Now, is it just me or are those complaining about the changes to Mesmers running a Glass Cannon build?
It can’t be just me who has noticed.
I run a Condition Bunker build (See here >> http://www.youtube.com/watch?v=fPaiEXhe_1M ) with a Staff and Scepter/Pistol, since the patch I’ve swapped pistol out for Torch and have yet to go back to pistol in fights I know are going to be AoE heavy.
I’ve hardly noticed the ‘Nerf’ all the other Mesmers are crying about.
Portal – I never used this anyway. Blink is far better in my opinion, no need to set it up before a fight and no chance of it failing due to ticking over its first cooldown.
Moa Morph – I’m glad it’s been changed from an iWin button to a “I have hindered you” skill. Usable underwater can help make escape easy, pop it on an enemy player as you reach land and they’ll be a tuna for 10 seconds, rendering them unable to get onto dry land letting you get a 10 second head start on running away.
Phants now cast as normal attacks – A needed change. People keep crying about how Phantasms are a part of our class and by making them miss or get blocked (and need LoS) they’ve essentially made our core mechanic blockable. Uh… Hello? If you dodge roll away from Hundred Blades, a melee based attack, you have just avoided a Warriors core mechanic (melee burst). If you leave the Meteor Storm area, you’ve just ruined an Elementalists Core Mechanic. This change was needed, we are now on par with every other class.
Torch Buffs – Love it. Put a torch on last night, never looked back at my pistol. The burst from TP is great, the 3 stacks of confusion mean I can keep a target confused for half the fight without needing to use Confusing Images or Cry of Frustration. I’ll probably swap to Pistol in smaller fights, but as a Commander in WvW, I’m always leading a zerg into another zerg. The Priestage has made that all the more fun!
There’s been a nerf to burst damage as a whole, thieves are finding their backstab hitting for 3k less, GS mesmers are finding iBeserker is doing feeble damage, etc.
For us Mesmers, iBeserker applies secondary effects. You use that to slow down an enemy to stop people running away or to prevent yourself from being kited. The damage it gives is a bonus.
It’s like if Hundred Blades applied bleed and vulnerability every time it made contact. Damage had to be lowered to balance the secondary effects it applied. It’ll still ruin someone who ignores it, but at a slower rate.
It missing is likely a bug, but I think the damage was intended.
So it’s not the end of the World for Mesmers. Stop crying over fixes, the game is new and they have other things to worry about such as Necromancers being a broken mess.