I see a,ot of folks in here that confuse broken with their personal preference when it comes to the hammer.
I must admit i myself did the same mistake regarding the hammer and how sluggish it felt and during beta and bwe i often supported suggestions that promoted a decreased castingtime on especially the chainskill.
I was firmly convinced that hammer/x was inferior to 1h sword/scepter and that the weapon was an inferior choice compared to pretty much anything out there so when i played tournements i played with secpter/sword, a setup i actually disliked but it just performed better..
After BWE3 Alarox posted som videos on guildwars2guru.com when he played hammerguardian and it looked completely different compared to when i made my feeble attempts and i decided that during bwe3 i would make an honest attempt to understand the hammer.
My view on how to play guardian changed after that and with the introduction of the leap on skill 2 its my main weapon, in pve and pvp. The only time i switch it out of my buildelse is when i need to kite and be mobile, ie explorermode in dungeons.
When the game launched i started off with the mace but as soon as i could i bought me a hammer and i used it in 200 tournements (positive win/loss), all storymodes and ofc leveling from level 2 to 80. Imo the most powerful weapon we have, the combination of best burst, supreme teambuffs, really nice cc and survivability makes this a weapon that just rules. I will try to explain these claims further down, bare with me.
So that is my background, the reason i write this is to give a better picture on where i come from and what effort i needed to put in order to have an understanding of the true greatness of the hammer.
1. Why shouldnt casting time on skill one be reduced?
Easy, grab 2h mastery and skill one and two are almost seemless and on every symbol you put up, you can finsih it with a blast from skill 2.
If you reduce the casting time on skill one with just a couple of tenths of a second the symbol will disapear before you have skill 2 off cd.
This would mean that you only perform one combofinisher every 2nd chain you perform instead of every chain. Shortening castingtime is a huge nerf, not a buff.
Well we can all agree on that the third step is very slow and not very sexy. If we cant shortening overall casteningtime, without breaking the synergies we have, then a solution might be that we redistribute time from the third step and to the second step, making the second step slower and the third step faster.
Well then you have to think about the consequences here, the fine thing with step 2 and 3 is, besides great dps, the fact that you can support your team. The fact is that even if you miss the third step today it will mean that you put down a symbol for your team and you finish the combo for retal on the team. The leap makes it possible to jump from teh symbol, addign retal to your team and bursting the opponent at the saem time.
If the casting time between step 1 and 2 would be increased, it would mean that the needed skill to set up the symbol would increase, the presteps would be harder to achieve.
So in conclusion:
LEAVE THE CHAIN UNTOUCHED, IT WORKS WONDERS AS IT IS AND HAS GREAT SYNERGIES WHICH MAKES US THE PROFESSION THAT CAN EXECUTE MOST COMBOS OF ALL IN BATTLE AND ALL WITH A TEAMWIDE EFFECT. PROTECTION AND RETAL ARE A MATCH MADE IN HEAVEN.
(edited by Brutaly.6257)