Weapons Skill Suggestion: Greatsword & Hammer & Staff

Weapons Skill Suggestion: Greatsword & Hammer & Staff

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Posted by: Knighthonor.4061

Knighthonor.4061

Greatsword
Binding Blade

increase the range of this. And apply a Damage over time effect to this and increase duration. as is, its too easy to escape the range of this preventing its purpose. While in effect perhaps add a snare to the target while they are in chains so its easier to use pull without targets getting out of range of guardians too easy.
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Hammer
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Symbol of Protection

this need its cast time removed, or add better defense for the guardian while using this attack. Its useless skill on the hammer when in mobile fights, to have such a burden. the cast time needs to go.
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Mighty Blow

Since this is the most damaging ability for the Hammer, I can understand the cast time on this. But its counterproductive for a mobile combat system to have with a melee weapon. I suggest adding a positive effect to this to go along with the attack part. maybe a AoE cleanse, or AoE heal.
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Zealot’s Embrace

Add a pull effect to this as a chain. Single target unlike AoE chain pull of greatsword. make for great trade off for the extra range. the 2 sec root duration just isnt useful when you are limited on ranged options.
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Ring of Warding

This spell description is misleading. Since stability as well as dodging can get out of this. Also with the limited range and lack of defense and support from this, this skill is pretty much useless. I suggest making this a Ground Target cast like Staff’s Ward was changed into. Also grant protection and regen to allies inside the Circle and burning to enemies in the circle.


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Staff

Orb of Light

this skill has to go. Its weak. the damage, and the heal. the aim on this is inconsistent. which makes it even more useless. Change this spell for something else more useful for support role. I suggest Orb of light function like a combo of Well spells and healing turret in that it heals allies around it. But the orb has to be casted on a target ally or enemy. casted on a ally grants that ally protection while in effect, and radiate heals to nearby ally every second. casting on enemy will damage the enemy over time, and radiate heals to ally around that enemy.
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Wave of Wrath

I suggest adding some kind of positive effect to this. maybe a AoE cleanse or a AoE heal. the damage of this is weak, but has a purpose. with the short range to it, I would suggest more support like listed above. maybe as a chain or tied into the normal attack.
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Empower

cant cast this while moving, so I suggest changing this into a Charge up skill that you hold down but can move while doing so. Also increase the radius of this. Since we cant move this requires larger radius.
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Line of Warding

This skill need its cooldown reduced in half since it isnt as effective as described in the description. Enemies can pass over it at random sometimes and stability makes this useless. also players can roll past it. Also allow for this to be cast while moving.

Weapons Skill Suggestion: Greatsword & Hammer & Staff

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Posted by: Draeka.5941

Draeka.5941

Greatsword is fine; just use the binding blades when you’re already engaged, so when they try to run you yank ’em back in.

Hammer: maybe they could make the ring into a symbol? I’d like to see Smite, for instance, made into another symbol. For having so many traits related to symbols, Guardian doesn’t have a whole lot of ‘em to work with. If you made this change, then the ring could be traited to heal and cause vulnerability; it doesn’t need anything else innate, though the burning would be nice.

Perhaps the devs could add a secondary effect to our “immovable barriers” in that it causes freezing if passed over? Freeze isn’t affected by stability, so that’d make people think twice about passing through; if they’re frozen for say 3s, it might not be worth it…you’d still catch up to them to knock em backwards with MB.

As for MB, I think the most it’d need would be either a stack of might or maybe cause a symbol to appear underneath wherever the enemy lands to cause fear in the surrounding enemies for a second or two; you know, so the MB’d enemy doesn’t get a chance to be affected, but those around him get scared off to give some more CC. Or, just add a few seconds of daze to the ability. The hammer already gets a blast attack, no need to give it another.

Weapons Skill Suggestion: Greatsword & Hammer & Staff

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Posted by: Knighthonor.4061

Knighthonor.4061

Greatsword is fine; just use the binding blades when you’re already engaged, so when they try to run you yank ’em back in.

Hammer: maybe they could make the ring into a symbol? I’d like to see Smite, for instance, made into another symbol. For having so many traits related to symbols, Guardian doesn’t have a whole lot of ‘em to work with. If you made this change, then the ring could be traited to heal and cause vulnerability; it doesn’t need anything else innate, though the burning would be nice.

Perhaps the devs could add a secondary effect to our “immovable barriers” in that it causes freezing if passed over? Freeze isn’t affected by stability, so that’d make people think twice about passing through; if they’re frozen for say 3s, it might not be worth it…you’d still catch up to them to knock em backwards with MB.

As for MB, I think the most it’d need would be either a stack of might or maybe cause a symbol to appear underneath wherever the enemy lands to cause fear in the surrounding enemies for a second or two; you know, so the MB’d enemy doesn’t get a chance to be affected, but those around him get scared off to give some more CC. Or, just add a few seconds of daze to the ability. The hammer already gets a blast attack, no need to give it another.

Symbols are different from Wards. During Beta, Line of Warding on Staff wasnt a ground target. It was at feet like Circle of Warding is. I would like this changed to a Ground target as well.

Weapons Skill Suggestion: Greatsword & Hammer & Staff

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Posted by: Draeka.5941

Draeka.5941

I know, but that’s my point. =p

The wards from the weapons that we have now aren’t affected by any of our traits. If they were consecrations or symbols, then we could have further utility out of our trait line. I don’t want to see the line/ring of warding be adversely changed, but I think a tweak into symbol mechanics would be for the best.

Or, if they were consecrations, just think of how much faster you could cast the two wards if they were affected by both the -20% 2handed weapon cd and the consecration trait! =)

Weapons Skill Suggestion: Greatsword & Hammer & Staff

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Posted by: Aphasia.1803

Aphasia.1803

Don’t forget about combos. The GS Symbol of Wrath and binding blades works well with each other. I believe it increase the DOT for binding blades.