(edited by Ezrael.6859)
Torch 4 - appalling accuracy issues
Issue since launch, will probably never be addressed. Solution is to pretty much pair up immobilize from scepter and CCs to ensure the projectile will hit a stationary target.
I think that’s why they felt it’s okay for the damage from this skill to be so insane, it’s amazingly tough to land in pvp if the targets moving.
I’d rather it was an aimed attack like longbow 3 tbh. Then it could be used more skillfully even without immobilize and cc.
(edited by Rune Darkmoor.3269)
Having the projectile hard to hit as compensation for the damage is fine. Having the projectile being flat out buggy is not. If I’m on khylo, standing in the windows of the clock tower and my target is on the point, it’ll legit be impossible to hit that target without the game considering my target to be out of my LoS.
The skill lets you role play a storm trooper pretty good.
Welcome to the world of guardian torch users. It’s been the same for as long as I can remember to hit it consistently used to be a skill back then.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Torch#4 is now a skill shot ability
#GW2020
#HavePatience
Rank: Top 250 since Season 2
#5 best gerdien in wurld
It still misses, a lot.
In fact recently it’s been missing players that are running straight towards me, and even missing NPCs that are running across in front of me in the distance.
Please sort it before the next expansion, either with better targeting, travel speed, or making it instant hit.
And please address the massive z-axis issues, above and below targets. It gets stuck on the tiniest pieces of terrain!
Along with a Cleansing Flame functionality tweak to include removing conditions from the Guardian.
Dont worry they will fix that by making u play another weapon ._.
Anet dont fix stuff they cover them.
It’s a good skill to kill downed from range
Rodgort also screws up the zealot’s fire animation