What is guardian "Supposed" to do

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Posted by: They change.3526

They change.3526

I’m having a hard time understand what a guardian is supposed to do. I keep hearing mixed things and it all sounds like a load of crap from actual gameplay. I hear we’re the priests of the game and buff allies. Then I hear we are tanks but warriors are the true tanks? We have healing magic and so forth. How are guardians supposed to be played.

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Posted by: CMF.5461

CMF.5461

Game mode changes perspective.

PvE/Dungeons – Build for dps, provide projectile reflects and aegis blocks, as well as stability when needed. Some mixture of blind debuff support as well when the encounter utilizes it.

PvP – Build for team fights with staff might typically and group multiplied heals via altruistic healing, this provides fast self heals by distributing boons to multiple people, and makes it harder to focus you down when in a group. Again provide blocks via aegis or even mace if being utilized. Also huge is group condition removal as well as area denial via wards to hold off point captures and keep points ticking as long as possible.

WvW – Stability is huge in ball zergs frontlines, after that contribute to the blast finishers with hammer if you are built that way to provide water field heals or fire field might stacks, provide some more group condition removal, and help dps and spam VoJ blinds.

Roaming WvW – Many times people rely on your blocks/blinds/grouphealing/condition removal in various ways. Again Stability is a huge contribution to allow other players function better.

In the end we provide a lot of group utility with decent damage or healing. Not the “best” at anything but strong in many things. Solo you may have mixed results in how powerful you feel, but in a group others will promote you as highly helpful, even if you don’t feel it.

That was a quick blurb as I could make it, I’m sure others can go into more detail.

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Posted by: Apolo.5942

Apolo.5942

Problem is many aspects of the guardian are artificially, even stupidly dare i say, kitten.

Take Altruistic healing, there is no reason why you should be healed X times the number of allies you give boons to, instead of a grater fixed amount. Why? because most your boons already have a set max number of targets, thus you could simply be healed that amount instead of having unreliable healing, which why most people dont run it.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: They change.3526

They change.3526

Problem is many aspects of the guardian are artificially, even stupidly dare i say, kitten.

Take Altruistic healing, there is no reason why you should be healed X times the number of allies you give boons to, instead of a grater fixed amount. Why? because most your boons already have a set max number of targets, thus you could simply be healed that amount instead of having unreliable healing, which why most people dont run it.

So overall guardian is just bad unless group play is involved? If that’s the case I’m re-rolling lol

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Posted by: Apolo.5942

Apolo.5942

Problem is many aspects of the guardian are artificially, even stupidly dare i say, kitten.

Take Altruistic healing, there is no reason why you should be healed X times the number of allies you give boons to, instead of a grater fixed amount. Why? because most your boons already have a set max number of targets, thus you could simply be healed that amount instead of having unreliable healing, which why most people dont run it.

So overall guardian is just bad unless group play is involved? If that’s the case I’m re-rolling lol

Not necessarily but unless you want to play a 10k hp rogue wannabe with out stealthing, yes pretty much.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Poplolita.2638

Poplolita.2638

Problem is many aspects of the guardian are artificially, even stupidly dare i say, kitten.

Take Altruistic healing, there is no reason why you should be healed X times the number of allies you give boons to, instead of a grater fixed amount. Why? because most your boons already have a set max number of targets, thus you could simply be healed that amount instead of having unreliable healing, which why most people dont run it.

So overall guardian is just bad unless group play is involved? If that’s the case I’m re-rolling lol

Not necessarily but unless you want to play a 10k hp rogue wannabe with out stealthing, yes pretty much.

10k hp rogue wannabe with out stealthing? What else? 10k hp elementalist wannabe without mobility? This description doesn’t make sense. Why would you even bring orange in a thread about apple anyway?

Why don’t you try to learn from your mistakes instead of coming up with those over the top unnecessary logical fallacies that scream “I’m frustrated to be bad so I spit my negativity”? It almost feels like you’re trolling. Are you even aware that guardian is with warrior, and elementalist amazing in all 3 modes?

Also, do you know why they’ve been in the top since launch? Answer Op question Guardian has unparallele supports.

(edited by Poplolita.2638)

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Posted by: Ynna.8769

Ynna.8769

I’m having a hard time understand what a guardian is supposed to do. I keep hearing mixed things and it all sounds like a load of crap from actual gameplay. I hear we’re the priests of the game and buff allies. Then I hear we are tanks but warriors are the true tanks? We have healing magic and so forth. How are guardians supposed to be played.

There are several ways to play a Guardian and all of them well end up with some form of Support.

I mostly do sPvP and there Guardians excel at defending points. You take on a slow playstyle and prolong fights over the point so your allies can come and help you. This is a bit of a tank-y playstyle and you use a lot of defensive and healing abilities to make you sure you don’t die. You also use your CC to control the movement of enemies.

You could also focus on doing more damage. This playstyle is completely different, because you have a lot less passive defenses and need to actively work on not dying while dishing out the damage. You should be able to 1v1 players, but you’ll shine in team fights (if you have a competent team) because of all the incidental support you offer.

Less useful in sPvP, but nice in WvWvW is playing a support role. With this, you throw around boons like it’s Christmas and become a power-multiplier. Your presence increases the effectiveness of everyone around you. Your team will live longer and be able to focus more on doing damage themselves. You still do damage, but less so.

These are a couple of examples of what a Guardian is “supposed” to do. Not all of these work perfectly, but they’re all viable options. Not everyone finds the same role as rewarding, so be sure to experiment with builds, weapons and professions.

“Come on, hit me!”

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’m having a hard time understand what a guardian is supposed to do. I keep hearing mixed things and it all sounds like a load of crap from actual gameplay. I hear we’re the priests of the game and buff allies. Then I hear we are tanks but warriors are the true tanks? We have healing magic and so forth. How are guardians supposed to be played.

It really does depend on the build, but generally guardians have the best supportive abilities in the game. They also have the strongest allied healing (and probably also allied buffing) in the game alongside water staff eles.

Guardians can tank really well if built for it, but I suppose warriors are kind of the “true” tanks. Do note I’m saying this in the context of pvp.

There are also the much more offensively-oriented meditation guardians, which excel in short battles due to the bursty nature of their abilities.

(edited by Fashion Mage.3712)

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Posted by: Obtena.7952

Obtena.7952

Problem is many aspects of the guardian are artificially, even stupidly dare i say, kitten.

Take Altruistic healing, there is no reason why you should be healed X times the number of allies you give boons to, instead of a grater fixed amount. Why? because most your boons already have a set max number of targets, thus you could simply be healed that amount instead of having unreliable healing, which why most people dont run it.

So overall guardian is just bad unless group play is involved? If that’s the case I’m re-rolling lol

Not necessarily but unless you want to play a 10k hp rogue wannabe with out stealthing, yes pretty much.

Wow, hold on here. Guardian is not even close to bad, solo or grouping. Yes, it’s primary focus is group support and mainly on defensive boons but I wouldn’t describe the class as the only alternative to some broken archetype. You have to give the devs and the game a little more credit than this.

OP, Guardian isn’t ‘supposed’ to do anything. In fact, even in the most capable speedclear dungeon runs (what I consider the most scrutinized aspect of PVE), Guardians aren’t expected to bring much of anything to the team except for damage; this they do rather well with mainly internal class tools.

IN GW2, there isn’t a way that any class is ‘supposed’ to be played until you get into teams where certain things are expected to be brought forth for the benefit of the team. Some teams don’t even care what you do but it’s still good to know if certain skills are most helpful in different team content.

(edited by Obtena.7952)

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Posted by: Cirian.8917

Cirian.8917

The guardian is possibly at their weakest when… on their own, without weapon heals, surrounded by dredge!

On the other hand it seems you can’t go wrong with a staff, in a group. Even naked and without traits.

The guardian does come across as a class that has to comprimise in ways that frustrate me, as I play classes that don’t make such comprimises. But then the guardian has all these mechanics that allow me to play in a whole new way, ironically as a powerful attack and counter-attack oriented character that “tanks” poorly… and I always thought tanking was what guardians were supposed to be good at.

So the role I settled on was more of a zealot than a priest, but yeah I still get some healing/rezzing powers too.

For support I’m actually digging the mantra/phantasm mesmer with 3-use mantras, mantra cooldown, mantras heal and mender’s purity… and I still get to wear mainly knight’s/zerker’s because healing power just isn’t needed on that (PvE/WvW).

I mention this because this was the role I traditionally associated with my guardian but I gave up on it when I felt like my mesmer was blowing it out of the water because she also had boon strips and great damage options on top of the support, access to stealth and reflects all on the same bar.

What the guardian was doing better was combining hard control options (greatsword pull, wards, immobilise) with area damage. Two-handed options are especially strong.

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Posted by: Pregnantman.8259

Pregnantman.8259

We are lucky in the sense of all of our weapons can be of use for almost all setups, be it power, condition or bunker. Maybe some like shield and torch may be bit unpractacle, but they can still be used on various scenerios for great results. Not many professions have this opportunity. So aside from the specific roles you have to take for different game modes, you are pretty much allowed to devide what you are “supposed” to do yourself.

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Posted by: LetoII.3782

LetoII.3782

Guardian is a buffer class, can’t really get away from it.
Performs best with someone to guardian.

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Posted by: oxtred.7658

oxtred.7658

Guard is a fun soloing class, but it lacks self buffing. It’s more than decent in 1v1, and a great addition to many dungeon groups. Your role is condition removal, stability, fire fields, and defensive buffer ( aegis, protection, blind spam) in pve, and boon spam in pvp, pretty much.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Michaeas Magister.1589

Michaeas Magister.1589

So overall guardian is just bad unless group play is involved? If that’s the case I’m re-rolling lol

I wouldn’t say “bad”, but definitely diminished.

I don’t know if you played the original Guild Wars or not, but the Guardian is basically modeled on the Paragon from that game. The Paragon excelled in groups and made groups work better than they could without a Paragon but were diminished on their own. The Guardian works very similarly.

This is not so much the case in PvE where every class is viable, but is much more the case in PvP where the Guardian’s role is very much defense and support of the group.

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

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Posted by: Zephyron.7081

Zephyron.7081

For sPvP, this is the setup I use for soloQ and TeamQ. It is an absolute blast with plenty of burst and active defense. I actually use traveler’s rune set in sPvP, but water works too.

http://gw2skills.net/editor/?fVAQNAR8dlsApaodDxcI8DNRDBlZ8vPmb44XfgEEAA-TpQXAAw+DcZAA

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Posted by: Deathspike.1870

Deathspike.1870

Speaking for WvW/EoTM:

Guardian is definitely not bad. They thrive as the back-bone of every group, with their many supportive abilities and game changing abilities, and are well suited as commanders. You can take a serious amount of beating, dish out good damage, throw healing around with room to spare, and use those tactical moments and place your abilities to wreck utter and total havoc. If anything, the Guardian and Mesmer are the two most game-changing classes and should be appreciated by anyone with some competence.

As to what you are “supposed” to do; that depends! A Guardian, in contrast to what the many doomsday preachers here say, is a well balanced class that can take anything between damage, defense, healing, defensive support, and offensive support. Granted, if you are for pure damage and offensive support, you are better off with Warrior. If you want to escape every situation, something with Stealth (Mesmer/Thief) is better. I play it as minor damage, high defense and tactical abilities, on the front-line in the heat of battle. As a commander.

If you like being up close and personal, Guardian is great.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

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Posted by: Nick.6972

Nick.6972

Wanted to make exactly the same thread.

Guardian feels the most linear and boring class in GW2.
It’s only good in a team, even then support, and lets be honest, isn’t that great.

I can’t roam efficiently in WvW with all the cheese builds.
I can’t tank as good as other professions in sPvP.
I can’t deal as much damage as the other professions without going full zerk and sacrificing all defense.

Warrior feels superior in almost every possible way.

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Posted by: Amins.3710

Amins.3710

Wanted to make exactly the same thread.

Guardian feels the most linear and boring class in GW2.

This is the only thing you got right in your post.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Apolo.5942

Apolo.5942

Wanted to make exactly the same thread.

Guardian feels the most linear and boring class in GW2.
It’s only good in a team, even then support, and lets be honest, isn’t that great.

I can’t roam efficiently in WvW with all the cheese builds.
I can’t tank as good as other professions in sPvP.
I can’t deal as much damage as the other professions without going full zerk and sacrificing all defense.

Warrior feels superior in almost every possible way.

+1000

When the rogue is just as tough as the paladin, you know something somewhere went awfully wrong.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Obtena.7952

Obtena.7952

The rogue and paladin?

<<Checks game>>

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Posted by: Apolo.5942

Apolo.5942

A rose by any name is still a rose…

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Rasalhague.8270

Rasalhague.8270

If you want to PvP 1 vs 1, then Guardian is a no go. Here are the reasons :
- He cannot run away from fights
- But other professions can run away from him when they are about to die
- Guardian is slow as a turtle
- Even a Necro can survive longer with F1 and pet leeching
- A Warrior can heal as much as a Guardian
- A Warrior is much more mobile
- Warrior feels similar to Guardian except Warriors are better at everything
- A Guardian has lower health than Warrior, this causes Warriors to make less compromises for Berserker builds while a Berserker Guardian will die much faster
- Guardian cooldowns are long, because his utility skills are group based, this is why most of his skills have cooldown bigger than 40 seconds
- Guardian is bad for roaming in WvW

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Posted by: Saiyan.1704

Saiyan.1704

If you want to PvP 1 vs 1, then Guardian is a no go. Here are the reasons :
- He cannot run away from fights
- But other professions can run away from him when they are about to die
- Guardian is slow as a turtle
- Even a Necro can survive longer with F1 and pet leeching
- A Warrior can heal as much as a Guardian
- A Warrior is much more mobile
- Warrior feels similar to Guardian except Warriors are better at everything
- A Guardian has lower health than Warrior, this causes Warriors to make less compromises for Berserker builds while a Berserker Guardian will die much faster
- Guardian cooldowns are long, because his utility skills are group based, this is why most of his skills have cooldown bigger than 40 seconds
- Guardian is bad for roaming in WvW

I’m assuming you mean tpvp 1v1 and just roaming in general. Post a 1v1 build of warrior doing 11.4k+ self heals?

Medi or hybrid 1v1 Builds
-War can’t remove 3 condition on self and his whole team.
-Can’t engage and deliver burst damage as fast, other than thief. (Both can tele and attack simultaneously)

Condi build
- (non spirit build) Does 800+ aoe sustain damage in just burns alone.
-(Spirit build) Does 1100 single target sustain damage with just burns and spirit weapons alone.

-Guardians faceroll necros and most thieves 1v1.

“Warrior feels similar to Guardian except Warriors are better at everything”
Hope you’re just talking about 1v1 here…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Ynna.8769

Ynna.8769

Are we really expecting perfect balance for 1v1? Because that’s a great way to wreck any game.

Guardians aren’t perfect, but if all you expect is to be good at 1v1 you’re not doing anyone a service. If you want to talk balance, talk so from a team perspective.

1v1 is only important in as much as roaming and bunker builds are a thing.

“Come on, hit me!”

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Posted by: Charak.9761

Charak.9761

spvp warrior is so much nicer for 1v1.
solo-roam guardians are better cause they can clear camps faster.
bunker builds are awful, you rely so heavily on your team to win the game; one perma-poison thief/necro nullifies you out.

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Posted by: Aeolus.3615

Aeolus.3615

1st April joke, when gw2 receives a “balance” update.

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Posted by: Nick.6972

Nick.6972

solo-roam guardians are better cause they can clear camps faster.

Even rangers are good against NPC Guards.

And I’m tired of seeing that Meditaion Burst build, it’s like it’s the only build we have.

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Posted by: Michaeas Magister.1589

Michaeas Magister.1589

solo-roam guardians are better cause they can clear camps faster.

Even rangers are good against NPC Guards.

And I’m tired of seeing that Meditaion Burst build, it’s like it’s the only build we have.

Nah, we also have shouts!

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

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Posted by: Kraljevo.2801

Kraljevo.2801

If you want to PvP 1 vs 1, then Guardian is a no go. Here are the reasons :
- He cannot run away from fights
- But other professions can run away from him when they are about to die
- Guardian is slow as a turtle
- Even a Necro can survive longer with F1 and pet leeching
- A Warrior can heal as much as a Guardian
- A Warrior is much more mobile
- Warrior feels similar to Guardian except Warriors are better at everything
- A Guardian has lower health than Warrior, this causes Warriors to make less compromises for Berserker builds while a Berserker Guardian will die much faster
- Guardian cooldowns are long, because his utility skills are group based, this is why most of his skills have cooldown bigger than 40 seconds
- Guardian is bad for roaming in WvW

Can you please stop posting crap about the guardian in every single post you make? Your first complaint about the sanctuary was ridiculous but now this? Are you serious?

The guardian is a very good profession and, if well played, can hold its own very well in a solo situation. Especially after the upcoming update.

(edited by Kraljevo.2801)

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Posted by: Hostility.4961

Hostility.4961

Can you please stop posting crap about the guardian in every single post you make? Your first complaint about the sanctuary was ridiculous but now this? Are you serious?

The guardian is a very good profession and, if well played, can hold its own very well in a solo situation. Especially after the upcoming update.

Except none of what he posted is crap but pretty much facts. All of his points are valid and proven. I also dont belive the upcoming update will change a thing.

To answer the OP (this is a quote from a dev Jonathan Sharp during a championship match):
" He is A nuisance! But thats what we talked about, he’s doing all those little things you don’t really think about, he’s keeping ppl up, he’s knockin back, thats what he’s supposed to do, thats what the guardian does."

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Posted by: Kagamiku.9731

Kagamiku.9731

It doesn’t matter which profession subforum you go to, the posters think their class is underpowered. Disgraceful…

I love playing my guardian and has done well for me in pvp/wvw and PvE. I prefer the warrior in pve, but I prefer the guardian in wvw/pvp. While It’s true the guardian has no real escapes, the object is not to run from every fight. Especially when you’re a guardian with great sustain. Play to win. If you die, so what? Respawn and nothing of value was lost. Especially when supported by teammates, the guardian will far surpass a warriors abilities. A warrior only supports himself, a guardian supports the whole team.

(edited by Kagamiku.9731)

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Posted by: Hostility.4961

Hostility.4961

It doesn’t matter which profession subforum you go to, the posters think their class is underpowered. Disgraceful…

I love playing my guardian and has done well for me in pvp/wvw and PvE. I prefer the warrior in pve, but I prefer the guardian in wvw/pvp. While It’s true the guardian has no real escapes, the object is not to run from every fight. Especially when you’re a guardian with great sustain. Play to win. If you die, so what? Respawn and nothing of value was lost. Especially when supported by teammates, the guardian will far surpass a warriors abilities. A warrior only supports himself, a guardian supports the whole team.

There are warriors who build for team support u kno. Rune of soldier clerics or celestial amulet shouts heal build is amazing on points with a team.

We are at a point in meta where u dont need a bunker guardian in a match really. Its just some ppl still like to play it even after 2 years. Too stale for me. Thank god AA open beta is comming out on the 16th for somethin fresh.

(edited by Hostility.4961)

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Posted by: Relentliss.2170

Relentliss.2170

I’m assuming you mean tpvp 1v1 and just roaming in general. Post a 1v1 build of warrior doing 11.4k+ self heals?

Or 1vZerg… I’ve never seen a Guardian do what this guy does. And BTW I do realise this is an old video. One doesn’t need 11k self heals when you regen more damage than a Zerg does to you.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Kagamiku.9731

Kagamiku.9731

And yet I never see a warrior run a shoutsheal in pvp. The damage output of a shoutheal warrior who only heals (no party wide protection or aegis or stability or anything else; save for their warhorn skill)) is so bad that it’s not worth running. You also need to grab cleansing ire in the defense line (which is a far better trait line) which leaves no investment into a damage tree.

It’s fine in wvw, but guardians still do that role better and maintain more damage while doing so.

Relentliss.2170

Or 1vZerg… I’ve never seen a Guardian do what this guy does. And BTW I do realise this is an old video. One doesn’t need 11k self heals when you regen more damage than a Zerg does to you.

Are you serious? Since when does two people = zerg. And we know nothing of the builds /armor they were using to attack him with. And I know the damageless build the warrior was using wouldn’t be able to kill them, either.

(edited by Kagamiku.9731)

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Posted by: Hostility.4961

Hostility.4961

And yet I never see anyone run a houtsheal in pvp. The damage output of a shoutheal warrior who only heals (no party wide protection or aegis or stability or anything else; save for their warhorn skill)) is so bad that it’s not worth running. You also need to grab cleansing ire in the defense line (which is a far better trait line) which leaves no investment into a damage tree.

It’s fine in wvw, but guardians still do that role better and maintain more damage while doing so.

You dont see them cause they have other more fun choices/builds so they play those. Guardian is locked into the shout bunker support role cause of lack of optimal builds elsewhere. You bring up partywide protection aegis and stability but those things are available as selfbuffs to other classes too if traited for it. Not to mention condi spam ignores protection, aegis is 1 autoattack or random aoe dmg and its gone and stability is too short to be good for anythin but a stomp.

The damage in this warrior clerics build is double if not tripple more than what a clerics guardian will do . Hammer longbow or hammer sword shield is enough sustain dmg to 1v1 someone off the point or even kill all while healing aoe 2600-3k per shouts on a 20 sec cooldown while giving ppl might and fury and clearing conditions off them. U forget warrior can maintain 20stacks might easily. In celestial amulet this build can do 1k ticks of bleed easy while shouthealing aoe for 2k without trying hard.

Again you dont see this much because hambow soldier stance build is more fun and less needy while the guardian needs at least 1 person close to feel special. Alone a bunker guardian is just like an alarm before a decap lol.

(edited by Hostility.4961)

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Posted by: Kagamiku.9731

Kagamiku.9731

They don’t take it because a warrior needs to use stances or they’re severly gimping themselves. Stability and berserkers stance are crucial to almost every warrior build in pvp, and that leaves them with one shout. One shout is not worth going all the way into the tactics line for one 2k+ aoe heal. They’re better off using that third slot for something like endure pain or signet of stamina and forgetting about the possibility of using a warrior to support the team when a guardian does it better with less sacrifice.

And it doesn’t matter if other classes can trait for stability or any other boon, more of something is always better than less of something. Most clases have very little stability options and it’s one of the best boons to have. Protection as well. Neither of which a warrior can provide, and both of which a guard provides relatively easy. The guardian also has reflects and ring of warding.

They’re two completely different classes, and I love them both. I’m sorry, but from experience, it makes absolutely no sense how someone can find the guardian underpowered. Their lack of mobility is my only issue, and only because going from point A to point B feels slow at times, not because I need a way to disengage from a fight.

(edited by Kagamiku.9731)

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Posted by: Hostility.4961

Hostility.4961

Equipping stances is not crucial at all. You say “need” i say “chose”. Both builds are perfectly valid and playable in the current meta its just that stances are more selfreliant.
The build is about aoe heals, fury, cc, condi clense and can play with 4 shouts and Last stand.

Why would u not use a warrior that does more dmg and cc while being supportive?
Like i said protection and aegis are overrated and guardian stability is mostly for stompin.

If being a nuisance and support is our role as a guardian then i say there are perfectly legit builds in almost all classes for that. They just get more choice we get almost none.

And yes our condi, ai and zerker choices are greatly underpowered due to lack of mechanics like disengage and so on. Compare our burst to others its lower, compare mobility its lower, compare disenagage its nonexistant and so on. No one is saying bunkering guardian is underpowered.

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Posted by: Kagamiku.9731

Kagamiku.9731

I say “need” because those couple stances do more good for you then going all the way into the tactics line and using inferior shouts to try and be a poser support.

Nothing is needed I guess, but it doesn’t stop it from being an inferior build to other choices a warrior has. Most players are going to pick builds that help them win, not because they’re the funnest to play. And the fact I never see a shoutheal warrior is testament to the fact that it’s not nearly as strong as you make it out to be in Spvp.

Also, zerker guardian is one of the hardest builds to take down 1v1 if played right. So they do indeed have other options if you’re willing to learn them.
The guy is indeed very good, but what a guardian can do with enough skill is magical!
https://www.youtube.com/watch?v=XCUewQqUVa4&list=UUGEi40evFX2abOHGmkocgow

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Posted by: Hostility.4961

Hostility.4961

Ye that hotjoin highlight video vs ppl in lvl1 gear tells me allot xD
Look at his targets man. You really think that takes skill to kill? lol
Also Dat water map at start of video <3

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Posted by: Kagamiku.9731

Kagamiku.9731

I gave you the wrong link, check again. Or you just didn’t watch the whole thing. Some is hotjoin, some is Spvp. He was taking 2v1 in both. Sometimes 3v1.

So yeah, that does take skill, and yeah zerker guardians are quite strong if you know what you’re doing.

Also, it doesn’t matter if it’s hotjoin or spvp, everyone wears the same lvl gear..

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Posted by: Hostility.4961

Hostility.4961

I watched the whole thing and yes none of that is soloq or teamq its all hotjoin. You can tell by the way his enemys play. He knows his combos and is molesting newbies.
When i say armor i dont mean armor in connection to stats. I mean his enemy is a person wearing that "just created this toon " armor. That, even besides their reactions to his play, tells me they havent dedicated to that class at all while he is playing really well and far surpases their skill lvl. And for gods sake he killed 2 rifle warriors in starter guild armor.

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Posted by: Kagamiku.9731

Kagamiku.9731

Most of the games he’s playing in is exactly 5v5. Those are either solo or teamq. The odds of him playing in a hotjoin game with exactly 5v5 multiple times is slim to none..Not only that, but the maps are also listed in the soloq and teamq map list. I see rifle warriors in spvp all the time, they’re generally bad, but thats besides the point. You only bring up the rifle warriors when he has beat every class in that video, often times outnumbered.

And most of them do have their own cosmetic armors. Just because a few are using starter armor doesn’t discredit how many don’t have it…

Edit: After just skimming through the video, one of the rifle warriros I landed on wasn’t even using starter armor, so I don’t know what to tell you…

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Posted by: Harbinger.8637

Harbinger.8637

I gave you the wrong link, check again. Or you just didn’t watch the whole thing. Some is hotjoin, some is Spvp. He was taking 2v1 in both. Sometimes 3v1.

So yeah, that does take skill, and yeah zerker guardians are quite strong if you know what you’re doing.

Also, it doesn’t matter if it’s hotjoin or spvp, everyone wears the same lvl gear..

There’s a huge difference between hotjoin and teamq/soloq. Hotjoin players are generally unskilled, most of them just want to get their dailies done, or just have some fun. Playing zerker guard at higher levels of play is a lot more difficult then that video implies, you’re not going to be doing 2v1 against competent players. This is an older video of mine from the beginning of the year it’s all tpvp, and as you can tell it’s not all butterflies and sunshine.

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Posted by: Kagamiku.9731

Kagamiku.9731

I gave you the wrong link, check again. Or you just didn’t watch the whole thing. Some is hotjoin, some is Spvp. He was taking 2v1 in both. Sometimes 3v1.

So yeah, that does take skill, and yeah zerker guardians are quite strong if you know what you’re doing.

Also, it doesn’t matter if it’s hotjoin or spvp, everyone wears the same lvl gear..

There’s a huge difference between hotjoin and teamq/soloq. Hotjoin players are generally unskilled, most of them just want to get their dailies done, or just have some fun. Playing zerker guard at higher levels of play is a lot more difficult then that video implies, you’re not going to be doing 2v1 against competent players. This is an older video of mine from the beginning of the year it’s all tpvp, and as you can tell it’s not all butterflies and sunshine.

I already went over that fact that at least half of the matches shown in the video I linked was either soloq or teamq.

No one is going to win 1v2 or 1v3 against players of equivalent skill regardless of what class or build they’re using.. That’s not the point. The point is a zerker guardian is capable of dishing out a ton of damage and has enough utilities to stay alive while doing so. The point is that it’s a viable build and certainly not underpowered.

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Posted by: Harbinger.8637

Harbinger.8637

I gave you the wrong link, check again. Or you just didn’t watch the whole thing. Some is hotjoin, some is Spvp. He was taking 2v1 in both. Sometimes 3v1.

So yeah, that does take skill, and yeah zerker guardians are quite strong if you know what you’re doing.

Also, it doesn’t matter if it’s hotjoin or spvp, everyone wears the same lvl gear..

There’s a huge difference between hotjoin and teamq/soloq. Hotjoin players are generally unskilled, most of them just want to get their dailies done, or just have some fun. Playing zerker guard at higher levels of play is a lot more difficult then that video implies, you’re not going to be doing 2v1 against competent players. This is an older video of mine from the beginning of the year it’s all tpvp, and as you can tell it’s not all butterflies and sunshine.

I already went over that fact that at least half of the matches shown in the video I linked was either soloq or teamq. No one is going to win 1v2 or 1v3 against players of equivalent skill regardless of what class or build they’re using.. That’s not the point. The point is a zerker guardian is capable of fishing out a ton of damage and has enough utilities to stay alive while doing so. The point is that it’s a viable build and certainly not underpowered.

I’d go as far as to say that none of those clips are from tpvp, first clip is Capricorn, and there are also 8v8 matches. All the 5v5 matches could have easily been hotjoin because there are 5v5 hotjoin servers fyi. The point is linking videos like that to prove a point is useless. Anyone can go into a hotjoin match, and do what he did. However doing what he did against competent players or against higher skill players won’t happen.

Sure dps medi guard is a viable spec, however there’s a big reason why you don’t see them used in higher levels of play, the last tourney was a prefect example of this.

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Posted by: Kagamiku.9731

Kagamiku.9731

He specifically mentions that the video I linked had Spvp in it. “Eotm is pretty bad atm, I agree :S I do have a few spvp videos on my channel, with this build – Guild Wars 2 | Burst Guardian PvP – Zodin Vol. 8 and Guild Wars 2 | Burst Guardian PvP – Vol.6 Zodin Goes Greatsword?” The second one being the video I linked.

And no one in teamQ tourney is going to use it because a guardian is just so good at supporting and they use teamspeak and all that jazz. Completely different level and seriousness of play. Most TeamQ is still just solo ques who want bonus silver.

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Posted by: Hostility.4961

Hostility.4961

Theres spvp, www, eotm, and pve. Spvp is then split into hotjoin, soloque and teamque. So ya he says spvp and its true even for hotjoin wich is a part of spvp.

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Posted by: Kagamiku.9731

Kagamiku.9731

No, he was referring to team or soloque, he calls it pvp when it’s hotjoin. Honestly, I never heard someone call Hotjoin Spvp. What is structured about that? It’s certainly not “competition on an even footing” like the meaning implies. It’s not balanced and often times there is an uneven number of players on each team.

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Posted by: Hostility.4961

Hostility.4961

Its all hotjoin dude read the comments. Here some quotes/answers to ppl:

uitiuhui says:" nice video and skill use, to bad its all hotjoin again:P the skill level of hotjoin is much lower then in tourneys"

then he answers to him: " Yeah your right, I might consider doing some Solo Q videos. Considering I am top 100 EU it should team me up against some good players. But no 3v1s I can guarantee you that xD?"

Dude iv played this game long enough to spot a hotjoin highlight video.

The “Structured” in Spvp is referring to the setup system of a player vs player instance. It is a structured, ruled, setup instance u join in by choice. You dont have choice of structure or rules in other modes like www or pve. You obey the global serverside anet settings there.

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Posted by: Kagamiku.9731

Kagamiku.9731

I stand corrected. Apologies, I was wrong.