6/25/13 patch discussion thread [merged]

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: Galeskyring.9617

Galeskyring.9617

To keep spam off the forum or at least try and so we can all discuss the changes they made. so lets all sit down and chat about the changes they made, i will start.

illusionist’s celerity
For me i think there so called ‘promote unique builds’ annoucement for when they amde these changes is completely false for mesmers, A: because a root point spend in traits was at least 5 illusions for the celerity, moving it was not a bad idea, but making it go form 5 to 25 was, the reason is because now any mesmer playing a build not shatter/condition focused gets a serious power drop due to the lose of this passive trait power while none condition dmg/shatter builds will have to struggle and fuss over which power slots to sacrifice for training powers to reduce only given weapon cooldowns at the cost of powers that might have been what they enjoyed most while mesmers who wish to continue using celerity won’t be able to play unique builds on account of the fact they are having to give up 25 points just to get celerity back, in my opinion they should have made celerity a 15 point illusion not 25 because its too favorable to the shatter builds who focus on condition dmg, 15 would have made it more costly yes but would have still given other builds a chance to still use it without overdrawn point payment that restricts the rest of their point spending.

blurred frency

Ok this is sort of annoying, they bump up the cd on it that was bleh, making it possible to take retal is not a big deal it just balanced it more but the increased cd hurt it worse.

Torment
Really? we got it like they said we would, but they stuck it on a bad skill on the worst weapon in our arsenal, staff beats scepter for condition dmg and that’s all the scepter is good at and torment being on a defensive skill means that we cannot apply it at will like others who have torment can, on top of that anyone who knows the mesmer is trying to be pure condition dmg won’t attack you if they catch sight of you putting up your guard which decreases the odds we will do torment to anyone in pvp.

illusionary retribution

Are you kidding me?! We lose celerity and get this? all shatter skills inflict confusion?!!! that should be grandmastered because its only good for condition builds that makes cry of frustration do 6 stacks instead of 3 why is that being made an easy access trait ability when its only good for shatter builds who of course are going to be condition dmg builds, making this the 5 point illusion power is like a booby prize because for players not running condition dmg/shatter builds this eliminates any reason to spend points in illusions.

to me these are some very bad changes they made that wont promote diversity in mesmer builds but repel it because things like celerity which allowed builds to be diverse and unique has been taken away and made only for specific builds dedicated to style of play.

Honor, Kindness, Patience, are Virtues; Virtues are practiced~ Loyalty & respect are earned

Regard others as you would normally, the internet is not justification for mistreating others

(edited by Moderator)

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: fadeaway.2807

fadeaway.2807

I’m done with mesmer. Anyone else?

Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.

Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.

Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.

Illusionists Celerity: Moved to the Grandmaster Minor trait.

Originally aimed at celerity nerf:
It is a much larger loss than you think. With cooldowns of 12 seconds on your two weapon sets a phantasm mesmer would use this rotation:
phantasm #1
swap weapon
phantasm #2
wait 12 seconds… phantasm #2
swap weapon
phantasm #1
wait 12 seconds… phantasm #1
swap weapon
phantasm #2
over and over…
The result was 2 phantasms every 12 seconds.
Using the same weapon swap logic we now get 2 phantasms every 16 seconds, or a 33% nerf in phantasms per second.
Under the new logic you will be waiting for the 48 second mark in a fight to unleash your third salvo of phantasms, previously it took just 36 seconds. Make no mistake, this is a huge nerf to phantasm builds.

I once did a lot of maths to come to the conclusion that is is absolutely essential for a phantasm build to have both the weapon trait AND illusionist’s celerity in order to maximise phantasms per second. For this reason I only ever used 10/30/0/25/5 with sw/sw + sw/pi, or 0/20/20/25/5 with sw/sw and staff.

Shatter vs phantasm was an even tossup prior to this. Those extra 4-6 seconds on the phantasms make this a nobrainer for me, it’s back to shatter I go. If shatter is nerfed next patch to complete the nerfing of every single decent mesmer spec I’ll swap mains.

I would have preferred a damage nerf due to target swapping and the increased hp per second the enemy would have to chew through if they decided to kill the phantasms (which in turn gave more retaliation damage back to them).

Don’t forget you also lose the cooldown buff to things like staff #2, greatsword #2 and sword #3. Not to mention decoy.

Phantasm spec almost requires signet of illusions now, but shatter spec is free to take something more useful.

Finally, anet said they do not balance around 1v1.

Shatter > phantasm by far for all modes of gameplay if this change goes through, and I’ve been a phantasm fan almost my whole lvl 80 life whether it be roaming, zerging, spvping or pveing, even through the confusion era.

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: Cassiel.9431

Cassiel.9431

Mesmer:
Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
Mind Stab: Reduced the aftercast by .4 seconds.
Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.
Magic Bullet: Reduced the aftercast by .2 seconds.
Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.
Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
Siren’s Call
Bleed duration for players: Reduced from 2 seconds to 1 second.
Bleed duration for clones: Reduced from 2 seconds to 1 second.
Feigned Surge: Increased the damage by 33%.
Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.
Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.
Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.
Polymorph Moa:
Claw: This skill now jumps towards the target as it hits, and the animation was amended.
Kick: This ability is now a ground-targeted leap skill that damages and cripples enemies for 3 seconds where the player lands. Decreased the recharge to 4 seconds.
Peck: This ability now moves towards the target between each attack. Increased the damage by 10%. Decreased the recharge to 4 seconds.
Screech: This ability now damages and weakens foes for 3 seconds in a 300 radius. Lowered the cast time to 1.5 seconds. Decreased the recharge to 4 seconds.
Flee: Smoothed the animation and reduced the aftercast.
Polymorph Tuna:
Chomp: This ability now cripples for 3 seconds.
Frenzy: Increased the damage by 10%.
Phantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserker’s attack to make it more reliably hit a static target with all 4 of the attacks.
Chaos
Prismatic Understanding: This trait now pulses once every second while stealthed.
Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
Chaotic Interruption: This trait has been moved to the Grandmaster tier. This ability now immobilizes the player’s target and randomly applies blind, cripple, or chill.
Domination
Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.
Dueling
Protected Mantras: This trait now grants up to 400 toughness while channeling (up from 250).
Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.
Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.
Illusions
Imbued Diversion: This trait now allows Diversion to daze 5 targets (up from 3). In addition, the daze radius has been increased to 360 (up from 240).
Illusionary Retribution: Moved to the Adept Minor trait.
Shattered Strength: Moved to the Master Minor trait.
Illusionists Celerity: Moved to the Grandmaster Minor trait.
Inspiration
Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
Shattered Conditions: This trait now removes one condition from all allies around the mesmer.

Death Scar-Mesmer, Light Scar-Ranger,Dark Scar-Ele ,Cassiel-Guard, Shadow Sçar-Thief
Guild : Drago Rosso – Server : Piken Square

6/25/13 patch discussion thread [merged]

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Posted by: Amadan.9451

Amadan.9451

i wonder by the time the pvp whiner are off crying about mesmers what skills and trait are left to us… mybe an autoattack?

Looking for a gay friendly guild?
Join the Rainbow Pride

6/25/13 patch discussion thread [merged]

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Posted by: Metallus.7690

Metallus.7690

Even on blurred frenzy DDDDDD: ?

6/25/13 patch discussion thread [merged]

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Posted by: Curunen.8729

Curunen.8729

Vengeful Images? **** I didn’t see that!

I will still be playing however – still more fun than other classes.

6/25/13 patch discussion thread [merged]

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Posted by: Zumi.6384

Zumi.6384

Keep in mind that they lowered the % on Signet of Illusions, but they buffed Phantasms base HP.

That said I’m also seriously considering switching mains. I don’t want to be locked into shatter like this. So sad, because I love this class

Knowing myself I’ll probably stick it out, but this is just sad.

Even adding torment to scepter like that makes ZERO sense. Our only way to access it is completely unreliable and the Scepter still has an identity crisis as a weapon.

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]

6/25/13 patch discussion thread [merged]

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Posted by: Redscope.6215

Redscope.6215

  • Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds

Thank

F’n

God

6/25/13 patch discussion thread [merged]

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Posted by: Dasboba.1652

Dasboba.1652

IDK what I’ll do tbh. Sooooo many nerfs. Logic tells me to play my necro, but I don’t know if I like the game enough anymore to actually re-gear, yet again.

6/25/13 patch discussion thread [merged]

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Posted by: Joonks.7501

Joonks.7501

  • Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds

Thank

F’n

God

How exactly is this a good thing?

6/25/13 patch discussion thread [merged]

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Posted by: Zumi.6384

Zumi.6384

  • Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds

Thank

F’n

God

How exactly is this a good thing?

It’s a good thing because he probably mains a thief.

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]

6/25/13 patch discussion thread [merged]

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Posted by: Elidath.5679

Elidath.5679

Soooooo, we now officially have only one build ?
On the upside : iBerserker fix!

6/25/13 patch discussion thread [merged]

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Posted by: selan.8354

selan.8354

oh greeeeeeat the nerfed blurred frenzy too….oi…wow its offiial, anet hates mesmers……i havent seen anything useful…they add 1 condition that can barely be used and everything else is…well……erm….useless or a nerf..anet stop balancing around spvp. there is pve and wvw too, u might wann play your game once as a mesmer in wvw vs a giant zerg…..

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

6/25/13 patch discussion thread [merged]

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Posted by: TooBz.3065

TooBz.3065

I’m taking a break and let this all shake out. It seems really bad, but maybe some of the experts (I’m looking at you Pyro & Kylia) can figure this out.

Anything I post is just the opinion of a very vocal minority of 1.

6/25/13 patch discussion thread [merged]

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Posted by: Caro.2730

Caro.2730

I am not actually much bothered by these changes, because I run a condition damage focused mesmer with 15/25/0/0/30. Actually, I will get another condition for my scepter, so I’m quite happy.

6/25/13 patch discussion thread [merged]

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Posted by: athuria.2751

athuria.2751

O U C H. I was hoping I would only have to make a few tweaks and still be able to salvage my build but this really just dismantles it.

What was the Mind Spike change even for?

I’m going to need to give my build a total overhaul and see if I can’t still pull off a versatile Phant spec, because I don’t want to play shatter.

Syrlya | Sylvari Mesmer
Arabelle Jones | Human Engineer
Stormbluff Isle

6/25/13 patch discussion thread [merged]

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.

6/25/13 patch discussion thread [merged]

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Posted by: Richard Nixon.6573

Richard Nixon.6573

This patch… happened.

Well, at least the nerfs to every single mesmer build means that condition builds and interrupt builds are viable now, right?

…right?

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

6/25/13 patch discussion thread [merged]

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Posted by: hyde.4760

hyde.4760

Im leaving my mesmer and finally playing another character…

6/25/13 patch discussion thread [merged]

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Posted by: Finale.5281

Finale.5281

Hrm. I guess this finally provides the impetus to switch away from my norn mesmer to my asura guard and thief. Minimal increase in utility, reduced damage…but at least we run slightly faster when we have 3 clones up.

6/25/13 patch discussion thread [merged]

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Posted by: Sinaya.4201

Sinaya.4201

Holy whoa, Nerf Central…

Blurred Frenzy longer cool down and lost Invulnerability?

Illusionist’s Celerity moved up 20 points

Signet of Illusions – “Fixed” and then nerfed… ouch.

Temporal Curtain / Into the Void – That 1 second cooldown suuuucks.

Mind Spike (This is the third attack of the sword auto chain, right?) – “Extra” damage on targets with no boons, but reduced damage overall? Actually kinda interesting.

Fixed the iBerserker at least, but huge nerfs to Phantasm builds with Vengeful Images retaliation duration mega-nerf and Illusionist’s Celerity moving up.

I liked the big damage lllusionary Counter used to provide, despite how few people seem to use the Scepter. I hope that the Torment attached now is significant enough to compensate. Will be worth experimenting with, although even with the the increased Condition Damage on the Scepter Trait, I’ll be hard pressed to pick it over the Focus Trait or Restorative Mantras in Inspiration.

Looks like Illusions Trait Line and Interrupts for all / most!

Crystal Desert

6/25/13 patch discussion thread [merged]

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Posted by: Purr Kitten.8731

Purr Kitten.8731

Well ItV got it’s nerf as expected. Lots of whining lots of nerfing. Was great against thieves. Was this why there was a nerf? And Phantasms… lol just so ridiculous. I guess a buff to their health was a way to appease? Maybe now it will take me three 1 spam hits to kill them instead of 2.

SBI

6/25/13 patch discussion thread [merged]

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Vengeful Images… Oh man, that’s a real kick in the nuts for Immortal Mesmers.

Support builds buffed, Confusion builds.. tickled, Phantasms nerfed. Most other builds nerfed.

@Dat build diversity.

6/25/13 patch discussion thread [merged]

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Posted by: Eridani.8317

Eridani.8317

Yeah you flavour of the month guys won’t be missed. The real mesmers will carry on and work with whatever we have. Personally I’m going to enjoy trying out a condition damage build with the changes to scepter skills and traits.

6/25/13 patch discussion thread [merged]

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Posted by: XRay.1920

XRay.1920

You keep telling yourself that Eridani. You’ll join the rage train soon enough

6/25/13 patch discussion thread [merged]

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Posted by: Zumi.6384

Zumi.6384

Yeah you flavour of the month guys won’t be missed. The real mesmers will carry on and work with whatever we have. Personally I’m going to enjoy trying out a condition damage build with the changes to scepter skills and traits.

I also plan on trying out a condition damage build, but looking at the changes I just can’t see it being that viable.

We’ll see I suppose.

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]

6/25/13 patch discussion thread [merged]

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Posted by: Kirec.2394

Kirec.2394

I’m personally excited to try out Halting Strike, though I do feel bad for anyone not running Shatter or 30 Chaos (and of course, we all hate the Blurred Frenzy nerf ). Not sure they accomplished their “diversity” goal. Time will tell.

6/25/13 patch discussion thread [merged]

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Posted by: Sinaya.4201

Sinaya.4201

Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.

I feel like this needs the whole story.

Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
(From 200%)
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.

If I remember correctly, Phantasms currently only have a base health of… around 2.5k or so? I know the iDefender has much more. They’re generally quite fragile though. kitten increase of “not a lot” doesn’t exactly make them immortal engines of destruction. (The PvE adjustment is pretty nice for dungeon-runners though)

Bummed about the Clone health reduction in PvP.

The huge retaliation nerf for phantasms pretty rough on them too:

Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.

The retaliation was previously permanent. Blah.

Crystal Desert

(edited by Sinaya.4201)

6/25/13 patch discussion thread [merged]

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Posted by: Sobiech.9613

Sobiech.9613

First the Condition Damage builds and now the Phantasm builds. Will the Shatter builds be next? It seems all we have left.

If nothing else, the scepter looks more interesting. Hard pressed to see a Mesmer not running with a sword prior to this. Hooray for diversity!

Reine Tovar [HoTR] – Mesmer
Aerika [HoTR] – Necromancer

6/25/13 patch discussion thread [merged]

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Posted by: Eridani.8317

Eridani.8317

Maybe you guys are right, but for now I’m still holding out hope they know what they’re doing. So yeah, we’ll see.

6/25/13 patch discussion thread [merged]

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Posted by: selan.8354

selan.8354

Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.

I feel like this needs the whole story.

Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
(From 200%)
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.

If I remember correctly, Phantasms currently only have a base health of… around 2.5k or so? I know the iDefender has much more. They’re generally quite fragile though. kitten increase of “not a lot” doesn’t exactly make them immortal engines of destruction. (The PvE adjustment is pretty nice for dungeon-runners though)

Bummed about the Clone health reduction in PvP.

The huge retaliation nerf for phantasms pretty rough on them too:

Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.

The retaliation was previously permanent. Blah.

clones already die extreemly fast in wvw. now they will pop and die at the same time. ANET separate the kitten spv from wvw already!!!!!!!it absolutely makes no sense what soever to balance them the same way.
spvp=less people, fast gameplay, no massive aoe, no massive conditions that are applied within 2 seconds, no siege = different builds

wvw=massive zergs, massive aoe, massive conditions, tons of siege, need aoe, needs conditions, needs to be able to interrupt multiple people. torment will hit 1 person and 1 only out of 20-50 man zergs!!!start balancing around massplayers aswell!

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

6/25/13 patch discussion thread [merged]

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Posted by: Arheundel.6451

Arheundel.6451

so…where are the fotm players heading to now? going back to thief?

6/25/13 patch discussion thread [merged]

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Posted by: TooBz.3065

TooBz.3065

ANet apparently subscribes to the Harrison Bergeron school of build equality.

Anything I post is just the opinion of a very vocal minority of 1.

6/25/13 patch discussion thread [merged]

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Posted by: Karmasutra.9351

Karmasutra.9351

#$% they nerfed bleeds! Kitten#$% kitten!

6/25/13 patch discussion thread [merged]

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Yeah you flavour of the month guys won’t be missed. The real mesmers will carry on and work with whatever we have. Personally I’m going to enjoy trying out a condition damage build with the changes to scepter skills and traits.

I don’t think anyone would accuse me of being a fotm Mesmer player, and I’m just as kitten ed off as anyone else. The only reason I haven’t written a large analysis of this he is because I’m on my phone, but it’ll show up within the next hour.

6/25/13 patch discussion thread [merged]

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Posted by: Sinaya.4201

Sinaya.4201

Apparently, writing the number equivalent of “fifty five percent” after the letter “A” gets turned into kittens by the language filter. -.-

Crystal Desert

6/25/13 patch discussion thread [merged]

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Posted by: AfterDark.1920

AfterDark.1920

Anet developers – do tell us what, if anything useful you actually gave us Mesmers – you completely screwed my build. Where is the balance if you are forcing a trait line in terms of condition play.

6/25/13 patch discussion thread [merged]

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Posted by: Fanolian.8415

Fanolian.8415

Vengeful Images nerf is a huge blow to the damage output of phantasm build (especially pDefender+retaliation trick).
5 seconds of retaliation is too few considering that Illusionists Celerity is moved to Grandmaster trait and thus resummoning time is increased. Also the HP buff to phantasms should prolong their lives (by a second or so…). 8-10 seconds of retaliation would be a better compromise for me.

6/25/13 patch discussion thread [merged]

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Posted by: Zumi.6384

Zumi.6384

Yeah you flavour of the month guys won’t be missed. The real mesmers will carry on and work with whatever we have. Personally I’m going to enjoy trying out a condition damage build with the changes to scepter skills and traits.

I don’t think anyone would accuse me of being a fotm Mesmer player, and I’m just as kitten ed off as anyone else. The only reason I haven’t written a large analysis of this he is because I’m on my phone, but it’ll show up within the next hour.

Looking forward to this haha

In the meantime I’ll be in the corner theorycrafting my condition damage build. I’m thinking 0/15/30/0/25 Scepter/Torch and Staff…

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]

6/25/13 patch discussion thread [merged]

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Posted by: Otto.6507

Otto.6507

Vengeful Images change isnt working apparently

Only thing I think is abit harsh:
Illusionists Celerity: Moved to the Grandmaster Minor trait.
Without this Mirror Images and Decoy CDs start looking quite long for fast paced pvp imo, for my current build that is way too far in trait line.

Mesmer of Gandara [RK]

6/25/13 patch discussion thread [merged]

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Honestly, what this patch did was make popular builds/weapons more difficult and less popular ones… well.. slightly more noticeable. But these changes are so radical, I feel like I’m playing a beta more than a real game. I mean.. just last month they fixed the tooltip to show that Signet of Illusions gives 200% HP, now they nerf it?

This change, besides celerity, doesn’t hurt my build.. but its a strange mix of a kick in the nuts & pat on the head.

Whats frustrating though, is that it seems Anet isn’t balancing this game anymore; disgruntled PvPers are.

6/25/13 patch discussion thread [merged]

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Posted by: Embolism.8106

Embolism.8106

The nerf to Blurred Frenzy and SoI are reasonable. I would’ve handled IC differently but it definitely needed something done. Vengeful Images is a bit uncalled for but possibly is required with the Phantasm HP buff.

6/25/13 patch discussion thread [merged]

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Posted by: baylock.1703

baylock.1703

this means quit on mesmer good job arenanet game has now 1 destroyed class

6/25/13 patch discussion thread [merged]

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Posted by: LumAnth.5124

LumAnth.5124

I…. I don’t know what to say.

Thank you QQers for destroying Mesmers into oblivion.

NOT ONLY WAS IC NERFED
-so was Blurred Frenzy (Seriously 12 kitten seconds? WTF)
-Clones are now literal balloons (as if they weren’t glass before, now just a tiny little needle can pop them)
-Your expected “Signet of Illusions buff” has now turned into a horrific side effect nerf
-Why are you nerfing Moa Morph even more? It was already a horrific skill to begin with

BUT DON’T WORRY GUYS! we got crap interrupts and Torment ohhhh!!!! And on the scepter #2 (with of course, a 50% reduced damage)!!

I can see it now!!
NERF MANTRAS
NERF SCEPTER
NERF GREATSWORD
NERF iMAGE
NERF MASS INVISIBILITY

Sorry for the typos….
I’m usually typing on my phone

6/25/13 patch discussion thread [merged]

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Posted by: TooBz.3065

TooBz.3065

That’s what they want. Too many mesmers in PvP.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

6/25/13 patch discussion thread [merged]

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Posted by: XRay.1920

XRay.1920

and way too few thieves.

6/25/13 patch discussion thread [merged]

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Posted by: Arheundel.6451

Arheundel.6451

Honestly, what this patch did was make popular builds/weapons more difficult and less popular ones… well.. slightly more noticeable. But these changes are so radical, I feel like I’m playing a beta more than a real game. I mean.. just last month they fixed the tooltip to show that Signet of Illusions gives 200% HP, now they nerf it?

This change, besides celerity, doesn’t hurt my build.. but its a strange mix of a kick in the nuts & pat on the head.

Whats frustrating though, is that it seems Anet isn’t balancing this game anymore; disgruntled PvPers are.

yeah..how could I forget the fact that the top pvpers in this game all play mesmer or thief? Without any doubt people who complain about mesmer must be people who have never played a MMO before…true story

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: AndrewSX.3794

AndrewSX.3794

Well, at least happened before me sinking a Bolt to my Mes. (few charged and T6 and runestones away)

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: Sinaya.4201

Sinaya.4201

I…. I don’t know what to say.

NERF iMAGE

No, not iMAGE!!

Crystal Desert

(edited by Sinaya.4201)

6/25/13 patch discussion thread [merged]

in Mesmer

Posted by: Calae.1738

Calae.1738

Apparently, writing the number equivalent of “fifty five percent” after the letter “A” gets turned into kittens by the language filter. -.-

A 5 can be read as an S. Get it?