Spirit Weapon DPS Dungeons?
In order to get the most out of spirit weapons, you need to trait 30/20/0/0/10. That leaves a grand total of 10 unspent trait points that you can use to either buff your damage or support. Those 10 points aren’t going to help you much when your spirit weapons are on cooldown.
This is the build I was thinking of using:
Haven’t tried it (since spirit weapons are usually just rubbish), but any dungeon group would probably be better off bringing just another ele/thief instead of such a guardian.
There is no loyalty without betrayal. -Ann Smiley
AoE from the mobs would probably wipe them out fast.
Sword has decent DPS, hammer is pretty low (and annoying on mobs without defiant). The other 2 don’t even attack enemies. Uptime vs pet survivability come into play. As well as extra burning on dungeon bosses being redundant. You would be better off using racial summons and ogre runes for the rock dog.
I was under the impression that spirit weapons were actually excluded from the recent 71% health increase for player minions? Was I mistaken?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I was under the impression that spirit weapons were actually excluded from the recent 71% health increase for player minions? Was I mistaken?
Are you certain?
I mean, I just used the sword for an hour and I didn’t notice any improvement in HP. I know I read someone stating that right after the patch went live but I can’t remember who or on which forum.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I’ve always thought the spirit weapons should’ve been the F- keys skills. Maybe to summon the weapons for X seconds or they spawn and do a certain ability then disappear, but that’s just me.
From what I’ve tested, the spirit weapons really aren’t worth using at all.