About Spatial Surge Damage

About Spatial Surge Damage

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Posted by: SteepledHat.1345

SteepledHat.1345

It’s recently become apparent to me that there is some misconeption about the amount of damage generated by spatial surge. (Memser Greatsword 1) I believe this issue comes from the fact the GS auto attack sums up multiple smaller hits. If you look at the combat log of a GS auto attack, you’ll see that the amount of damage displayed by the game on the target is the first hit, the sum of the first hit and the second hit, and the sum of the first-second-and third hits. I’ve taken a screen shot as an example. In the screen you’ll see my combat log reads, for hits on the heavy golem, 122 damage 62 damage then 122 damage. But the screen shows that the game displays 306 damage. (The total of 122+62+122 is 306) This can lead players to think the amount of damage they’re doing is 122, then 122+62=184, then 306.

This leads to a significant discrepancy. Players think GS1 hits for 306+184+122 = 612 damage. In reality, it’s only hitting for 306. Screenshot for proof.

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About Spatial Surge Damage

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Posted by: Aniltiger.9186

Aniltiger.9186

I understand your concern about the misconception about GS AA but if you think about it, so is it quite logical. What you see on the screen will always be the sum of one skill, while the combat log will show each individual hit.
I would think it’s designed after a psycological point of view. People would feel it’s more enjoyable to see higher numbers on the screen than sevral small numbers.

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Posted by: XelNigma.6315

XelNigma.6315

I thought everyone knew that any time a skill hits multiple times the number you see consists of all the attacks combined. Thats why the number keeps changing instead of creating a new floating number.
I know the game doesn’t explain that any where, its just gamer instinct to know this kind of thing.

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Posted by: Crossplay.2067

Crossplay.2067

To me, if’s obvious. Multi-hit combos cause one number that centered over our target to get bigger. Multiple hits that aren’t linked are all off-center and appear almost anywhere in the area immediately above our target.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah you would THINK it would be obvious, however that is not the case and they just use anything they can get their fingers on to say we are overpowered.

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Posted by: Helios.3598

Helios.3598

OP! Nerf all the mesmers!

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Posted by: Carighan.6758

Carighan.6758

Eh… maybe I’m in the minority, but I always understood summed-up damage works this way. That’s how summed-up damage works, after all.

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Posted by: Alissah.9281

Alissah.9281

Eh… maybe I’m in the minority, but I always understood summed-up damage works this way. That’s how summed-up damage works, after all.

I knew this since beta.

It’s quite simple to understand, really. I remember summoning a Phantasmal Duelist, and noticed ever bullet did the same damage… If it really added damage 8 times it would simply 1-shot everything >_>.

Also, Confusing Images is really weird, it’s the only exception in multi hit skills that doesn’t sum up the damage >_<

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Posted by: Carighan.6758

Carighan.6758

I think it’s because it’s not truly a multi-hit, probably because a multihit is a single attack in the game engine, so it could only apply a condition at a single point outside of external factors such as procs or combos.

While Confusing Images is 5 attacks, spaced apart, each applying 1 stack of Confusion.

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Posted by: Esplen.3940

Esplen.3940

I think it’s because it’s not truly a multi-hit, probably because a multihit is a single attack in the game engine, so it could only apply a condition at a single point outside of external factors such as procs or combos.

While Confusing Images is 5 attacks, spaced apart, each applying 1 stack of Confusion.

Warrior 1h Sword Burst Skill is the counterpart to your argument assuming all the skills were coded by people on the same wavelength.