Writ of Impedement: Grandmaster trait in Zeal. Symbols cause 1s Chill per pulse.
Replaces Wrathful Spirits.
This would do a lot for the Guardian IMO.
1.) Gives more control options which are relatively lacking if you don’t dedicate to them, and which Symbols (currently) fail to give. Using this on the Staff for example, lets you guard allies and control the flow of battle. You could have the hard counter of Line of Warding along with Symbol of Swiftness against anyone who got passed.
2.) Synergy with Symbolic Exposure (Vulnerability per pulse). Symbolic Exposure can be good as long as enemies stay in the Symbol which is difficult to do in PvP. With Chill, it would make this trait more useful
3.) Makes Symbol of Protection a more useful chain finisher. Currently enemies are only struck by 1 hit from Symbol of Protection if they’re smart, because the longer cast time ususally means they’ll know it’s coming.
4.) Gives more synergy inside of the Greatsword. As it is now, you have the Pull/WW combo, but WW can end up useless against competent enemies due to the movement speed decrease. With a chill on Symbol of Wrath you still have to work to get them hit by the Symbol, but it gives you another option to hit enemies with a burst.
5.) Turns the Staff into a potential kiting option. The Staff is mostly a utility weapon and an AoE spam. But, if the Symbol could chill then you would have the ability to kite more easily, set up Orb of Light attacks, and give yourself time to hit Empower.
6.) Makes the Mace a more threatening combat weapon rather than suited mostly just for ‘bunkering’. At the moment it’s basically impossible to fight a fast moving enemy with the mace. You have no movement impairments, and you have no gap closers (all other melee weapons do). If Symbol of Faith could chill then you would still have to work to get the enemy hit by it, but if you could get close enough then you would be rewarded for skilled usage.
7.) An effective option for more capacity to stay in melee. This is something the Guardian is missing because of a lack of cripples and easy access to swiftness, among fewer gap closing options.
The major point I want to make here is that this trait could equalize the Sword/GS and Mace/Hammer. The Sword is easily able to gap close and has no symbol. The GS has a slightly longer cooldown gap closer and less range than the Sword, and has one long-cooldown symbol. The Hammer doesn’t have a large gap closer, but has control abilities and a symbol off the ‘1’ chain. The Mace has no CC or gap closer but has a long-duration symbol on command. It doesn’t buff what doesn’t need buffing, and gives viable movement impairments to the weapons that need it.
8.) Good synergy with Zealot’s Speed (5 in Zeal). Minor, but still useful for when you get focused in melee at 25% health, and instantly are able to chill your enemy and give you a last second chance. That’s what this trait used to be for as it gave Swiftness but now just retaliation.
9.) Synergy with Honor. Pretty obvious; two potentially offensive symbol traits for duration and size.
10.) Gives more viable options than 30 Valor. Having a very good reason to go 30 Zeal opens up a lot of possibilities for Guardians, and the +300 Power becomes more desirable.
11.) Overall, balanced. Per pulse, 1s Chill. This means you have to hit them with the Symbol, and they have to stay in the symbol. You can’t spam Symbols either, so you’ll have to have skilled usage. It’s also a Grandmaster, so to get this you also have to sacrifice. If you try to go 30 Altrusitic Healing as well, then you’ll only have 10 points left and won’t benefit from Honor traits.
Your thoughts? If you have any related ideas, feel free to post them. Looking for ideas on how to make offensive/control oriented Guardians more competitive, while not becoming overpowered.
Other:
Wrathful Spirits-
Increases spirit weapon damage by 10%
Increase spirit weapon damage by 10% and spirit weapon commands cripple foes for 3s.
Scepter Power-
Scepter damage is increased by 5%.
Scepter damage is increased by 5% and Smite also inflicts 2s Cripple.
Powerful Blades-
Sword and Spear damage is increased by 5%.
Sword and Spear damage is increased by 5%, and Flashing Blade and Brilliance also inflict 2s cripple.
Mace of Justice-
Mace damage is increased by 5%.
Mace damage is increased by 5% and Symbol of Faith has 50% chance to inflict 1s Cripple.
Greatsword Power-
Greatsword damage is increased by 5%.
Greatsword damage is increased by 5% and Whirling Wrath projectiles have a 50% chance to inflict 1s Cripple.
Rampage Wilson – Charr Engineer
Sea of Sorrows
(edited by Alarox.4590)