“Best Guardian NA”
Thank you Karl for not listening to noobs QQ
“Best Guardian NA”
+1.
0 counterplay
Mmmmm, this wasn’t a balance patch, so there’s still time for them to bring down the nerf hammer.
I make PvP & WvW videos
Nah DH are in a good spot now. trully balanced tho I found few bugs like:
- Stomping someone with stability on yourself while someone cc you automatically activates Hunter’s Determination while your stability is taken off.
- Wings of Resolve are affected by chill movement reduction range.
(edited by Ragnarox.9601)
Mmmmm, this wasn’t a balance patch, so there’s still time for them to bring down the nerf hammer.
This. The nerf bat will come after HOT sales calms down.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
I honestly just want them to kill that daze trait. Seriously. That is the only thing that bugs me about DH. The traps hurt but the fact that the daze can interrupt my blocks and heals is just way too much considering that DH’s now have a pull on Spear of Justice.
If anything just make one of the traps have a daze effect. Maybe Procession of Blades but aside from that, 4 easy aoe interrupts with one trapping you inside of an inescapable dragon head is wayyyy too much. Really disappointed that this trap spam is gonna continue. A team with 2 Dragonhunters has so much control of maps with those traps that it’s just not fun fighting them.
I am happy that no nerf was applied now, because if it did would only be because of people crying, and it is never a good thing.
If it comes in a balance patch and do not break the DH completely it is fine.
Rangrorn Charr Necromancer
Ultimate Legion [UL]
This was not a balance patch… only a bugfix bunch…
I assume they will collect more data…
Buff Thiefs and Warriors please! (if any dev reads this ….)
Yeah this isn’t the balance patch; that will probably come a week before leagues at the latest.
I’m just hoping that they don’t destroy the spec. Removing Runes of the Trapper from PvP and getting rid of daze (instead add in 25% move pls?!) would definitely tone it down. I ‘m also fine with spreading the damage to the tail end of the traps as opposed to initial burst, but I really don’t want them to just nerf damage and cds since that negates the usefulness of the skills altogether.
Phoenix Ascendant [ASH] | Rank 80
I’m just hoping that they don’t destroy the spec. Removing Runes of the Trapper from PvP and getting rid of daze (instead add in 25% move pls?!) would definitely tone it down. I ‘m also fine with spreading the damage to the tail end of the traps as opposed to initial burst, but I really don’t want them to just nerf damage and cds since that negates the usefulness of the skills altogether.
The other issue isnt just pvp lol. In pve, cc is needed to kill bosses effectively now. Traps daze, the pull and the lb knock-back give us ways to CC now or interrupt effectively.
Also the damage is needed otherwise our damage would suck in pve/wvw. Then trueshot would really be our only form of damage every 4 seconds in a raid, which keeps u stationary and stationary is bad for raids.
“Best Guardian NA”
I’m just hoping that they don’t destroy the spec. Removing Runes of the Trapper from PvP and getting rid of daze (instead add in 25% move pls?!) would definitely tone it down. I ‘m also fine with spreading the damage to the tail end of the traps as opposed to initial burst, but I really don’t want them to just nerf damage and cds since that negates the usefulness of the skills altogether.
The other issue isnt just pvp lol. In pve, cc is needed to kill bosses effectively now. Traps daze, the pull and the lb knock-back give us ways to CC now or interrupt effectively.
Also the damage is needed otherwise our damage would suck in pve/wvw. Then trueshot would really be our only form of damage every 4 seconds in a raid, which keeps u stationary and stationary is bad for raids.
And if you look at the cc provided by traps in PvE you would realize it is next to nothing. Each skill provides a different amount of “damage” to the new break bar. Traps do next to nothing. GS 5 does more than all the traps combined. F1 pull at the very end of Big Game Hunter affect even does more than a trap does. The daze loss isn’t a big on in PvE.
And I’m very against them nerfing the damage, I’m saying that if they have to touch the damage they should move it to a shift towards end of trap (as opposed to burst) PvE meta guard only calls for PoB right now (based on obal’s DnT guide) and shifting the damage around isn’t going to hurt that skill in PvE much. And traps have nothing to do with LB dmg. Longbow is now in the meta for guard for PvE solely because of Trueshot. The only things I recommended was removing Rune of the Trapper from PvP, and killing daze in favor of 25% run speed.
Phoenix Ascendant [ASH] | Rank 80
PoB is fine in pvp, no one is complaining about that one. Honestly if you manage to get hit by all, or even enough of it to turn the tide of the battle then it’s probably your own fault.
I really hope they nerf trueshot’s damage VERY slightly, orrrr, increase its cd to 5 seconds. I’ve heard at least one person suggest a cast-time increase which I really don’t like; one of the greatest things about true-shot was its short cast time being able to combo with CCs (heavy light KB, f1 pull, and GS5 pull). Increasing the cast time on true-shot would essentially be both a cd nerf, AND a nerf to its combo-potential.
so a thread thanking the dev for not nerfing our class has been turned into a thread to nerf our class. Seriously there are about 100 other threads you could have kittened couldn’t you guys have left this one alone?
I hate to burst your bubble mate but this wasn’t a balance patch , this was introducing raids to the game keep your “tanks devs!” for when the balance patch comes out , let’s see if you are going to be as thankful then.
They haven’t cut the cheese yet.
People complaining about daze… you do realize that if the daze trait was removed, the traps would be utterly useless, right? Without daze to remove your blocks and keep you in the trap for at least a second, traps wouldn’t deal damage because you would (finally) learn to dodge out of traps (novel idea, right?) after blocking the initial little burst of damage.
But yeah, that wasn’t a balance patch. That is still yet to come. (Can I have hammer be more effective, pretty please?)
The only people who cry and complain about DH on the forums 24/7 are literally kittened solo qers who most likely only recently got in to PvP. No one who plays this game even semi competitively or is a frequent PvPer cries about DH. If you watch esls,pro leagues etc there isn’t that many DH on a competitive level because no competent enough player gets ‘1 shot’ by traps.
People who title their threads “dh traps 1 shot’ ’dragon maw op” ‘true shot needs dmg nerf’ are just bad because you can literally see a guardian place a trap, the guardian is rooted for true shot, and dragon’s maw is an elite that makes the guardian give up RF making them even more vulnerable. Half those threads anyways are by thieves dumb enough to take a 1v1 against a DH, but then again when has thief ever been able to 1v1 a guardian?(hammer medi,gs medi,longbow meditrapper). The other half ate some traps, instead of dodging walked out of ToF(or teleported) and made a salt post about it.
Those Saying we need ‘sustain damage’ over burst damage dont understand the meta. Guard needs that burst dmg to take out things like scrappers, druids, tempests, reapers who wouldn’t die otherwise.
This clearly wasn’t a balance patch, that is when the nerf will be coming.
The idea is they won’t be adjusting just DH and some of the old builds can creep back in and DH will still be good just not the only choice. Don’t be like this. There are things that need to be adjusted on all the elites. Guardian since day 1 here (and probably more spvp matches under my belt then 99.9% of guardians) don’t be stoopid any time there is an expansion with tons of new stuff there will always be balancing needed. To post stuff like this is what sounds noobish to me actually or at least very self centered.
(edited by brannigan.9831)
People complaining about daze… you do realize that if the daze trait was removed, the traps would be utterly useless, right? Without daze to remove your blocks and keep you in the trap for at least a second, traps wouldn’t deal damage because you would (finally) learn to dodge out of traps (novel idea, right?) after blocking the initial little burst of damage.
But yeah, that wasn’t a balance patch. That is still yet to come. (Can I have hammer be more effective, pretty please?)
Can you say that to rangers? who just get cripple on their traps? LOL
People complaining about daze… you do realize that if the daze trait was removed, the traps would be utterly useless, right? Without daze to remove your blocks and keep you in the trap for at least a second, traps wouldn’t deal damage because you would (finally) learn to dodge out of traps (novel idea, right?) after blocking the initial little burst of damage.
But yeah, that wasn’t a balance patch. That is still yet to come. (Can I have hammer be more effective, pretty please?)
Can you say that to rangers? who just get cripple on their traps? LOL
Well, I think we all know how Anet chooses to treat Rangers xD