonhunter will fair in the new expansion..
try to actually WAIT to see what happens rather then QQing on it before its even in beta.
Sorry, but traps DO suck. It doesn’t take a rocket scientist to see an animation and know that there’s a trap placed at that person’s feet. Unless they’re planted beforehand out of sight, it’s not going to matter if they’re invisible.
get 40-50 guard trappers, spam all traps on gate and wait with few balis and ac’s, overkill, or just spamm all traps on lord room if its to late.
Longbow was needed.
Sadly traps not.
We are in a good place – that means we must get 1 good thing and 1 bad thing – that is called balance (for guardians only).
No guardians are not in a good place where pvp is concerned at least unless you want to be shoe horned into hammer meditation. We’ll see is specializations change that and give more then one meta build.
Unless they’re planted beforehand out of sight, it’s not going to matter if they’re invisible.
BINGO! That’s usually how a trap works and I’m betting that’s the intention. Even if it is planted at someone’s feet and someone knows it, traps can still be used smartly to control area.
Unless they’re planted beforehand out of sight, it’s not going to matter if they’re invisible.
BINGO! That’s usually how a trap works and I’m betting that’s the intention. Even if it is planted at someone’s feet and someone knows it, traps can still be used smartly to control area.
Until they dodge over it. And then your trap is useless and you die because you have no sustain and condi removal.
Fun.
- DH traitline is not good enough to be considered elite
This makes zero sense. They stated on multiple occasions they were specifically designing elite specs to not be inherently more powerful than their base spec counterparts.
The traps currently do not have target caps which means they will serve as great zerg breakers in WvW by effectively crippling them all and revealing any stealth characters.
pretty sure they do homeboy. why would they not have a target cap? why would GUARD traps be the exception?
Our blade barrier will not. And actually, as far as we have information, none of the traps have target limits. Even if they do get limits, Test of Faith won’t by virtue of its design, and you only need 1 pulse to reveal with Jesus Beam
Longbow was needed.
Sadly traps not.
We are in a good place – that means we must get 1 good thing and 1 bad thing – that is called balance (for guardians only).
No guardians are not in a good place where pvp is concerned at least unless you want to be shoe horned into hammer meditation. We’ll see is specializations change that and give more then one meta build.
Just because you don’t like the current meta build doesn’t mean Guards are in a bad spot. Not every build has to be viable at the same time.