Advanced Continuum Split Tricks[VoD]

Advanced Continuum Split Tricks[VoD]

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Posted by: Wyrden.4713

Wyrden.4713

Hey guys, been some time since i last posted here… anyway! Just wanted to show some extremely advanced usages of continuum split!

‘Guide’ here

Also wanted to share my latest montage along with this cause why not!

Montage here!

Enjoy!

just my ytb channel

FeintFate~

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Posted by: Hevoskuuri.3891

Hevoskuuri.3891

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

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Posted by: ThomasC.1056

ThomasC.1056

Hello ! Thanks for your nice video ! It’s always interesting to see what players have found. I just have a little request : can you post here the typical sequence you’re using ? I have some trouble following what you’re saying (I’m not a native english speaker) and as skills are used in a short amount of time…

Well, ok. I’m just a lazy quaggan ! But I’d really appreciate you to write down some examples

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Posted by: Kicast.1459

Kicast.1459

Does someone understand how to launch cs while falling ?

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Posted by: Kicast.1459

Kicast.1459

Ok got it… 15 fu.g char

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Posted by: zealex.9410

zealex.9410

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

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Posted by: apharma.3741

apharma.3741

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

(edited by apharma.3741)

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Posted by: zealex.9410

zealex.9410

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.

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Posted by: Fay.2357

Fay.2357

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.

Obviously they did otherwise they would have added a longer ICD.

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Posted by: Carighan.6758

Carighan.6758

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Heh, but I have a feeling they didn’t originally intend for us to have the share-Distortion and Distortion-on-signet interaction.

Much like I’ve been thinking the whole “share perma Quickness” wasn’t originally intended design. They just “got lucky”, and then focused on it. A lot of interactions between skills and multiple traits don’t feel like they were intentionally designed that way tbh.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: OriOri.8724

OriOri.8724

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

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Posted by: Carighan.6758

Carighan.6758

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.

Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: OriOri.8724

OriOri.8724

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.

Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.

They address stuff incredibly quickly when it breaks PvE balance. Just look at ghost thief…… If they considered this a problem it would have been changed a long time ago.

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Posted by: apharma.3741

apharma.3741

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.

Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.

In this case, sharing distortion to bypass certain mechanics, we have seen low man runs where ANet staff have commented on them saying well done and remarking on their creative use of mechanics. If something hasn’t changed after that it’s generally safe to assume they’re at least ok with that interaction for the moment.

Now being able to keep a group of 5 permanently invulnerable almost in WvW is most likely not intended so we might see the distortion from inspiring distortion changed, my bet is longer ICD in WvW.

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Posted by: zealex.9410

zealex.9410

“they are ok” aka they introduce mechanics that give no kittens for distort.

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Posted by: OriOri.8724

OriOri.8724

“they are ok” aka they introduce mechanics that give no kittens for distort.

They are ok, aka they have praised the ingenuity that people have shown with clever uses of distortion share to change encounters. Don’t try to force your opinion onto the devs. They have clearly shown that they don’t think this is broken in PvE

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Posted by: zealex.9410

zealex.9410

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

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Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.

On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.

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Posted by: Fay.2357

Fay.2357

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

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Posted by: zealex.9410

zealex.9410

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.

On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.

No matter how precise the timing its just laughable that i player can allow other to basically ignore mechanics so often with how little the icd of ot is. And regardless no mmo that resoects ots endgame and presents it as hard has aoe iframes.

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Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.

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Posted by: Fay.2357

Fay.2357

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.

You’re talking about the wrong aoe attack. Zealex’s post that you responded to was talking about the arena-wide aoe, not the smash. Distortion works just fine on the smash, as do blocks obviously.

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Posted by: apharma.3741

apharma.3741

yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.

I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..

If blocks didn’t work on it, you’d have a devil of a time kiting hands.

Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.

You’re talking about the wrong aoe attack. Zealex’s post that you responded to was talking about the arena-wide aoe, not the smash. Distortion works just fine on the smash, as do blocks obviously.

Oh right, fair enough.

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Posted by: Hackuuna.4085

Hackuuna.4085

Looks like CS negating fall damage was fixed in this last update.

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Posted by: SappFire.5793

SappFire.5793

Looks like CS negating fall damage was fixed in this last update.

Yep, now you firstly take damage, then cast CS