I want to start off by saying that, there will be a lot of grammar errors and maybe things that I don’t explain well. I wrote these changes through the night so cut me some slack here.
But seriously, sometimes when I read what I wrote a day before it all sounds like gibberish. If you don’t understand a change I suggested, then ask me to explain it differently.
There will be a wall of text before the changes just explaining stuff.
For my suggested changes Im making the assumption that, currently, Radiance is the Utility line, Valor is the Self-support line (to help keep yourself alive), Honor is the line for boons and Support to your allies, Virtues Is about Improving your class mechanic, and Zeal is a weird line with weird traits and symbols as minors :-\ (in other words, the symbol and spirit weapon line – yay!).
To me, Radiance and Zeal have their traits mixed up together. Hopefully we can separate them a bit and have one focused more on conditions and one focused on bringing more utility to the guardian. (Sadly, I didnt achieve this.)
I also think anet should stop trying to push this condi guardian movement. Any self-respecting guard shouldn’t be aspiring to run conditions……I mean, you only have access to one damaging condition, It just wasn’t meant for your class ma boy.
Note:
- If I have the name of a trait with nothing else beside it, then it remains the same as what you showed us.
- If you see a trait tier that only has two traits, it’s because you can put something new there OR it doesn’t matter what you put there because no one will take it.
- I have two-handed mastery in the HONOR traitline giving a reduced recharge on all two-handed weapons, and I have two other traits giving the same reduced recharge for specific two-handed weapons.
This reduced Recharge wont stack and won’t go past 20% for any two-handed weapons. The reason I spread out these traits is so I don’t force players into a specific line ,and I allow them to be more versatile. Players that use hammer/greatsword don’t have to go into the honor line, but 99% of staff builds go into the Honor line. - Under the traits I have different effects written down.
—These are all the effects that should be given by that trait and not something that you should choose between.
—Sometimes I just try to clarify stuff.
Things to fix/change.
- Revert our Virtue active to 1200 Radius.
— There have been countless times when I make it in the nick of time to support my allies with virtues (condi clear, stab). Your recent change makes me feel as If I shouldn’t try to use my virtues for support anymore. Because, Im already moving very slowly around the map, by the time I reach to support my allies it would of already been too late. By the time I run over the other side of a point to give my ally stab, he’s already dead.
— Look at it like this Anet. When my allies get ganked they need to get away from that pressure (kite). The LAST thing my ally should be forced to do is, run in my direction just to get in range of my support, because running in my direction generally means running into the direction of focus fire (front line guardians, Bunker guards on point, Guardians in team fights) - If you use an aoe attack and your virtue of Justice is activated, then the burning and any added effect should hit all the enemies you hit with that skill (The burning from Virtue of Justice, Wrath of Justice)
— For Example. If Use my Virtue of Justice and then use my Mighty Blow ( hammer #2 ) I should burn all the enemies I hit with Mighty Blow; and if I have Wrath of Justice Equipped I should Immobilize all the enemies I hit with that mighty blow. - Make it baseline that shield 4 taunts foes that it hits for 2 or 3 seconds . Increase the cast time or change the animation for shield 4 To give it more counter play.
- Remove the split for shield between PVE and PVP. (Take the pve version)
(edited by pking.5324)