Windows 10
(edited by Aza.2105)
I haven’t seen many players mention this trait since it was changed to scale with healing power. I’ve been experimenting with the trait on and off with a cleric set in wvw. With almost 1600 healing power, it heals for around 57hp per attack.
It can be quite powerful in a few circumstances and in some comparable to AH. However it has similar weaknesses as AH, instead of requiring lots of allies to increase the efficiency of the skill, it requires a lot of targets. Its also completely dependent on the aoe cooldowns for GS (symbol of wrath and whirling wrath). When those two skills are up and you are in the midst of a zerg it heals for a lot.
When those skills are down, zealous blade then feels a bit weak. Single target attacks just do not feel sustaining enough. Overall I feel the healing aspect of the trait is solid, but a bit misplaced since it scales with healing power.
Overall:
(edited by Aza.2105)
I think making it scale with power would make the skill great, it would at least make it more useful in pve
I think making it scale with power would make the skill great, it would at least make it more useful in pve
Agreed.
Spending the past few days playing around with ZB, I can’t help but to feel that Anet was a bit short sided with the design on the skill. But this seems to be a common theme with the zeal trait line. With the exception of fiery wrath, all of zeal traits feel aimless.
I feel like ZB is there just to mitigate the effects of Retaliation, and is not a healing solution. With such a low health pool, Retal which is the deadliest effect especially when you do Whirling Wrath in an enemy group. With <14-15k hp, you will easily insta-down yourself.
a trait that would work extremely well on offensive builds, but needs clerics to be viable, doesnt really work out. scaling with power would be good as you said, or they could just buff the base heal and have no scaling. since builds using this trait will not have as much damage mitigation as other builds, (since it has at least 20 points in zeal) it would seem reasonable to just buff the base healing to something more reasonable.
idk, a nice change would be to steal 50-60 base damage and heal for 40-50 every hit
50-100 healing per hit would be nice, maybe have it scale with power.
shadowpass has an excellent idea for stealing health. I think it being a minor siphon would certainly make it feel more worth while.
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