So when are we going to get real traits?

So when are we going to get real traits?

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Greatsword Power: Greatsword damage is increased by 5%.
Scepter Power: Scepter damage is increased by 5%.
Radiant Fire: Torch skills recharge 15% faster.
Powerful Blades: Sword and spear damage is increased by 5%.
Mace of Justice: Mace damage is increased by 5%.

Compared to:

Crack Shot: Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Forceful Greatsword: Gain might on critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster.
Sundering Mace: Mace damage is increased by 10% when a foe is weakened. Reduces cooldown of mace skills by 20%.
Merciless Hammer: Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%.
Quick Breathing: Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.

I’m seeing a slight disparity here.

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Posted by: Varyag.3751

Varyag.3751

Warrior… Guardian… apples… oranges…

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: Eveningstar.6940

Eveningstar.6940

I’m seeing a slight disparity here.

Confirmation Bias Fallacy. You’re seeing a slight disparity because you’re cherry picking Warrior Traits and Guardian Traits in order to confirm your bias that Guardian traits are somehow lacking.

Traits you should be looking at for a better view of Guardian trait synergy and cornerstone traits for builds:

  • Eternal Spirit
  • Renewed Justice
  • Right-Hand Strength
  • Altruistic Healing
  • Monk’s Focus
  • Vigorous Precision
  • Empowering Might
  • Supreme Justice
  • Absolute Resolution

If you want to illustrate the disparity between Warrior and Guardian traits, the aforementioned list is just a small sampling of the sort of powerful Traits Guardians enjoy which are wholly unavailable to Warriors, for very good reason (that reason being Warriors aren’t Guardians.)

Valerie Cross: Roleplayer, Writer, Tarnished Coast

A Beginner’s Guide to Guardians

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Posted by: Lumines.3916

Lumines.3916

Guardians have great traits, just perhaps not so much in the zeal line. You have builds utilizing all sorts of them in radiance, valor, honor, and virtues.

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Posted by: Monki.5012

Monki.5012

What I miss is the -20% CD time on Guardian traits.

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Posted by: Wrath x CrAzY.5741

Wrath x CrAzY.5741

I’m seeing a slight disparity here.

Confirmation Bias Fallacy. You’re seeing a slight disparity because you’re cherry picking Warrior Traits and Guardian Traits in order to confirm your bias that Guardian traits are somehow lacking.

Traits you should be looking at for a better view of Guardian trait synergy and cornerstone traits for builds:

  • Eternal Spirit
  • Renewed Justice
  • Right-Hand Strength
  • Altruistic Healing
  • Monk’s Focus
  • Vigorous Precision
  • Empowering Might
  • Supreme Justice
  • Absolute Resolution

If you want to illustrate the disparity between Warrior and Guardian traits, the aforementioned list is just a small sampling of the sort of powerful Traits Guardians enjoy which are wholly unavailable to Warriors, for very good reason (that reason being Warriors aren’t Guardians.)

Would someone please make this man lots of cookies and mail them to him?

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Posted by: Arken.3725

Arken.3725

-Except Warriors Also have a trait similar to Monk’s Focus
-Eternal spirits range is completely borked allowing its usefulness to be at about maybe 600 if you’re lucky
-Renewed justice gives a nice touch to recharging VoJ but there’s plenty of traits buffing the adrenaline line
-Right-Hand Strength is awesome, can’t argue that one.
-Alturistic Healing is good, but with recent nerfs, it’s usefulness has gone down quite a bit.
-Vigorous precision is awesome too, can’t tell you how many times I’ve had 10 seconds of vigor due to critting 5 mobs multiple times with whirling wrath.
-Empowering Might is ok…just when I found out it had a 1 second cd, that brought it down a notch for me.
-I don’t think supreme justice is worth it, especially as a master trait. Every 4th swing is nice but since it only lasts 1 1/2 seconds, just doesn’t seem like a viable choice over maybe stability from courage or three conditions removed from resolve.
-Read above about absolute resolution. =)

Granted there’s quite a few nice traits, this doesn’t change the fact that when you give another class similar traits with less power that it’s ok. It doesn’t make sense.

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Posted by: Chii.2814

Chii.2814

warriors’ theme is that they are weapon masters. It makes sense their traits are better when it comes to weapons.

I dont know much about warrior traits but a direct comparison isnt a fair assessment. Im not saying youre wrong, im saying your way of backing up your claim is.

There are several other things that differenitiate both classes that a direct comparison between similar traits isnt going to work. Like someone said earlier, apples and oranges.

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Posted by: Arken.3725

Arken.3725

I agree, and it makes some sense except you shouldn’t give similar traits to each class and then give another a weaker version because your class is supposedly a master of said traits. Being a master of weapons also makes this assessment that more confusing. Each class utilizes a variety of weapons, why should one be able to use them with greater strength?

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Posted by: Zyrhan.3180

Zyrhan.3180

+5% damage with [weapon] traits are brutally uninteresting. I hate their existence on principle. They’re exactly the sort of “filler” specialization that made Blizzard finally ditch their talent trees and that was supposedly part of the underlying decision to go with the trait lines we have today. ANet has said that warriors are basically the one class who are more or less where they want to be, and I personally believe part of that is because they have a bunch of viable builds and very few boring, minor passive upgrade traits.

If those +5% damage traits aren’t glorified placeholders that will be replaced with something actually viable and interesting in the relatively near future, then I’m going to be extremely disappointed in ANet.

Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.
Mike Obrien, President of Arenanet

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Posted by: Obtena.7952

Obtena.7952

The OP forgot to add %100 immunity to damage and %100 uptime to stability and swiftness boon. KTHX.

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Posted by: Strifey.7215

Strifey.7215

Granted guardians have some amazing traits, valor and honor lines are very strong imho.

But yes, Zeal is by far the weakest trait line and 5% more damage is pretty much useless as far as major traits go. I don’t know any guardians that take Zeal past 10. I get that they are trying to lower the dps of guardians because of survivability, but I wish they would at least add supporty type effects to those traits. It should be 5% damage and something else, considering most other classes that are not warrior get 10% more damage and/or effects that are much more beneficial.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025