dragon hunter just left behind
The guardian didn’t NEED anything. Necro and mesmer have gaps in their abilities since launch. Dragon Hunters gave Guardians exactly what they wanted forever, ranged dps and ways to stop people from disengaging. Only reason people are crying is because the Chrono and Reaper LOOK like they got a lot More, but neither is in anywhere near a good spot as the Guardian and probably still won’t be
Ok instead of spouting random nonsense please explain how what necro’s got is so much better than what we got?
Guardians asked for long range weapons we got them
Necros asked for blast finishers and support skills. They got whirl finishers and a slow hard hitting spec.
For pve
Guardians are already top tier and have a variety of useful skills from reflects to shouts.
Necros are near/are trash tier and their best skills are probably just wells.
The guardian spec provides even more traits that can be used to get large amounts of vunerability/burn to proc with our traits. We got atleast one decent trap that can apply a full 25 stacks instantly.
The necro spec just attempts to give him more damage and is slow as hell. The shouts might be useful for them but most seem to be bad and the entire spec relies on chill which is terrible unless they take the chill does damage trait (which may just pigeonhole them)
For wvw
Guardians and necros are both viable and useful in different ways. Nonetheless guardians got a useful weapon to augment ranged playstyles while necro got a slow gs which cannot be used in zergs and is questionable atm for roaming.
For pvp
Medi guard builds that use bow will undoubtedly pop up and having a better ranged option than scepter is only a plus. Furthermore, guardians got slightly reduced virtue group support but can do more interesting things individually with the immob on resolve and knockback when near X units traits. Traps may or may not prove viable but thats ok because guardians are already an extremely balanced class and its not like you have to run a full trap build to make use of some of the effects.
Necros are also very good in pvp atm. They have very strong ranged damage and are decently durable. They lack mobility which they still didn’t really get from their spec and their spec makes them have to be melee range. Furthermore non supportive shouts sound terrible in pvp since they scale based on the number of people you are fighting and small fights/1v1s is what Spvp is all about. Even if their new spec does a lot of damage, it still needs to make up for the fact it will be melee with low mobility.
Everyone in this forum needs to just stop being shocked and awed by fancy effects and actually look at what the skills do. If you are impressed by just looking like a knock off dervish then by all means go play necro but so far what guardians got is what we needed and that is all that should matter. This is not a ****-measuring contest.
One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.
“We are in a good place” so we dont need new stuff or more than few hours of tweaking by devs (hint- look at its specialization name)
So far:
Chronomancer – almost perma slow
Reaper – perma chill on autoattack (with better shouts and 3.5k heal on 20 sec O.o)
DH – nothing good except LB …
lets wait for others As I said r.i.p. guardians in HoT ;(
(edited by Ragnarox.9601)
I agree with everything the above poster said except about wvw. The Reaper is going to be a zero meta. It’s auto attack alone while in DS is ridiculous. It’s not slow like gs not in ds form, plus it will have mega aoe chill. I agree with everything else though
Ok instead of spouting random nonsense please explain how what necro’s got is so much better than what we got?
Guardians asked for long range weapons we got them
Necros asked for blast finishers and support skills. They got whirl finishers and a slow hard hitting spec.For pve
Guardians are already top tier and have a variety of useful skills from reflects to shouts.
Necros are near/are trash tier and their best skills are probably just wells.The guardian spec provides even more traits that can be used to get large amounts of vunerability/burn to proc with our traits. We got atleast one decent trap that can apply a full 25 stacks instantly.
The necro spec just attempts to give him more damage and is slow as hell. The shouts might be useful for them but most seem to be bad and the entire spec relies on chill which is terrible unless they take the chill does damage trait (which may just pigeonhole them)
For wvw
Guardians and necros are both viable and useful in different ways. Nonetheless guardians got a useful weapon to augment ranged playstyles while necro got a slow gs which cannot be used in zergs and is questionable atm for roaming.For pvp
Medi guard builds that use bow will undoubtedly pop up and having a better ranged option than scepter is only a plus. Furthermore, guardians got slightly reduced virtue group support but can do more interesting things individually with the immob on resolve and knockback when near X units traits. Traps may or may not prove viable but thats ok because guardians are already an extremely balanced class and its not like you have to run a full trap build to make use of some of the effects.Necros are also very good in pvp atm. They have very strong ranged damage and are decently durable. They lack mobility which they still didn’t really get from their spec and their spec makes them have to be melee range. Furthermore non supportive shouts sound terrible in pvp since they scale based on the number of people you are fighting and small fights/1v1s is what Spvp is all about. Even if their new spec does a lot of damage, it still needs to make up for the fact it will be melee with low mobility.
Everyone in this forum needs to just stop being shocked and awed by fancy effects and actually look at what the skills do. If you are impressed by just looking like a knock off dervish then by all means go play necro but so far what guardians got is what we needed and that is all that should matter. This is not a ****-measuring contest.
+1. This is the most glorious post I’ve read all day. (Albeit woefully incorrect on the pvp aspect of necro)
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Mesmer Personality Quiz! Exclamation Points!
The only thing somewhat good about this spec is the bow (even then it could use some serious improvement). Everything else right down to the name is pretty bad in some way or another.
(edited by Fashion Mage.3712)
All they have to do is lower trap CD significanty, give them more traited sustain or baseline ones and make the line less restrictive and less basic.
The Dhuumfire thread
DH is barely anything but a Longbow specialization.
The DH 10% damage bonus against enemies beyond 600 range (a minor trait) is basically Longbow trait.
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
We have another way to aply cripple: taking Dulled Sense as a Master tier trait. The problem is, with anything but Longbow we want the cripple so we can stick to our target, so what’s the point on applying it on a knockback? Do we even have any decent knockback application? Yes, we do: Heavy Light as a Grandmaster trait which, as Longbow related trait, makes Dulled Sense also a Longbow focused choice.
Hunter’s Determination is again a Longbow trait.
We have a ridiculous amount of choices which are heavily related or exclusive to Longbow, with barely any use (besides some niche sinergies with specific traps) outside of it.
All we have left are improvements for our reworked virtues and, honestly, it would not be a problem at all, as they synergize pretty well with a more melee oriented gameplay, if the new mechanics wouldn’t be in direct competition with many of our regular choices.
Our virtues have always been the most unimaginative class mechanic in the game (basically three signets with a situational and often quite weak instant AoE effect on activation), and we have usually improved their active and passive effects through traits.
The DH specialization, however, completely changes this and makes them naturally much more interesting, specially if we are investing on improving this new effects (as we are pretty much forced if we don’t use a Longbow).
For a basic guardian, resolve is nothing but a small health regen passive effect and a moderate AoE spike heal on activation. Not exactly a big thing unless you run a healing build, so the option of using it as an instant 3 AoE instant condition cleanse becomes huge.
However, once the skill becomes a leap with a 3s Immoblize on landing, what’s the point on going for Absolute Resolution? Both effects are huge, completely unrelated and require quite an investment, so it’s pretty much a hard choice.
The DH specialization has a lot less cross sinergy than Reaper and Chronomancer with the original class.
Not only does have no use for supportive builds, but it also automatically destroys some of the choices for offensive ones (benefits from Virtues line get decimated, for example).
In the end, it brings barely anything but Longbow and a few (subpar, IMHO) alternatives for current offensive PvP builds.
Ironically, some convenient damage multipliers could easily make the specialization one of the most popular ones for PvE without delivering barely anything interesting gameplay wise.
I think overall, the DH specialization is pretty awesome. The LB kit is amazing, the traits themselves are amazing. The traps could use some work with Light’s Judgement being stupidly strong.
snip
Doesn’t do much for support builds either (in fact it hurts support builds due to the virtues change).
snip
Doesn’t do much for support builds either (in fact it hurts support builds due to the virtues change).
Agreed, DH has next to zero sinergy with support builds (the new VoC looks interesting, but it comes with too many drawbacks).
I can accept that though, as it’s probably quite difficult to make a specialization line synergizing with every previous build. The problem is that it doesn’t even have a good synergy with offensive ones (it doesn’t offer balanced hard choices between control, mobility, survival and damage).
DH just delivers a completely new offensive playstyle around Longbow for PvP and some convenient but hardly gameplay changing advantages for PvE.
One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.
“We are in a good place” so we dont need new stuff or more than few hours of tweaking by devs (hint- look at its specialization name)So far:
Chronomancer – almost perma slow
Reaper – perma chill on autoattack (with better shouts and 3.5k heal on 20 sec O.o)
DH – nothing good except LB …lets wait for others
As I said r.i.p. guardians in HoT ;(
Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair.
Anyways did you notice the 80% self fury that can easily become 100% with a bit of boon duration? How about the vulnerability burst from trap and Big Game hunter? What did you think of the Cripple? Hey what’s the deal with those immobilizes? And who could forget the 20% damage modifier in zeal thats changing the meta from sword focus to mace focus and making hammer a top contender?.
(edited by Vizardlorde.8243)
Ragnarox, we got some awesome stuff. I disagree completely. Now granted, we need to see what the other professions get but so far i’m incredibly happy.
Ragnarox, we got some awesome stuff. I disagree completely. Now granted, we need to see what the other professions get but so far i’m incredibly happy.
What stuff we got? LB? Lb is good but traps are useless….I’ll stick to my medi build because all other classes are getting deadly condies on autoattack and similar.
Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair.
Anyways did you notice the 80% self fury that can easily become 100% with a bit of boon duration? How about the vulnerability burst from trap and Big Game hunter? What did you think of the Cripple? Hey what’s the deal with those immobilizes? And who could forget the 20% damage modifier in zeal thats changing the meta from sword focus to mace focus and making hammer a top contender?.
You are mixing duration and 80% with 100%? Nice. Imobilize ? you mean virtue with 60 sec cd for 3 sec imm? You mean symbol dmg which you can dodge like traps. Cripple ? you mean if someone is near your target? Don’t cry when HoT comes and then you suddenly felt disappointed with guardian.
I am worried about Guardians, we are going to be left behind.
Lights Judgement, when utilized properly will be very powerful dude. I will give you that meditations will still be the mainstay of dps builds but I can still see some taking 1 trap.
I’ll say it again that I wish we had better mobility, the new Wings of Resolve doesn’t really do it. We never had an issue getting to our opponents but rather keeping them there.
One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.
“We are in a good place” so we dont need new stuff or more than few hours of tweaking by devs (hint- look at its specialization name)So far:
Chronomancer – almost perma slow
Reaper – perma chill on autoattack (with better shouts and 3.5k heal on 20 sec O.o)
DH – nothing good except LB …lets wait for others
As I said r.i.p. guardians in HoT ;(
Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair
I thought it was one of the most clueless things I have read for a long time. How does someone claims that a class that fulfills a good role in every element of the game BEFORE HoT actually get worse in HoT … without anyone even having played it? Crystal balls in overdrive.
Ragnarox, we got some awesome stuff. I disagree completely. Now granted, we need to see what the other professions get but so far i’m incredibly happy.
What stuff we got? LB? Lb is good but traps are useless….I’ll stick to my medi build because all other classes are getting deadly condies on autoattack and similar.
Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair.
Anyways did you notice the 80% self fury that can easily become 100% with a bit of boon duration? How about the vulnerability burst from trap and Big Game hunter? What did you think of the Cripple? Hey what’s the deal with those immobilizes? And who could forget the 20% damage modifier in zeal thats changing the meta from sword focus to mace focus and making hammer a top contender?.
You are mixing duration and 80% with 100%? Nice. Imobilize ? you mean virtue with 60 sec cd for 3 sec imm? You mean symbol dmg which you can dodge like traps. Cripple ? you mean if someone is near your target? Don’t cry when HoT comes and then you suddenly felt disappointed with guardian.
I am worried about Guardians, we are going to be left behind.
Someone get the man glasses cause he seems to have a visual deficiency !
What does it say under wrath of justice? http://i.imgur.com/uPYjyun.jpg
What does it say under Hunter’s Ward, Puncture shot, Test of Faith, Fragments of Faith, and Dulled senses? http://dulfy.net/wp-content/uploads/2015/05/gw2-dragonhunter-longbow-skills1.jpg, http://dulfy.net/wp-content/uploads/2015/05/gw2-dragonhunter-trap-skills3.jpg, http://dulfy.net/wp-content/uploads/2015/05/gw2-dragonhunter-traits1.jpg.
And if you are referring to SA in a PvP setting you must already be bad at pvp since no power meditation build goes deeper than 10 Zeal for FW and hybrids only go deeper for AW which is moving to radiance.
(edited by Vizardlorde.8243)
SA wouldn’t be such a bad choice in PvP if the symbol traits were put into Zeal. Just sayin’….
…I’ll stick to my medi build
If you’re looking to DPS and you’re sticking to the strongest DPS build we have… then they’ve done something RIGHT.
When a change will give us more presence at range but not more than the current max raw damage we can do that’s neatly dodging the power creep that needs to be dodged.
The real power of this toolbox is not going to be known until well after people do some deep mixing and matching with all the other altered traits and find the sweet spot that mixes in some of what they’ve given us vie the Elite spec with the best of what we’ve had before. Longbow as the back-up to our real main weapon choice because every competitive Ranger ever will tell you pure ranged ain’t a working thing in this game. One trap used to complimenting our best utilities not a whole tray of traps just because they are the new shiny.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’m saying that you should space your virtues out before popping RF. In case you didnt know, virtues are very powerful additions to your defense, so popping RF without first having used them only to burst them all because you didn’t know when and how to, is in fact, bad.
If you’re counter dpsing, you should be able to at least force one of them onto the defense while still maintaining your defenses.
I’m not targeting you because I have a problem with YOU in particular. I’m putting you on the spot because you decided to elaborate on the bullkitten people are crying about.
Regardless of play style, proper virtue management is ridiculously valuable and saying that you cant spam your virtues while in RF is the reason why these amazing changes are bad is what’s wrong with the player base.
You want to keep your ultra support build, that, by the way, is still getting buffed, then by all means go ahead. Calling these changes bad because they don’t fit YOUR play style is ridiculous.
I’m saying that you should space your virtues out before popping RF. In case you didnt know, virtues are very powerful additions to your defense, so popping RF without first having used them only to burst them all because you didn’t know when and how to, is in fact, bad.
This is assuming you know what my build is and Virtues are traited.
My build is 2/0/6/6/0.
My virtues dont give blinds, regen, dont clear condis, dont give protection, dont give retal, dont give stab, and have extremely long cool downs.
Yes, virtue management is important but this build doesn’t require that much in virtue management. The only times I actually pop my virtues is when I need to support allies, heal my self to keep me alive long enough to enter staff, or block single hitting attacks like warrior hammer. So most of the time, they are in a passive state because my build doesnt need virtue management as badly as other builds do, and passive effects are strong on this build.
Also…
You want to keep your ultra support build, that, by the way, is still getting buffed, then by all means go ahead. Calling these changes bad because they don’t fit YOUR play style is ridiculous.
I didnt call the trait-line bad, I just said “I wasn’t comfortable” and having your virtue interrupt your renewed focus is not good. Doesn’t mean its bad, it just cuts options. The build I mentioned above will be different when the patch hits.
I might go 0/0/6/6/6, who knows, when virtue management becomes important to me and I would change my playstyle. Otherwise going 6/0/6/6/0 requires very little virtue management and might try that as well for the extra dmg.
However I did make a thread calling traps bad, but that’s a different argument all together
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist
(edited by Greek.4396)
The guardian didn’t NEED anything. Necro and mesmer have gaps in their abilities since launch. Dragon Hunters gave Guardians exactly what they wanted forever, ranged dps and ways to stop people from disengaging. Only reason people are crying is because the Chrono and Reaper LOOK like they got a lot More, but neither is in anywhere near a good spot as the Guardian and probably still won’t be
I agree with guardians being in a great spot and meta in all game modes and yes necro and mes are finally getting long needed improvements that makes their classes unique and brings em in line with other classes like war and ele and guard, BUT dragonhunter does still not really fit a guardian! traps and all that seems just weird on a guard make him a cleric(supportive) or an exorcist (offensive) and it would look a little better. but not all is terrible. i think some changes look promising and who knows maybe a few new builds will come out of it once its actually released
[AVTR]
Isle of Kickaspenwood
I don’t run any virtue enhancing traits on my current build (although I really should pick that blind up), but a properly timed VoC can and will save your life. Blocks are the only thing separating us from the squishiness of an ele.
Anyways, I will agree that traps are kinda underwhelming, but I believe that’s because meditations/shouts are too good to give up.
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
Eeeexxxceeeppt we aren’t forced to melee them and actually have ways of pinning them down while kiting and also have some decent condi removal?
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
Eeeexxxceeeppt we aren’t forced to melee them and actually have ways of pinning them down while kiting and also have some decent condi removal?
They’ll have pulls. Also if you look at current traits alongside the new Reaper traits you’ll find that it’s probably NOT going to be so easy to pin them down.
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
Eeeexxxceeeppt we aren’t forced to melee them and actually have ways of pinning them down while kiting and also have some decent condi removal?
They’ll have pulls. Also if you look at current traits alongside the new Reaper traits you’ll find that it’s probably NOT going to be so easy to pin them down.
Hey, I finally have to take necros seriously when I fight them instead of just face rolling them for a free kill. Finally a fun fight.
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
Eeeexxxceeeppt we aren’t forced to melee them and actually have ways of pinning them down while kiting and also have some decent condi removal?
They’ll have pulls. Also if you look at current traits alongside the new Reaper traits you’ll find that it’s probably NOT going to be so easy to pin them down.
Hey, I finally have to take necros seriously when I fight them instead of just face rolling them for a free kill. Finally a fun fight.
1200 range immobilize will hardcounter power reapers.
Mobility would have been nice (I keep saying it lol). Surprised to see so many different versions of Dogged March being thrown around. There was a competition between Guards/Necro’s at one point for who was actually the slowest.
The guardian didn’t NEED anything. Necro and mesmer have gaps in their abilities since launch. Dragon Hunters gave Guardians exactly what they wanted forever, ranged dps and ways to stop people from disengaging. Only reason people are crying is because the Chrono and Reaper LOOK like they got a lot More, but neither is in anywhere near a good spot as the Guardian and probably still won’t be
+1 this.
Guardian’s got something that potentially looks OP in WvW, and necro gets their dps in PVE so they’re “on par” with other classes’ dps finally, and mesmer gets something they always lack: I passive movement speed buff.
(edited by Toxsa.2701)
From the start i am seeing a lot of problems, i believe the devs seeing the new DH build for PVE but have they consider the PVP situation do they believe that a player will be idiot enough stay in trap to tic ,will you use the traps if each is near all 45 cooldown ? needs 1 sec immobilize on some of them or it is useless if the traps have 240 range leaving you at the mercy of the chronomancer that increase your cooldown with slow or reaper that will chill you also increasing the cooldown
The new virtues they have reduced it to 0 the spear slow to burn the player runs (over 900)breaks the chain no more burning no more condition applying the wings good escape gap closer but 60 sec (need to be desperate to escape or to finish someone fast to use)the shield a semicircle (no view rotation was that a 3-4s projectile blocking only and poff gone ) and at 90s god !! (they must make a full circle for that time )
They really are forcing the DH to be a long distance use i dont se them tele near a necro with a whopping 50K health and gap closing skills and an 1 auto that seriously heals them back and adding that chill on fear rly now ? and that chill access i’m surprised to see at the end that il have 20s of chill at the end on me dmg reduced to them by 15% and dmg receive increase
And finally the longbow
auto 1 no condition apply (except burning and sigils) ONLY !! if a sec target is close you cripple
2 CHARGE damage done no condition
3 deflecting shot scepter ball of wrath style with a small block on the way and a blind
4 shot a symbol ads vigor to you/ally radius 180 (go get it o wait to small mist it)
And last 5 a whopping 60 sec personal (Ring of Warding) giving skill the enemy still shots you dont forget that !! and a small dmg at the end (no x dmg to it) and 360 radius (each personal ring or total skill radius)
(edited by AGGabriel.9230)
One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.;(
i dont know, we still havnt seen ranger yet.
A slow, hard hitting class like reaper is basically a god send for us guards who know how to actually block.
I dunno what stream you were watching yesterday, but Guardians are going to get kitten on by a good Reaper. As if our cooldowns weren’t long enough on their own, perma chill and a shout that makes attacks unblockable are going to wreak havoc on a medi guard that already has trouble disengaging without 66% less movement speed.
Eeeexxxceeeppt we aren’t forced to melee them and actually have ways of pinning them down while kiting and also have some decent condi removal?
They’ll have pulls. Also if you look at current traits alongside the new Reaper traits you’ll find that it’s probably NOT going to be so easy to pin them down.
Hey, I finally have to take necros seriously when I fight them instead of just face rolling them for a free kill. Finally a fun fight.
1200 range immobilize will hardcounter power reapers.
There’s a trait that -66% movement impairment conditions duration when in DS. Combine this with -40% condition food and you’ll have a necro that immune to immob/ cripple/ chill.
Ragnarox, we got some awesome stuff. I disagree completely. Now granted, we need to see what the other professions get but so far i’m incredibly happy.
What stuff we got? LB? Lb is good but traps are useless….I’ll stick to my medi build because all other classes are getting deadly condies on autoattack and similar.
Did anyone else burst in laughter at the bolded statement? I almost fell out of my chair.
Anyways did you notice the 80% self fury that can easily become 100% with a bit of boon duration? How about the vulnerability burst from trap and Big Game hunter? What did you think of the Cripple? Hey what’s the deal with those immobilizes? And who could forget the 20% damage modifier in zeal thats changing the meta from sword focus to mace focus and making hammer a top contender?.
You are mixing duration and 80% with 100%? Nice. Imobilize ? you mean virtue with 60 sec cd for 3 sec imm? You mean symbol dmg which you can dodge like traps. Cripple ? you mean if someone is near your target? Don’t cry when HoT comes and then you suddenly felt disappointed with guardian.
I am worried about Guardians, we are going to be left behind.
You can stick to your selfish Mediation. I’d grab some traps and start being useful in WvW. One trap that can do 3.5k damage to potentially 50+ enemies who walk through, it’d be on my bar.
(edited by Toxsa.2701)
One thing what is good for guardians is longbow…but…..other stuff is just….NOT.
As I said in my thread, guardians will be last and least played in HoT, all other classes getting better stuff and feel better and fresh.
“We are in a good place” so we dont need new stuff or more than few hours of tweaking by devs (hint- look at its specialization name)So far:
Chronomancer – almost perma slow
Reaper – perma chill on autoattack (with better shouts and 3.5k heal on 20 sec O.o)
DH – nothing good except LB …lets wait for others
As I said r.i.p. guardians in HoT ;(
Other classes get “cool mechanic”. Guardian gets “useful mechanic”. I’d call it even.
You’d be mistaken that no Guardian’s will play DH in HoT. I will definitely go play DH because it looks like a WAY better Ranger in WvW than the currently lackluster one.
^
It being a way better ranger than an actual ranger in pve or pvp is pretty much a problem in itself.
^
It being a way better ranger than an actual ranger in pve or pvp is pretty much a problem in itself.
Well, you gotta remember that they’re changing rangers as well. All of these specializations are supposed to be different from the core class.
^
It being a way better ranger than an actual ranger in pve or pvp is pretty much a problem in itself.Well, you gotta remember that they’re changing rangers as well. All of these specializations are supposed to be different from the core class.
I see the Druid having 1200 range support options with staff, but not bow. We received the range support that they asked for lol. Their pewpew options are not going to change.
Of course, their staff is going to offer the range, aoe support that we wanted in our staff… so I guess it’s fair.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Rangers gotta realize that they have a pet dealing passive damage, 300 more range and they are not rooted while casting RF. All this crying about DH makes no sense except for those people who wanted to play with a longbow that’s faster than a warrior’s without being burdened by the pet.
Rangers gotta realize that they have a pet dealing passive damage, 300 more range and they are not rooted while casting RF. All this crying about DH makes no sense except for those people who wanted to play with a longbow that’s faster than a warrior’s without being burdened by the pet.
Pet is more of a liability than help in many situations. It’s a easy bait for ranger to stuck in combat in WvW and PVP, it’s an easy bait for D/D thief to CnD, and now even Guardian’s LB1 can infinitely snaring ranger because of the pet.
If you think pet is such a big deal, you Guardians are free to have it, while we can take your virtues, toughness, and mediations
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
(edited by Artaz.3819)
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
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Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
Just to reiterate on a post before about a cd increase on Trueshot. After comparing it to Arcing Arrow, it would be significantly weaker with a similar cd. Arcing has a higher coefficient, used while mobile, massive aoe and a blast finisher. I retract my statement about the need for a cd increase.
^
It being a way better ranger than an actual ranger in pve or pvp is pretty much a problem in itself.Well, you gotta remember that they’re changing rangers as well. All of these specializations are supposed to be different from the core class.
I see the Druid having 1200 range support options with staff, but not bow. We received the range support that they asked for lol. Their pewpew options are not going to change.
Of course, their staff is going to offer the range, aoe support that we wanted in our staff… so I guess it’s fair.
Yayyy, nobody wins~
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
You’re pretty wrong. Anet already mentioned that all arrows will have Read the Wind projectile speed as baseline, meaning all of them have their arrow speed increased by 100% on default.
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
You’re pretty wrong. Anet already mentioned that all arrows will have Read the Wind projectile speed as baseline, meaning all of them have their arrow speed increased by 100% on default.
I thought that was for rangers AKA the guys who lost read the wind…
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
You’re pretty wrong. Anet already mentioned that all arrows will have Read the Wind projectile speed as baseline, meaning all of them have their arrow speed increased by 100% on default.
I thought that was for rangers AKA the guys who lost read the wind…
Well, how do they increase the velocity of LB only to ranger? If it’s a QoL change for Longbow in general, then all LB should get the benefit. Unless they kind of hard-code Read-the-Wind in ranger’s profession.
Just a little correction:
So is the adept 10% damage multiplier against crippled foes. We can definitely always benefit from it in PvE, where the condition could be applied by other players, but the trait only makes sense as a bow/trap related trait since those are our only reliable cripple sources.
Superior Sigil of Incapacitation
LB autoattack will also cripple both targets if it bounces (more than one target is hit).
I still need to see real time/real opponent reaction to projectile speed of arrows to target before any real commentary can be made.
I’m sure it’ll be no different than a Warrior’s arrow projectiles on his bow. It’s very much dodgeable at 600 range but unlike a warriors specific, high cd skills, no one is going to trouble themselves with dodging an autoattack cripple compared to other skills.
Our “kill shot” arrow will be obvious, especially at 1200 range. But not in a game breaking way, it’ll still be useful.
You’re pretty wrong. Anet already mentioned that all arrows will have Read the Wind projectile speed as baseline, meaning all of them have their arrow speed increased by 100% on default.
I thought that was for rangers AKA the guys who lost read the wind…
Well, how do they increase the velocity of LB only to ranger? If it’s a QoL change for Longbow in general, then all LB should get the benefit. Unless they kind of hard-code Read-the-Wind in ranger’s profession.
Kinda how the warrior hammer and guardian hammer autos function the same, but one is wayyyyyyyy slower.
after looking at the ready up of both reaper and the dh i must say dh is horrible traps is a bad bad bad idea if you compere it to reaper; reaper actully look like necro evolve in ower case it seems just like alame copey of unsecusfull skills of ranger…
what do you guys think about dragon hunter over all and compere to the spec that known so far
You do realize the DH fixes over 90% of the flaws the current guard as in sPVP and WvW?
You do realize Medibow will kitten over every single ranger, mesmer and staff ele out there?
Traps are fine IMO:
- They will work wonders in WvW where they were initially designed for
- They also be effective at scaring squishies off points in sPVP, no one wants to sit with in a 10 sec reveal and 25 vuln debuff
You are NOT required, or even supposed to carry 3 traps with you.
As far as PVE is concerned, the guard is top 2 right now after the proposed trait and skill changes. In fact the baseline trait changes are all pretty much aimed at PVE for the most part. If anything im glad guards are not NERFED in PVE like eles were. PVE has never been where guards lacked, and Anet did amazing by making DH sPVP/WvW specific in order to address the guard flaws.
Every single complaint in these boards is aimed at our lack of PVE buffs compared to mesmer and necro. Yet people forget that both mesmer and necro are currently trash tier in PVE and its where they got the most buffs.
Chronomancer sounds amazing on paper but in sPVP and its chaotic nature don’t expect it to lay 2x moas and what not while people stand still and let them do it.
Reaper is a PVE death machine but slow as kitten, kitable and downright weak in PVP. It will get ganked and zerged down in any serious sPVP scenariors, so don’t expect things to change much