Greatsword
Binding Blade
increase the range of this. And apply a Damage over time effect to this and increase duration. as is, its too easy to escape the range of this preventing its purpose. While in effect perhaps add a snare to the target while they are in chains so its easier to use pull without targets getting out of range of guardians too easy.
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Hammer
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Symbol of Protection
this need its cast time removed, or add better defense for the guardian while using this attack. Its useless skill on the hammer when in mobile fights, to have such a burden. the cast time needs to go.
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Mighty Blow
Since this is the most damaging ability for the Hammer, I can understand the cast time on this. But its counterproductive for a mobile combat system to have with a melee weapon. I suggest adding a positive effect to this to go along with the attack part. maybe a AoE cleanse, or AoE heal.
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Zealot’s Embrace
Add a pull effect to this as a chain. Single target unlike AoE chain pull of greatsword. make for great trade off for the extra range. the 2 sec root duration just isnt useful when you are limited on ranged options.
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Ring of Warding
This spell description is misleading. Since stability as well as dodging can get out of this. Also with the limited range and lack of defense and support from this, this skill is pretty much useless. I suggest making this a Ground Target cast like Staff’s Ward was changed into. Also grant protection and regen to allies inside the Circle and burning to enemies in the circle.
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Staff
Orb of Light
this skill has to go. Its weak. the damage, and the heal. the aim on this is inconsistent. which makes it even more useless. Change this spell for something else more useful for support role. I suggest Orb of light function like a combo of Well spells and healing turret in that it heals allies around it. But the orb has to be casted on a target ally or enemy. casted on a ally grants that ally protection while in effect, and radiate heals to nearby ally every second. casting on enemy will damage the enemy over time, and radiate heals to ally around that enemy.
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Wave of Wrath
I suggest adding some kind of positive effect to this. maybe a AoE cleanse or a AoE heal. the damage of this is weak, but has a purpose. with the short range to it, I would suggest more support like listed above. maybe as a chain or tied into the normal attack.
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Empower
cant cast this while moving, so I suggest changing this into a Charge up skill that you hold down but can move while doing so. Also increase the radius of this. Since we cant move this requires larger radius.
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Line of Warding
This skill need its cooldown reduced in half since it isnt as effective as described in the description. Enemies can pass over it at random sometimes and stability makes this useless. also players can roll past it. Also allow for this to be cast while moving.