The Guardian Wall: A Theoretical WvW Build

The Guardian Wall: A Theoretical WvW Build

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Posted by: Chessrook.8643

Chessrook.8643

So I’ve developed a theory about how a Guardian (Or, better, a group of Guardians) can stop a siege in its tracks. It requires good timing, and is primarily to stop forward momentum instead of actual damage, but theoretically, it could work.

Step One: Once the Gates into a tower or keep are blown down, the Guardian throws up a Wall of Reflection. As the wall is up, the Guardian runs forward into the breach, the enemy foes unable to cross.

Step two: While standing in the breach, the moment the Wall goes down, the Guardian throws down Sanctuary. If the Guardian is standing in the middle of the breach, theoretically the Sanctuary ring should prevent any foes from getting through.

Step three: Just as Sanctuary is ending, the Guardian uses his staff to throw up Line of Warding. Again, no foes can cross. Once the line is thrown up, he switches to a Shield and puts up a Shield of Absorption, protecting him from arrows and ranged attacks, and knocking foes away from the line.

Step four (Optional): While the Shield is up, the next Guardian runs into the bubble and starts the cycle anew.

A single Guardian would, through this method, be able to delay the flood of foes into the Tower or Keep for at least 21 seconds (Which is significant, considering three of the skills have a 40-second cooldown, although Sanctuary is 120 seconds) when utilizing careful and exact timing, although better timing would be more like 19 or 20 seconds factoring in some overlap. With a full group of Guardians, this could theoretically make a barrier that NO siege could pass, buying precious time for reinforcements to arrive.

I haven’t actually tried this yet, and am no expert regarding builds, so I wanted to hear opinions on whether this is a viable option, or how to improve it.

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Posted by: Harbinger.8637

Harbinger.8637

I’ve tried things like this before during a breach. Line of Warding>Sanctuary>Tome of Wrath>Judgment

Doesn’t work 90% of the time. Most people have stability and just blow through all your lines and bubbles.

Guardian WvW Guide!
Heavens Rage

(edited by Harbinger.8637)

The Guardian Wall: A Theoretical WvW Build

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Posted by: Chessrook.8643

Chessrook.8643

I was unaware that Stability was able to get through those wardings.

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Posted by: Slayrix.5789

Slayrix.5789

Yep not to mention for line of warding people can actually just dodge/leap right through it.

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Posted by: Kerbii.7396

Kerbii.7396

The wall does not prevent movement, sadly. But the others do.

I have done this exact thing multiple times and I think you’d be surprised how useful it is. Sure, there are a couple people who breeze right through with stability, but you have isolated them from the mob and they can be picked off by those above you. I’ve stopped huge mobs of players in their tracks at the narrow ramps by utilizing staff 5, shield 5 and sanctuary. It hasn’t ever completely turned the tide of a battle but it sure does make an impact and it is really ridiculously entertaining.

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Posted by: KensaiZen.3740

KensaiZen.3740

There is a far better tactic to do with a group of Guardians. 3 Guardians using staff stand behind the gate and spam 1, 3, 4. No rams or Golems will be alive for long. The only way to break through a fortification with at least 3 guardians protecting it is with trebuchet or catapult.

Heck, even 1 Guardian is enough to keep the gate clear of rams. But anyway, The best thing to do with situations such as an enemy zerg breaking down a wall is to have siege machines to cover the breach. The bunkers act as bait to keep the enemy in that spot whilst arrow carts and balistas and catapults completely wipe out the enemy.

Guardians are rdiculously good at this kind of thing and if they all used hammer and writ of the merciful, it would be VERY difficult to kill them.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

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Posted by: Alarox.4590

Alarox.4590

My guild currently uses a tactic like this with multiple Guardians, in conjunction with our Necromancers to mass strip boons (no stability). It can stop a zerg of 100 in it’s tracks.

We have ourselves trained up so that we’re in groups for easy identification, and we break into a line at a moment’s notice. Ring of Warding + Wall of Reflection into Staff ‘1’ spam + Line of Warding at RoW’s end.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)