Advanced Continuum Split Tricks[VoD]
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Hello ! Thanks for your nice video ! It’s always interesting to see what players have found. I just have a little request : can you post here the typical sequence you’re using ? I have some trouble following what you’re saying (I’m not a native english speaker) and as skills are used in a short amount of time…
Well, ok. I’m just a lazy quaggan ! But I’d really appreciate you to write down some examples
Does someone understand how to launch cs while falling ?
Ok got it… 15 fu.g char
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.
Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.
Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.
(edited by apharma.3741)
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.
Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.
Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.
I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.
Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.
Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.
I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.
Obviously they did otherwise they would have added a longer ICD.
Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.
Heh, but I have a feeling they didn’t originally intend for us to have the share-Distortion and Distortion-on-signet interaction.
Much like I’ve been thinking the whole “share perma Quickness” wasn’t originally intended design. They just “got lucky”, and then focused on it. A lot of interactions between skills and multiple traits don’t feel like they were intentionally designed that way tbh.
Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.
Nice video!
Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.
Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.
Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.
I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.
They obviously did, its been this way for a long time now and they haven’t addressed it at all.
They obviously did, its been this way for a long time now and they haven’t addressed it at all.
I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.
Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.
They obviously did, its been this way for a long time now and they haven’t addressed it at all.
I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.
Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.
They address stuff incredibly quickly when it breaks PvE balance. Just look at ghost thief…… If they considered this a problem it would have been changed a long time ago.
They obviously did, its been this way for a long time now and they haven’t addressed it at all.
I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.
Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.
In this case, sharing distortion to bypass certain mechanics, we have seen low man runs where ANet staff have commented on them saying well done and remarking on their creative use of mechanics. If something hasn’t changed after that it’s generally safe to assume they’re at least ok with that interaction for the moment.
Now being able to keep a group of 5 permanently invulnerable almost in WvW is most likely not intended so we might see the distortion from inspiring distortion changed, my bet is longer ICD in WvW.
“they are ok” aka they introduce mechanics that give no kittens for distort.
“they are ok” aka they introduce mechanics that give no kittens for distort.
They are ok, aka they have praised the ingenuity that people have shown with clever uses of distortion share to change encounters. Don’t try to force your opinion onto the devs. They have clearly shown that they don’t think this is broken in PvE
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.
On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..
If blocks didn’t work on it, you’d have a devil of a time kiting hands.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.
On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.
No matter how precise the timing its just laughable that i player can allow other to basically ignore mechanics so often with how little the icd of ot is. And regardless no mmo that resoects ots endgame and presents it as hard has aoe iframes.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..
If blocks didn’t work on it, you’d have a devil of a time kiting hands.
Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..
If blocks didn’t work on it, you’d have a devil of a time kiting hands.
Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.
You’re talking about the wrong aoe attack. Zealex’s post that you responded to was talking about the arena-wide aoe, not the smash. Distortion works just fine on the smash, as do blocks obviously.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry..
If blocks didn’t work on it, you’d have a devil of a time kiting hands.
Not really, the AoE attack he does won’t hit the hand kiter unless he’s right in the middle, even then you just dodge it, not like a hand kiter has anything else to dodge. Then again I hand kite on ele so it’s not like I just block anything I feel like.
You’re talking about the wrong aoe attack. Zealex’s post that you responded to was talking about the arena-wide aoe, not the smash. Distortion works just fine on the smash, as do blocks obviously.
Oh right, fair enough.
Looks like CS negating fall damage was fixed in this last update.
Looks like CS negating fall damage was fixed in this last update.
Yep, now you firstly take damage, then cast CS