(edited by Lord.4270)
Advice phantasm build please
this is not a phantasmal build…
My phantasmal are traited , 3 domination , 2 dueling and passive in inspiration.
And i use the 4 of greatsword … and after i think 4 of pistol, but i need advice.
So where is the problem ?
If you feel you’re weak in a 5+ group fight as a shatter mesmer, you’re going to feel weaker as a phantasm mesmer because phantasms won’t be able to survive between attacks in larger fights.
Anyways:
-Holy kitten that condi removal. You don’t need that much, even if some of it is for your team. Null Field/iDisenchanter instead of MoR would be enough, while providing boon strip capability. However, I would personally recommend you take blink over MoR for personal mobility/survibility.
-Typically phantasm builds will try to get at least one -20% recharge trait. A -20% recharge trait effectively reads “Your phantasm skills will output roughly 25% more damage,” and it affects some of your other skills as well.
- Compounding Celerity is practically useless if you’re in a group that has swiftness. And if you’re not, you should be using traveler or pack runes.
My recommended changes:
http://gw2skills.net/editor/?fhAQJARclknpUtlpxRNcrRiqxc2mKCddRqAKZHbD-TFCFABNp0DgHAwVKBfU9HBuAAOpMINdAts/ApAGVYE-w